| Forum: Level Scripting |
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| Topic: Albion Explorer script issues. |
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| Re: Albion Explorer script issues. [message #68324 is a reply to message #68112 ] |
Mon, 20 May 2013 03:42 |
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Isoterra Messages: 26 Registered: January 2010 |
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Wow way to revive a dead topic. Last post in this topic before you posted was in 2010 lmfao
I haven't even played Fable for a long time now, I should get back into it though it was a good game.
If I remember correctly I did eventually fix this problem, it was something stupid that I continuously overlooked and I recall it was something that wasn't even mentioned by anyone during this topic however I can't remember what it was that fixed it.
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| Forum: Graphics Editing |
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| Topic: Blender Help |
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| Topic: blender armour template ? |
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| Re: blender armour template ? [message #68330 is a reply to message #68317 ] |
Mon, 20 May 2013 04:58 |
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Falset Messages: 147 Registered: March 2011 Location: Atlanta |
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Lol, yeah. We are talking about importing armor into a weapon graphic. To make it work with modelinjector to put skinweights in it. If you import it into an armor graphic it gives an error. But yeah weapons work out-of-the-box for me.
"No matter who we are
or where we come from
each of us is a part
of something greater,
more consequential
than we individually are."
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| Forum: Packages |
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| Topic: Fable The Lost Chapters - Fable 2 Mod |
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| Re: Fable The Lost Chapters - Fable 2 Mod [message #68331 is a reply to message #68326 ] |
Mon, 20 May 2013 05:00 |
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Falset Messages: 147 Registered: March 2011 Location: Atlanta |
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Lol
"No matter who we are
or where we come from
each of us is a part
of something greater,
more consequential
than we individually are."
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| Forum: General Discussion |
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| Topic: Has Fable3Mod.com become a spam farm? |
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| Re: Has Fable3Mod.com become a spam farm? [message #68333 is a reply to message #68136 ] |
Mon, 20 May 2013 06:16 |
desmond Messages: 4 Registered: May 2013 |
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I hope you guys are willing to work on Fable 4 mods.
After an eternity away from you all, Jack of Blades is back.
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| Re: Has Fable3Mod.com become a spam farm? [message #68335 is a reply to message #68333 ] |
Mon, 20 May 2013 07:42 |
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Elthemor Messages: 34 Registered: January 2013 Location: Knothole Glade |
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| desmond wrote on Mon, 20 May 2013 06:16 | I hope you guys are willing to work on Fable 4 mods.
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Well....
- We don't know anything about Fable IV yet, if there will be one.
- Rumour has it it's going to be an MMO.
- Fable III modding is hard enough.
Not saying it's impossible, just saying it's improbable, and that we really don't know anything about it yet.
Leaves fall
in the autumn
of lives
that appear
to be worthless
to some,
utmost ignorant.
Necrophagist - Epitaph
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| Forum: General Mod Discussion |
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| Topic: Fable lost chapters Guards mod |
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| Fable lost chapters Guards mod [message #68334] |
Mon, 20 May 2013 06:53 |
Aztec2012 Messages: 6 Registered: May 2013 |
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Hi
Anybody konws about mod to stop infinite Guards spawning?
Or how making this?
Thanks
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| Topic: ChocolateBox add mod problem |
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| Re: ChocolateBox add mod problem [message #68325 is a reply to message #68323 ] |
Mon, 20 May 2013 03:46 |
jwc2200 Messages: 713 Registered: March 2008 Location: Texas |
Administrator
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Does the game crash, as in close and go to the desktop? Or does the game freeze, as in freezing on an open chest?
Did you apply the fmp?(seems obvious, but I have to ask, it's happened before).
If you did apply the fmp using cbox, maybe try applying it using Fable Explorer instead.
I just tested the mod and the chest script and they worked fine. I used FE.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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| Re: ChocolateBox add mod problem [message #68327 is a reply to message #68323 ] |
Mon, 20 May 2013 03:51 |
yugie78 Messages: 4 Registered: May 2013 |
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The game crash again and again and FE doesn't work on my pc and I don't know why !
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| Re: ChocolateBox add mod problem [message #68328 is a reply to message #68327 ] |
Mon, 20 May 2013 04:00 |
jwc2200 Messages: 713 Registered: March 2008 Location: Texas |
Administrator
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I have never used cbox, so I can't tell you if that is the problem, but it is on your end, the mod works fine. Maybe try the mod on unmodded game files to see if there is a conflict with another mod you have applied, if any.
I know some mods made with cbox can not be applied using FE, it is possible that the reverse is true also.
You may want to put forth the effort to figure out why FE won't work for you. You can try to use FE again and see what errors you get, then search those errors to find a fix, it is here somewhere I would think.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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| Re: ChocolateBox add mod problem [message #68332 is a reply to message #68323 ] |
Mon, 20 May 2013 05:23 |
yugie78 Messages: 4 Registered: May 2013 |
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Yeah but when I do "Action" then "Save and run Fable" it said there is a problem.
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| Re: ChocolateBox add mod problem [message #68336 is a reply to message #68323 ] |
Mon, 20 May 2013 10:08 |
yugie78 Messages: 4 Registered: May 2013 |
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FE work but it's with ShadowNet. Thanks for the help !
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| Topic: Export model for Fable TLC. |
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| Re: Export model for Fable TLC. [message #68337 is a reply to message #68299 ] |
Mon, 20 May 2013 10:14 |
Ross_R Messages: 11 Registered: April 2013 |
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Completely forgot to answer... so busy with exams session. I will upload it later today.
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