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Forum: General Mod Discussion
 Topic: xxNick's Fable Rebalanced Mod (Discussion)
Re: xxNick's Fable Rebalanced Mod (Discussion) [message #70342 is a reply to message #70339 ] Thu, 24 April 2014 05:43
xxNick is currently online xxNick
Messages: 49
Registered: March 2014
Location: San Antonio, TX
I'm getting closer to having a playable, but still very incomplete version of this mod done.

The map scripting and implementing is almost finished, and I've come up with an idea. Creature hub. Mostly useless. However, take that map and edit the WLD to move it far, FAR away, and replace the lev with a copy of the fresco dome, the map is now 9 times bigger, but has invisible landscape. The fresco dome is flat and featureless, so it would be ideal for creating a cave. Or. You know. A second chamber of fate. Which I'm kind of in the middle of designing between script crunches. There are a number of uses for such a map, but sadly nothing's coming to mind.

Things that still need to be put back in:
Archery competition
Key generator script/cutscene
Sick Child
Sword in Stone (probably going to put this in the duped fresco dome map)
All four fisticuff sets of scripts, which in retrospect probably could have been left alone.
Demon Doors
Bandit Toll
Beggar/Bully scripts and cutscenes
Statue master scripts
Fresco paintings/hooks (left them alone, but I wish to use the quest sections elsewhere).

I just need to find the ideal places to put these back in. After that, I just need to do the binary edits, which in comparison are a lot easier labor-wise, but take more thought and planning towards balance and gameplay.

Current Time: Thu Apr 24 05:47:17 PDT 2014

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