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Forum: Level Scripting
 Topic: 2nd marital house
icon10.gif  2nd marital house [message #71307] Sat, 06 February 2016 09:17
luifigotri  is currently offline luifigotri
Messages: 2
Registered: December 2013
This inspired by ideas of JWC . I finished the work he left out, spend hours on AE & Cbox ,all house here have been tune up ,equipped ,i even make extra one in BowerStone North too. Fell free to add in anything you like, Enjoy. Surprised

Google drive link:

https://drive.google.com/open?id=0B9FaYy1yWHj1T2g5UkJrMm4xbE 0

[Updated on: Sat, 06 February 2016 09:31]

 Topic: The Hero's Cave
The Hero's Cave [message #68617] Sat, 15 June 2013 14:31
Dr3am3r21  is currently offline Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
Hi guys Smile. Today I was bored so I created a mod wich I call The Hero's Cave Very Happy.
At the hero's cave I edited the inner of the demond door at lookout point (The demon door you open to go and take the heart of fire ) and I removed the sorceres from inside and the crystals and added beds and statues Smile. Also I have a teleporter at the lookout point as you will see at the pictures and I also took advantage of the map that remains untouched at the Cave.
I added a teleporter in there that gets you out of the cave.
You will se in the pictures Smile

1)Download the hero's cave.rar
2)Extract it at desktop with Winrar
3)Open the folder "the hero's cave"
4)Copy the 2 tngs from there
5)Go to C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion
6)Paste the files at the folder named "FinalAlbion"
7)Replace the old ones
8)Enjoy Smile

*For those who haven't finished fable yet, please finish fabple first or the quest first and then install this mod because if you install this mod first you won't be able to finish the quest
Thx Smile

Mod FTW!!! :D
Cpt Dreamer Designs
 Topic: chocolatebox help
chocolatebox help [message #68430] Wed, 29 May 2013 18:11
Dr3am3r21  is currently offline Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
So today I wanted to try something new and I started edditing a map with chocolatebox... And when I finished... I realized something... When I open fable from chocolatebox(save changes and run fable) my mods work just fine... But when I load fable from my desktop shortcut it just open fable normal... without any of my mods or retextures or anything.... Like it was just installed... And also... I realized I don't know how to export my map so I can share it here... Can someone please help me?? Smile

Mod FTW!!! :D
Cpt Dreamer Designs
 Topic: Multiple houses in Alibion
icon10.gif  Multiple houses in Alibion [message #64559] Sun, 28 August 2011 06:29
Angel96  is currently offline Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
Hi there) Razz
Can someone help\make some buyable houses in Albion?
When i make them i ruin everithing on furniture ><
Best i think would be:
2 in Darkwood
1 in Picnic Area
1 somewhere in the Sky
1 in a cave
Can someone make them? Pleease) An It would be perfect if they would be with furniture) Thank you^^ Rolling Eyes

[Updated on: Sun, 28 August 2011 06:45]

Toggle Spoiler
 Topic: Custom Bodyguards and they respawn after getting killed/fired
Custom Bodyguards and they respawn after getting killed/fired [message #59903] Sun, 24 October 2010 17:43
Messages: 190
Registered: August 2010
In the title Smile - Comments, Questions, Suggestions, Whatever to do with this subject, Post here.

Make Sure you Add in the SectionStarter and SectionEnd Otherwise this will not work

Also for your own convenience add them at the end / start of the .tng [It makes this easier.]

Not sure if this has been done either.

Okay, Done it They respawn after getting killed.

Toggle Spoiler for script.

Toggle Spoiler

Pictures; [Even though they wont really prove anything]
[Its nice to have pictures]








Got bored so I started messing around with bodyguard scripts.
The Co-Ords and Uid Are for Twinblades tent area.

[Updated on: Thu, 11 November 2010 18:34]

27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.
 Topic: [Guide] How to spawn fire (using CBox)
[Guide] How to spawn fire (using CBox) [message #55423] Tue, 29 December 2009 06:53
Messages: 71
Registered: March 2009
2) Click on it.
3) Click on CTCDParticleEmitter >> ParticleTypeName and change value in text place to OAKVALE_BURNING_LINE.
4) Save.
 Topic: The General Fix Thread - My Game Crashes/Doesn't Change When I Spawn A Chest!
The General Fix Thread - My Game Crashes/Doesn't Change When I Spawn A Chest! [message #52723] Sun, 12 July 2009 08:50
Noctus  is currently offline Noctus
Messages: 969
Registered: May 2008
Location: England


So, has your game crashed when spawning a chest?

There are several causes for a crash. Here are the general causes and fixes.

1. Your Modding Environment Is Incomplete
Symptoms include:

* Albion Explorer works, but no changes will make place in-game when I use it.
* You used FreeRoam, yet you still cannot walk anywhere. The game is still as it is unmodded.

How to fix:

* The problem you have is the fact your game still uses the FinalAlbion.wad because you didn't move or rename it. Do this now by going into c:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels (Or wherever you personally installed Fable) and change the name of FinalAlbion.wad. Or move it.

2. Basic Script Error
Symptoms include:

* My game crashes at the point where my game tries to enter the region I spawned the chest.
* FreeRoam is working and I can walk everywhere and Albion Explorer works.

How to fix:

* Check your script!

Here are common script errors I've seen and fixed before that other people have done without noticing. This will help you fix your script. Just keep moving down, checking if you've done the following to your script. If you reach the bottom and it still doesn't work, then paste it in the thread and I'll help you out.
Missing Icons


Spawning the Unspawnable

Starting with a 1 rather than a 0

Editing the wrong part of the script!

A Used UID

This thread will be updated as I find common errors people have. Also, if you feel something else should be here too, don't hesitate to post it below and I'll edit the post.

 Topic: Chest Spawning In Vista - Tutorial
Chest Spawning In Vista - Tutorial [message #50555] Mon, 06 April 2009 06:06
Noctus  is currently offline Noctus
Messages: 969
Registered: May 2008
Location: England


Again, due to Vista's retardness even the simplest of modding tasks is made harder than it is ment to be. Here is your guide to chest spawning in Vista.

Before using this guide:

You must have used FreeRoam. I have made a guide especially for Vista modders, located here.

You also must have ChocolateBox.

1. Open Chocolate Box, after doing so go to "Editors", and press Region Editor.
2. In the new window, press File, Load Region.
3. Double click which region you would like to spawn the chest in. Lets say "GrannysHouse" which is Rose Cottage.
4. Now, once loaded, if you see nothing in the screen on the right, then press View, Camera, Top.
5. Now, scroll in. In the red box I have painted on the picture below here, This is where we will spawn this chest.

6. Now, press Things / New
8. Once found, have it highlighted with the blue box and press Ok.
9. Now click where you want it. For now, click it where I put the red box.
10. Now there should be a chest right there.
11. This part is a bit more complicated. Click the chest, and on the left of the window a load of gibberish should be there. On the bottom, there will be a text saying CTCChest. Click the plus button on the left of it.
12. Below it, press the button saying Add. Then click the plus next to ContainerContents.
13. Now, click the "..." button next to ContainerContents[0]. Search for the OBJECT you want. Lets have a million gold, which is "OBJECT_GOLD_1000000". Same as before, highlight it and press OK.
14. Now, depending if you want another object in your chest. If you do, keep reading. If you don't, go to step 15. Press the Add button again, and ContainerContents[1] should show up. Press the "..." and add the object you want. Keep doing this until you are happy.
15. File: Save. You can close CBox now.
16. Now go to C:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels\FinalAlbion
17. Press Compatability Files. This will be above the white box containing the files.
18. In here, go to the .tng you edited. We edited GrannysHouse, so go to GrannysHouse.tng. Right click, Copy.
19. Press 'Back' and paste it there [In FinalAlbion].

Now run fable and your chest shall be there.

If this is your first time, congratulations! You have spawned your first chest!

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 Topic: The .BWD
The .BWD [message #39700] Sat, 29 March 2008 19:07
JohnDoe  is currently offline JohnDoe
Messages: 3002
Registered: October 2007

.BWD Format (Obsolete, but I don't care, I love it).
Map Data Header
[4] bytes   - Number of map entries + 1

Map Data Entries
[4] bytes   - LevelName string length
~string     - LevelName
[4] bytes   - LevelScriptName string length
~string     - LevelScriptName
[1] byte    - Boolean? Always true
[1] byte    - LoadedOnPlayerProximity boolean
[1] byte    - IsSea boolean
[4] bytes   - Map X start
[4] bytes   - Map X end
[4] bytes   - Map Y start
[4] bytes   - Map Y end
[1] byte    - Boolean? Always true
[4] bytes   - Map UID
[4] bytes   - Null, end of entry

Region Data Header
[4] bytes   - Number of region entries + 1

Region Data Entries
[4] bytes   - NumberOfContainedMaps
[4] bytes   - NumberOfSeenMaps
  [4] bytes - ContainedMap
  (Repeat for x number of entries, omit if 0)
  [4] bytes - SeenMap
  (Repeat for x number of entries, omit if 0)
[4] bytes   - RegionName string length
~string     - RegionName
[4] bytes   - NewDisplayName string length
~string     - NewDisplayName
[4] bytes   - RegionDef string length
~string     - RegionDef
[4] bytes   - MiniMapGraphic string length
~string     - MiniMapGraphic
[1] byte    - AppearOnWorldMap boolean
[1] byte    - Boolean? Always true
[1] byte    - Boolean? Always true
[4] bytes   - Float, MiniMapScale
[4] bytes   - Signed, MiniMapOffsetX
[4] bytes   - Signed, MiniMapOffsetY
[4] bytes   - Signed, WorldMapOffsetX
[4] bytes   - Signed, WorldMapOffsetY
[4] bytes   - MiniMapRegionExitTextOffset entries
  [4] bytes - MiniMapRegionExitText string length
  ~string   - MiniMapRegionExitText
  [4] bytes - MiniMapRegionExitTextOffsetX
  [4] bytes - MiniMapRegionExitTextOffsetY
  (Repeat for x number of entries, omit if 0)
JohnDoe, learning things (with some help) that have been rendered obsolete by others since June '06.
Call it selective seeing, but I didn't see this.

<Silver> you don't need the bwd

Edit: Included a structure library to be used for HW 4.23 (previous versions untested, later versions break offsets in structures). It was made out of complete boredom, and to learn more about hex structures (I hate floats so much). Anyway, have fun editing a completely obsolete and useless file.

Update: Replaced the structure twice, each had one download.
First upload had somewhat inefficient (and wrong) structure.
Second upload required editing certain values prior to use.
Third, and last upload, because I'm not spending anymore time on this useless file, has taken care of all that crap.

[Updated on: Mon, 07 April 2008 23:05]

 Topic: help with bluetooth's custom shop
help with bluetooth's custom shop [message #37866] Sun, 10 February 2008 07:22
driftking7050  is currently offline driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
when i tried using the scripted shop as the definition entry like it said on the page nothing appeared. do i have to link the cshopdef to an existing building or is there already a building its linked to? if there isn't how do i link the cshopdef?

 Topic: JohnDoe's Item Spawning Guides
JohnDoe's Item Spawning Guides [message #37587] Sun, 03 February 2008 03:07
JohnDoe  is currently offline JohnDoe
Messages: 3002
Registered: October 2007


If you adamantly do not wish to use FreeRoam or can't use FreeRoam because you have an FE-compiled wad archive, you can import/export tngs using FE.

If you have successfully used the newer (zipped) version of AlbionExplorer or ChocolateBox, you may not need to do step 1 as these tools dump & rename the FinalAlbion.wad and edit the userst.ini.

If you're going to make one of those huge chests (there's no limit) I recommend you use this handy dandy tool to do it for you. It's easy to make mistakes, we all make them. This is just to help keep from making simple, yet hard to spot, mistakes.

For those who like text editing the TNGs, maybe I can turn you onto using the TNG Parser, a good tool to quickly navigate and edit the tng text.

.:: On to the guide

The ability to read;
FreeRoam (link supplied); and
Text Editor.

List of decent text editors:

The easiest way to spawn chest is to use the FreeRoam App and edit the tng.
The other method is to extract the tng from the wad, make the edit, and import the tng back into the wad.
I'm going with the FreeRoam App, as it's faster and easier than the tng extract/import via FE method. This is all described in Step 1.
Step 2 involves, in detail, the actual tng editing that takes place using the text editor method.
Hijacking a chest is an easier, but limited, step 2.

Step 1
Step 2
Hijacking a chest
Non-chest spawning

I also have here a more in-depth look at item spawning. This is more advanced because it goes into great detail about CTCs, different types of scripts, etc. and such and so on. Read it if you want to learn more.
New Guide: JohnDoe's Item Spawning 101

[Updated on: Fri, 04 June 2010 04:29]

 Topic: Time based Script (Using Statue Master)
Time based Script (Using Statue Master) [message #28946] Tue, 25 September 2007 12:36
Marcopolo  is currently offline Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

this was originally posted by tester and a few others over at the old lanpirates site, thought any of you who are into tng editing would like this being more simply layed out

here is a link to the wayback machine archive of that old thread

http://web.archive.org/web/20051107050809/fable.lanpirates.n et/forum/index.php?t=msg&th=497&start=0&rid=0

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
 Topic: Xbox Dragon Cliff
Xbox Dragon Cliff [message #25548] Thu, 30 August 2007 12:46
chaos  is currently offline chaos
Messages: 542
Registered: May 2006
Possible to take the old dragon cliff from the first fable?

Silver has messed with the STB right? Where has that lead?

I also saw some pictures in bluetooth's folder under pe_ell's gallery of level meshes.

So can the TNG and LEV be brought back and succesfully used or not? Can the STB from the first fable be used as a reference to put the data for dragon cliff in there?

 Topic: 2 more questions and thats it i hope
icon5.gif  2 more questions and thats it i hope [message #18405] Thu, 19 April 2007 09:16
garjian  is currently offline garjian
Messages: 52
Registered: March 2007
Does anyone know of a guide for custom meshes and textures for weapons? Confused

Why does the sky not change anymore [darkwood and Chapel of Skorm are normal, witchwood is incredibly bright Sad]
its something to do with the .wld file right?
so if i replace it, it should work right? [although reinstalling didnt work Confused]

[Updated on: Thu, 19 April 2007 10:12]

 Topic: Holy Site List
Holy Site List [message #16698] Sun, 18 February 2007 23:34
Keshire  is currently offline Keshire
Messages: 1266
Registered: July 2005

Because Marco is a tool.


[Updated on: Sun, 18 February 2007 23:34]

Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: General Mod Discussion
 Topic: Faction and monster war definition mod tutorial and description?
Faction and monster war definition mod tutorial and description? [message #71648] Tue, 06 June 2017 07:15
pragon977  is currently offline pragon977
Messages: 7
Registered: January 2017
Location: 16 Kms from Greatwood
In the definition section of modding, there is a remake of factions called monster war http:// http://fabletlcmod.com/forum/index.php?t=msg&th=1910& ;start=0&.
Someone please tell me exactly how it works, and teach me how to use it.

Albion fosters Ruralization,
Albion fosters Greenery,
I admire Ruralization,
I admire Greenery!!!
 Topic: Albion Explorer is unable to locate Fable registry info
Albion Explorer is unable to locate Fable registry info [message #71427] Mon, 16 May 2016 06:57
SKYFALL  is currently offline SKYFALL
Messages: 2
Registered: May 2016
Where is the registry info located?
 Topic: Weapon can stun?
Weapon can stun? [message #71067] Sun, 23 August 2015 00:46
angel_tales  is currently offline angel_tales
Messages: 1
Registered: August 2015
I made 2441 (GENERIC_MELEE_STRIKE_EXPLOSION) value in Explosion of CWeaponDef for hitting peopple down, but I wanna stun them too. I did it before but forgot it now. Can someone tell me how to do it again? As I remembered, it's unknown value in CWeaponDef or something...
Sorry for my english and thank you!
 Topic: Modding on a Windows 8 laptop
icon11.gif  Modding on a Windows 8 laptop [message #70935] Sun, 03 May 2015 12:12
Tacos8u  is currently offline Tacos8u
Messages: 2
Registered: May 2015
How does one go about modding Fable Lost Chapters on a Windows 8? I just recently purchased the game for my laptop after countless playthroughs on my old X-Box and I am interested in modding. Any precautions, advice, or tips would be appreciated.

[Updated on: Sun, 03 May 2015 12:13]

 Topic: Changing a region's sound file?
Changing a region's sound file? [message #70877] Wed, 18 March 2015 18:01
Zarkes  is currently offline Zarkes
Messages: 10
Registered: January 2013
Hi, I want to change the starter oakvales music from the village theme to the temple of light song found in Demon doors. I can't seem to find it in Region in FE. Is there a way to change specific maps music or would I have to blanket change areas music?

-Figured it out haha it's under music *facepalm

[Updated on: Wed, 18 March 2015 18:28]

 Topic: Custom temples?
Custom temples? [message #70859] Sat, 28 February 2015 23:28
Zarkes  is currently offline Zarkes
Messages: 10
Registered: January 2013
I was redoing Bowerstone slums as a new starter area and was working on a custom temple in cbox. I couldn't however make a custom guild portal or offerings to the gods. I've seen in screenshots that this is possible. I can set the object of course but I have no idea how to modify it so that one could activate them.

Does this require scripting, or is it possible through cbox?
 Topic: Importing and adding new Creature/Clothing models
Importing and adding new Creature/Clothing models [message #70393] Fri, 30 May 2014 22:49
Messages: 68
Registered: October 2013
too much work

[Updated on: Fri, 13 May 2016 19:50]

 Topic: Help w/ Cbox!!!!
Help w/ Cbox!!!! [message #70160] Tue, 25 March 2014 15:45
LongbowLover  is currently offline LongbowLover
Messages: 5
Registered: January 2012
I wanted to use Cbox for chest spawning, however whenever I try to open Cbox, Windows says Cbox has stopped working. It did apply the freeroam part, but it won't actually load the program. I have downloaded .net 2.0 and Visual C++ SP1 and still nothing. I have even tried the 64-bit version, same end.
 Topic: Evil Points for Crimes
Evil Points for Crimes [message #70028] Thu, 30 January 2014 20:01
aliryn  is currently offline aliryn
Messages: 1
Registered: January 2014
It's easy to disable the crime mechanism in villages, but surely there's a way to disable the gaining of evil points for smashing people's barrels and ransacking their bookshelves?

I've found where evil points are calculated for attacking people, in their CREATURE file, but unfortunately, that's not at all what I want, and I can't find corresponding values in the OBJECT files, even though some of the entries do appear to be searchable/breakable (as opposed to just background items).

I've run more than enough searches through this site and through Google and I still can't find any reference to editing alignment points for actions other than attacking CREATUREs, so......I give up.



[Updated on: Thu, 30 January 2014 20:03]

 Topic: Premarital/Extramarital Sex
Premarital/Extramarital Sex [message #69966] Fri, 03 January 2014 22:34
Letter1  is currently offline Letter1
Messages: 1
Registered: January 2014
Not looking for any animations or stuff like that. Just the option to sleep with people out of wedlock like in Fable 2 and 3.
 Topic: Infected people
Infected people [message #69325] Sun, 18 August 2013 11:41
OnlyABlade  is currently offline OnlyABlade
Messages: 29
Registered: April 2013
Hi, in the quest of the two traders, when you go to oakvale, one of the traders are infecket and transforms into a balverine
I can make an infected player? i want make a kid transform into a screamer
 Topic: Problem with Dragon
Problem with Dragon [message #69027] Wed, 10 July 2013 19:13
OnlyABlade  is currently offline OnlyABlade
Messages: 29
Registered: April 2013
Hi, I try make a Dragon pet making it more little and spawning it

But I spawn it and my game crases, I fin it http://fabletlcmod.com/forum/index.php?t=msg&th=1625& ;start=0&

But i don´t know if i need put the marker (see the link)
in the .lev file, and if I make it follow me, when i go to other region the game go to crash because dont are the marker in the region

If the pet not is posible i wan´t put the Mini dragons like an enemy in a region

Please help me
 Topic: Made a new weapon in 3ds max 9, but textures wont apply ingame
Made a new weapon in 3ds max 9, but textures wont apply ingame [message #68521] Sun, 09 June 2013 08:57
larzi  is currently offline larzi
Messages: 2
Registered: November 2009
Location: Norway

I made the mesh, imported a katana, linked all the helpers, unwrapped the uvw and used texporter to make a template for textures.

I created a new weapon entry, new mesh and a new texture entry for my weapon, and in CBox everything shows up correctly: I have a paddle-like weapon with a dark (marine) blue texture. Ingame it shows up as pretty much a realistic colour (it's light beige/brown).

Why doesn't the texture apply? I import it as DXT1 and set the alpha to 0.

EDIT: I even tried just linking another texture in the mesh, and it still doesn't apply in-game. Why is this happening? Is there something I'm not doing in the mesh properties?

[Updated on: Sun, 09 June 2013 09:09]

 Topic: Brain on summon help
Brain on summon help [message #68505] Sat, 08 June 2013 17:22
Dr3am3r21  is currently offline Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
Hi guys Smile. So... Today I was wondering if someone could change the BRAIN of the summon to other brain... And if yes can someone please tell me how to do it?? Smile

Mod FTW!!! :D
Cpt Dreamer Designs
 Topic: Marrying poor girl in Lady Grey's quest
Marrying poor girl in Lady Grey's quest [message #67928] Wed, 20 March 2013 08:37
Andyzero  is currently offline Andyzero
Messages: 2
Registered: March 2013
I wooed Lady Grey and then married the Poor Girl who helps you, which cancels both the Marry Lady Gray questline and Expose Lady Gray questline.

Then I set the "V_ExposeMayor" and "V_ExposeMayorRhodri" in Albion.qst to TRUE and used Albion Explorer. This DID reset the quests, and when I finished them, I was Mayor of Bowerstone.....and the Poor Girl respawned. Even though I'm still married to her clone.

Notes I found interesting.

Variations of marrying the girl at different parts of the quest (I had her follow me after giving her a ring but not going to an owned house) until I agreed to be Mayor of Bowerstone, then the "respawn" takes over and she's unmarriable.

Killing the respawn poor girl in one save seemed to erase my married poor girl. (so same character ID) Doing it again in a different save didn't erase the Poor Girl I married, but then Poor Girl respawned immediately when I went back to North Bowerstone.

Married Poor Girl will not follow me to North Bowerstone, so I can't have them stand side by side; married poor girl still by entrance when I go back to South Bowerstone.
 Topic: Steam with windows 7 help
Steam with windows 7 help [message #67787] Wed, 23 January 2013 16:31
tyscifi  is currently offline tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
I have bought the steam version of fable and was wondering if the primer for windows 7 works. Would you just insert the directory of the steam game or will modding the steam version only work on xp.

"Smoke Meth, Hail Satan."
 Topic: FE CB cant spawn chests.
FE CB cant spawn chests. [message #67778] Fri, 18 January 2013 18:58
Zarkes  is currently offline Zarkes
Messages: 10
Registered: January 2013
I am having problems in Fable Explorer and Chocolate Box. I want to put an assassin shirt into a chest. I know exactly how to do it and I can spawn many items but here is my problem. When I use this particular item and others like it it refuses to select only that specific item.

For example I select OBJECT_HERO_SHIRT_STEALTH the program selects OBJECT_HERO_SHIRT_STEALTH but also _appearance, _inventory, _stock which crashes my game because you can only have one item per slot in a chest.

How do I get around this?
 Topic: A few simple questions
A few simple questions [message #67741] Tue, 01 January 2013 20:38
Mighty Hatman
Messages: 1
Registered: January 2013
Location: United Kingdom
How good are the modding tools for this game? I'd love to help bring back life into this community by using my skills to help out.

I have no idea what tools are available though so while I can create new models and textures for the game I have no idea what is supported.

Am I limited to just 3ds Max or Maya or some other program when creating objects to this? Can I create new locations within the game to create a completely new map? Can I place new NPCs within the game with their own voice, unique models and textures and conversations?

Am I, basically, able to add meaningful content to this game? If there are still people lurking around here who know this stuff please give me some idea what I would be working with because I would be most appreciative. I don't want to dig through 6+ years of forum to get all the information I need. I'll check up on this in a month or so given the current activity of the forum.
 Topic: Titles and armor
Titles and armor [message #67709] Tue, 11 December 2012 02:34
Axenotgood  is currently offline Axenotgood
Messages: 1
Registered: December 2012
I am new to modding fable tlc in fact I only started a couple of hours ago :)I have viewed this site for the past month also and enjoy the community and I was wondering in fable explorer is their a way to tie jack of blades title to job mask...? thank you in advanced

 Topic: Tutorial - How to change Expirience Costs on Skills
Tutorial - How to change Expirience Costs on Skills [message #67493] Mon, 29 October 2012 05:22
Attiman  is currently offline Attiman
Messages: 48
Registered: October 2011
Location: Holland
Here is a Tutorial how to change the expirience costs for a skill

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 Topic: language problem
language problem [message #67104] Thu, 02 August 2012 12:52
Final-Z  is currently offline Final-Z
Messages: 39
Registered: April 2012
Location: always near my keyboard.....
There's something strange with my lang folder. The game's every dialogue / text is in french, yet the only language displayed there is english. Whenever I open the .big files related, Fable explorer says it's all french. Is it normal?

If possible, i'd like to change my game's language to english, because french voices are... Annoying -><-

 Topic: Alternative Soundtrack v1.0
Alternative Soundtrack v1.0 [message #67024] Fri, 20 July 2012 14:08
Roccat  is currently offline Roccat
Messages: 2
Registered: July 2012
Hello.. if anyone would be so kind to reupload "Alternative Soundtrack v1.0" witch was post here --> http://fabletlcmod.com/forum/index.php?t=msg&goto=57112& amp; two years ago I would really appreciate It

Thanks Smile
 Topic: The Real Estate Business (Houses Question)
icon5.gif  The Real Estate Business (Houses Question) [message #66949] Sun, 08 July 2012 18:25
keeton2009  is currently offline keeton2009
Messages: 9
Registered: July 2009
Ive recently been working on a mod that allows you too to further upgrade your house. Here is a little sneak peek.

Upgrade 1: Default
http://i1269.photobucket.com/albums/jj596/keeton2009/6-21-20 1290442PM.jpg

Upgrade 2: Added Bench and Picnic Table
http://i1269.photobucket.com/albums/jj596/keeton2009/6-21-20 1290545PM.jpg

Upgrade 3: Added stone fence as well as statue of Hero's Mom
http://i1269.photobucket.com/albums/jj596/keeton2009/6-21-20 1290615PM.jpg

This mod is Main Story Friendly and is only an add on.

But back to my question...When im adding things to the house, there are 3 dresses (being upgrade1 then upgrade2 then upgrade3). When i go to add a 4th dress for upgrade4, well this is when im running into issues. Can i just copy and continue the script for more upgrades? if so where can i find the script? because ive looked. Also i plan to make custom city after this mod, upgradable cities. i appreciate the help. Very Happy

[Updated on: Mon, 09 July 2012 04:31]

 Topic: Berserk Help.
Berserk Help. [message #66850] Fri, 15 June 2012 00:41
anon30303  is currently offline anon30303
Messages: 1
Registered: June 2012
Hello all. I have searched the entire internet several times over for the solution to my problem but have came up empty every time, I've spent at least 5 hours messing with Shadownet/FableExplorer trying to solve it myself and I fear I'm about to lose my mind...

All I want to do is remove the sounds that the berserked hero makes. The breathing, the "RAWWWAAHHH"s, and if possible, the cooldown in between transitions. All I've been able to find is several people say "It's in the CEntitySoundDef", yet give no entry number or reference of any kind. I have personally tried deleting and marking EVERY ENTRY to zero in CEntitySoundDef, but still get the yelling and the breathing noises. Any help would be GREATLY appreciated.
 Topic: regarding fable shop trainer
regarding fable shop trainer [message #66574] Wed, 02 May 2012 05:31
pascaliedema  is currently offline pascaliedema
Messages: 27
Registered: May 2009
Location: Somewhere in Albion
ok. i followed the instructions for the trainer but whenever i try to fill in the value and the quantity i don't get a chance at all to fill it in because it always resets to 0. also when i go back ingame nothing changed only that the shopkeeper doesn't have aynthing in his inventory at all anymore. anyone knows how to fix this?

[Updated on: Wed, 02 May 2012 05:42]

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