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Forum: Tools
 Topic: WIP Updating the def.xml
Re: WIP Updating the def.xml [message #70685 is a reply to message #70684 ] Tue, 16 September 2014 06:28
Keshire is currently online Keshire
Messages: 1254
Registered: July 2005

Administrator
Rubim wrote on Mon, 15 September 2014 23:17

Shocked

Well done dude!


It's no problem. It's only like five minutes of work.

The def.xml is just a high level way of mapping out binary data. If you can navigate a hex editor it's very easy to update it. FE even tells you what data it couldn't get to.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: Tools
 Topic: Launching an 'editor'?
Re: Launching an 'editor'? [message #70686 is a reply to message #70683 ] Tue, 16 September 2014 06:30
Keshire is currently online Keshire
Messages: 1254
Registered: July 2005

Administrator
Dafini wrote on Mon, 15 September 2014 22:52

I copied the dlls across from the UDK binaries folder, making sure not to replace existing dlls. Then I tried to launch the Fable Anniversary.exe with the Editor Prefix. Said it was missing the .exe.cfg version of that file, so I copied that one across from UDK and renamed it as that. It then started the splashscreen for the editor, but just crashes and leaves a dump file.

I am probably missing something blaringly obvious, and am still experimenting for some form of fix.
Is there something else I need to do to that .exe.cfg file?

Thanks in advance.


You got me. I'll take a closer look when I get home from work today. It might be something to do with me picking up some extra files during one of the beta tests that normal users don't have.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.


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