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Forum: Level Scripting
 Topic: Albion Explorer script issues.
Re: Albion Explorer script issues. [message #68324 is a reply to message #68112 ] Mon, 20 May 2013 03:42
Isoterra  is currently offline Isoterra
Messages: 26
Registered: January 2010
Wow way to revive a dead topic. Last post in this topic before you posted was in 2010 lmfao
I haven't even played Fable for a long time now, I should get back into it though it was a good game.
If I remember correctly I did eventually fix this problem, it was something stupid that I continuously overlooked and I recall it was something that wasn't even mentioned by anyone during this topic however I can't remember what it was that fixed it.
Forum: Graphics Editing
 Topic: Blender Help
Re: Blender Help [message #68322 is a reply to message #68318 ] Mon, 20 May 2013 01:50
Dr3am3r21  is currently offline Dr3am3r21
Messages: 17
Registered: November 2012
Location: Greece
Razz Well... I go well at the moddeling part Razz but when it comes at creating the texture of the model and ALSO saving and importing it into fable explorer... Yeah...Not good Razz


Mod FTW!!! :D
http://i41.tinypic.com/jq3j3b.png
 Topic: blender armour template ?
Re: blender armour template ? [message #68330 is a reply to message #68317 ] Mon, 20 May 2013 04:58
Falset  is currently offline Falset
Messages: 147
Registered: March 2011
Location: Atlanta
Lol, yeah. We are talking about importing armor into a weapon graphic. To make it work with modelinjector to put skinweights in it. If you import it into an armor graphic it gives an error. But yeah weapons work out-of-the-box for me.


"No matter who we are
or where we come from
each of us is a part
of something greater,
more consequential
than we individually are."
Forum: Packages
 Topic: Fable The Lost Chapters - Fable 2 Mod
Re: Fable The Lost Chapters - Fable 2 Mod [message #68321 is a reply to message #62225 ] Mon, 20 May 2013 01:20
wangll  is currently offline wangll
Messages: 1
Registered: May 2013
Megaupload is a reputable place. The size of the mod is troubling, makes me think that entire archives are being made available for download and that is not allowed.
Diablo 3 Gold
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Dofus Kamas
Re: Fable The Lost Chapters - Fable 2 Mod [message #68326 is a reply to message #68321 ] Mon, 20 May 2013 03:50
jwc2200 is currently online jwc2200
Messages: 713
Registered: March 2008
Location: Texas

Administrator

wangll wrote on Mon, 20 May 2013 03:20

Megaupload is a reputable place. The size of the mod is troubling, makes me think that entire archives are being made available for download and that is not allowed.
Diablo 3 Gold
Cheap Diablo 3 Gold
Dofus Kamas


This is a spammer/ad bot. That post is a quote from John near the beginning of the thread.


Recolor Compilation #1

Recolor Compilation #2

Make Back-Ups
Re: Fable The Lost Chapters - Fable 2 Mod [message #68331 is a reply to message #68326 ] Mon, 20 May 2013 05:00
Falset  is currently offline Falset
Messages: 147
Registered: March 2011
Location: Atlanta
Lol


"No matter who we are
or where we come from
each of us is a part
of something greater,
more consequential
than we individually are."
Forum: General Discussion
 Topic: Has Fable3Mod.com become a spam farm?
Re: Has Fable3Mod.com become a spam farm? [message #68333 is a reply to message #68136 ] Mon, 20 May 2013 06:16
desmond  is currently offline desmond
Messages: 4
Registered: May 2013
I hope you guys are willing to work on Fable 4 mods.


After an eternity away from you all, Jack of Blades is back.
Re: Has Fable3Mod.com become a spam farm? [message #68335 is a reply to message #68333 ] Mon, 20 May 2013 07:42
Elthemor  is currently offline Elthemor
Messages: 34
Registered: January 2013
Location: Knothole Glade
desmond wrote on Mon, 20 May 2013 06:16

I hope you guys are willing to work on Fable 4 mods.

Well....
  1. We don't know anything about Fable IV yet, if there will be one.
  2. Rumour has it it's going to be an MMO.
  3. Fable III modding is hard enough.

Not saying it's impossible, just saying it's improbable, and that we really don't know anything about it yet.


Leaves fall
in the autumn
of lives
that appear
to be worthless
to some,
utmost ignorant.


Necrophagist - Epitaph
Forum: General Mod Discussion
 Topic: Fable lost chapters Guards mod
Fable lost chapters Guards mod [message #68334] Mon, 20 May 2013 06:53
Aztec2012  is currently offline Aztec2012
Messages: 6
Registered: May 2013
Hi

Anybody konws about mod to stop infinite Guards spawning?

Or how making this?

Thanks
 Topic: ChocolateBox add mod problem
ChocolateBox add mod problem [message #68323] Mon, 20 May 2013 02:37
yugie78  is currently offline yugie78
Messages: 4
Registered: May 2013
I use chocolatebox to mod my game, but when I add mod like: http://fabletlcmod.com/forum/index.php?t=msg&th=6433& ;start=0& I open the game but when I opĂȘn the chest Fable crash ! Why?! Crying or Very Sad
Re: ChocolateBox add mod problem [message #68325 is a reply to message #68323 ] Mon, 20 May 2013 03:46
jwc2200 is currently online jwc2200
Messages: 713
Registered: March 2008
Location: Texas

Administrator

Does the game crash, as in close and go to the desktop? Or does the game freeze, as in freezing on an open chest?
Did you apply the fmp?(seems obvious, but I have to ask, it's happened before).
If you did apply the fmp using cbox, maybe try applying it using Fable Explorer instead.

I just tested the mod and the chest script and they worked fine. I used FE.


Recolor Compilation #1

Recolor Compilation #2

Make Back-Ups
Re: ChocolateBox add mod problem [message #68327 is a reply to message #68323 ] Mon, 20 May 2013 03:51
yugie78  is currently offline yugie78
Messages: 4
Registered: May 2013
The game crash again and again and FE doesn't work on my pc and I don't know why !
Re: ChocolateBox add mod problem [message #68328 is a reply to message #68327 ] Mon, 20 May 2013 04:00
jwc2200 is currently online jwc2200
Messages: 713
Registered: March 2008
Location: Texas

Administrator

I have never used cbox, so I can't tell you if that is the problem, but it is on your end, the mod works fine. Maybe try the mod on unmodded game files to see if there is a conflict with another mod you have applied, if any.

I know some mods made with cbox can not be applied using FE, it is possible that the reverse is true also.

You may want to put forth the effort to figure out why FE won't work for you. You can try to use FE again and see what errors you get, then search those errors to find a fix, it is here somewhere I would think.


Recolor Compilation #1

Recolor Compilation #2

Make Back-Ups
Re: ChocolateBox add mod problem [message #68332 is a reply to message #68323 ] Mon, 20 May 2013 05:23
yugie78  is currently offline yugie78
Messages: 4
Registered: May 2013
Yeah but when I do "Action" then "Save and run Fable" it said there is a problem.
Re: ChocolateBox add mod problem [message #68336 is a reply to message #68323 ] Mon, 20 May 2013 10:08
yugie78  is currently offline yugie78
Messages: 4
Registered: May 2013
FE work but it's with ShadowNet. Thanks for the help ! Razz
 Topic: Export model for Fable TLC.
Re: Export model for Fable TLC. [message #68337 is a reply to message #68299 ] Mon, 20 May 2013 10:14
Ross_R  is currently offline Ross_R
Messages: 11
Registered: April 2013
Completely forgot to answer... so busy with exams session. I will upload it later today.


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