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Forum: Level Scripting
 Topic: 2nd marital house
icon10.gif  2nd marital house [message #71307] Sat, 06 February 2016 09:17
luifigotri  is currently offline luifigotri
Messages: 2
Registered: December 2013
This inspired by ideas of JWC . I finished the work he left out, spend hours on AE & Cbox ,all house here have been tune up ,equipped ,i even make extra one in BowerStone North too. Fell free to add in anything you like, Enjoy. Surprised

Google drive link:
Quote:

https://drive.google.com/open?id=0B9FaYy1yWHj1T2g5UkJrMm4xbE 0

[Updated on: Sat, 06 February 2016 09:31]

 Topic: The Hero's Cave
The Hero's Cave [message #68617] Sat, 15 June 2013 14:31
Dr3am3r21  is currently offline Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
Hi guys Smile. Today I was bored so I created a mod wich I call The Hero's Cave Very Happy.
At the hero's cave I edited the inner of the demond door at lookout point (The demon door you open to go and take the heart of fire ) and I removed the sorceres from inside and the crystals and added beds and statues Smile. Also I have a teleporter at the lookout point as you will see at the pictures and I also took advantage of the map that remains untouched at the Cave.
I added a teleporter in there that gets you out of the cave.
You will se in the pictures Smile

Instructions
1)Download the hero's cave.rar
2)Extract it at desktop with Winrar
3)Open the folder "the hero's cave"
4)Copy the 2 tngs from there
5)Go to C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion
6)Paste the files at the folder named "FinalAlbion"
7)Replace the old ones
8)Enjoy Smile




*For those who haven't finished fable yet, please finish fabple first or the quest first and then install this mod because if you install this mod first you won't be able to finish the quest
Thx Smile


Mod FTW!!! :D
Cpt Dreamer Designs
http://i42.tinypic.com/33ushnt.jpg
 Topic: chocolatebox help
chocolatebox help [message #68430] Wed, 29 May 2013 18:11
Dr3am3r21  is currently offline Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
So today I wanted to try something new and I started edditing a map with chocolatebox... And when I finished... I realized something... When I open fable from chocolatebox(save changes and run fable) my mods work just fine... But when I load fable from my desktop shortcut it just open fable normal... without any of my mods or retextures or anything.... Like it was just installed... And also... I realized I don't know how to export my map so I can share it here... Can someone please help me?? Smile


Mod FTW!!! :D
Cpt Dreamer Designs
http://i42.tinypic.com/33ushnt.jpg
 Topic: Multiple houses in Alibion
icon10.gif  Multiple houses in Alibion [message #64559] Sun, 28 August 2011 06:29
Angel96  is currently offline Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
Hi there) Razz
Can someone help\make some buyable houses in Albion?
When i make them i ruin everithing on furniture ><
Best i think would be:
2 in Darkwood
1 in Picnic Area
1 somewhere in the Sky
1 in a cave
Can someone make them? Pleease) An It would be perfect if they would be with furniture) Thank you^^ Rolling Eyes

[Updated on: Sun, 28 August 2011 06:45]


Toggle Spoiler
 Topic: Custom Bodyguards and they respawn after getting killed/fired
Custom Bodyguards and they respawn after getting killed/fired [message #59903] Sun, 24 October 2010 17:43
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
In the title Smile - Comments, Questions, Suggestions, Whatever to do with this subject, Post here.



Make Sure you Add in the SectionStarter and SectionEnd Otherwise this will not work

Also for your own convenience add them at the end / start of the .tng [It makes this easier.]


Not sure if this has been done either.


Okay, Done it They respawn after getting killed.


Toggle Spoiler for script.

Toggle Spoiler


Pictures; [Even though they wont really prove anything]
[Its nice to have pictures]

http://img708.imageshack.us/i/25102010012744.jpg/

http://img837.imageshack.us/i/25102010012751.jpg/

http://img843.imageshack.us/i/25102010012754.jpg/

http://img183.imageshack.us/i/25102010012818.jpg/

http://img684.imageshack.us/i/25102010012834.jpg/

http://img831.imageshack.us/i/25102010012956.jpg/

http://img707.imageshack.us/i/25102010013438.jpg/



Got bored so I started messing around with bodyguard scripts.
The Co-Ords and Uid Are for Twinblades tent area.

[Updated on: Thu, 11 November 2010 18:34]


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.
 Topic: [Guide] How to spawn fire (using CBox)
[Guide] How to spawn fire (using CBox) [message #55423] Tue, 29 December 2009 06:53
Torionel
Messages: 71
Registered: March 2009
1) Spawn PARTICLE_EMITTER_PLACEABLE.
2) Click on it.
3) Click on CTCDParticleEmitter >> ParticleTypeName and change value in text place to OAKVALE_BURNING_LINE.
4) Save.
 Topic: The General Fix Thread - My Game Crashes/Doesn't Change When I Spawn A Chest!
The General Fix Thread - My Game Crashes/Doesn't Change When I Spawn A Chest! [message #52723] Sun, 12 July 2009 08:50
Noctus  is currently offline Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

So, has your game crashed when spawning a chest?

There are several causes for a crash. Here are the general causes and fixes.

1. Your Modding Environment Is Incomplete
Symptoms include:

* Albion Explorer works, but no changes will make place in-game when I use it.
* You used FreeRoam, yet you still cannot walk anywhere. The game is still as it is unmodded.

How to fix:

* The problem you have is the fact your game still uses the FinalAlbion.wad because you didn't move or rename it. Do this now by going into c:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels (Or wherever you personally installed Fable) and change the name of FinalAlbion.wad. Or move it.

2. Basic Script Error
Symptoms include:

* My game crashes at the point where my game tries to enter the region I spawned the chest.
* FreeRoam is working and I can walk everywhere and Albion Explorer works.

How to fix:

* Check your script!

Here are common script errors I've seen and fixed before that other people have done without noticing. This will help you fix your script. Just keep moving down, checking if you've done the following to your script. If you reach the bottom and it still doesn't work, then paste it in the thread and I'll help you out.
Missing Icons

Typos!

Spawning the Unspawnable

Starting with a 1 rather than a 0

Editing the wrong part of the script!

A Used UID


This thread will be updated as I find common errors people have. Also, if you feel something else should be here too, don't hesitate to post it below and I'll edit the post.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
 Topic: Chest Spawning In Vista - Tutorial
Chest Spawning In Vista - Tutorial [message #50555] Mon, 06 April 2009 06:06
Noctus  is currently offline Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Again, due to Vista's retardness even the simplest of modding tasks is made harder than it is ment to be. Here is your guide to chest spawning in Vista.

Before using this guide:

You must have used FreeRoam. I have made a guide especially for Vista modders, located here.

You also must have ChocolateBox.

1. Open Chocolate Box, after doing so go to "Editors", and press Region Editor.
2. In the new window, press File, Load Region.
3. Double click which region you would like to spawn the chest in. Lets say "GrannysHouse" which is Rose Cottage.
4. Now, once loaded, if you see nothing in the screen on the right, then press View, Camera, Top.
5. Now, scroll in. In the red box I have painted on the picture below here, This is where we will spawn this chest.

6. Now, press Things / New
7. Search for OBJECT_CHEST_OPENABLE
8. Once found, have it highlighted with the blue box and press Ok.
9. Now click where you want it. For now, click it where I put the red box.
10. Now there should be a chest right there.
11. This part is a bit more complicated. Click the chest, and on the left of the window a load of gibberish should be there. On the bottom, there will be a text saying CTCChest. Click the plus button on the left of it.
12. Below it, press the button saying Add. Then click the plus next to ContainerContents.
13. Now, click the "..." button next to ContainerContents[0]. Search for the OBJECT you want. Lets have a million gold, which is "OBJECT_GOLD_1000000". Same as before, highlight it and press OK.
14. Now, depending if you want another object in your chest. If you do, keep reading. If you don't, go to step 15. Press the Add button again, and ContainerContents[1] should show up. Press the "..." and add the object you want. Keep doing this until you are happy.
15. File: Save. You can close CBox now.
16. Now go to C:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels\FinalAlbion
17. Press Compatability Files. This will be above the white box containing the files.
18. In here, go to the .tng you edited. We edited GrannysHouse, so go to GrannysHouse.tng. Right click, Copy.
19. Press 'Back' and paste it there [In FinalAlbion].

Now run fable and your chest shall be there.

If this is your first time, congratulations! You have spawned your first chest!

  • Attachment: 1.jpg
    (Size: 53.01KB, Downloaded 7136 time(s))


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
 Topic: The .BWD
The .BWD [message #39700] Sat, 29 March 2008 19:07
JohnDoe  is currently offline JohnDoe
Messages: 2985
Registered: October 2007

Administrator
.BWD Format (Obsolete, but I don't care, I love it).
Map Data Header
[4] bytes   - Number of map entries + 1

Map Data Entries
[4] bytes   - LevelName string length
~string     - LevelName
[4] bytes   - LevelScriptName string length
~string     - LevelScriptName
[1] byte    - Boolean? Always true
[1] byte    - LoadedOnPlayerProximity boolean
[1] byte    - IsSea boolean
[4] bytes   - Map X start
[4] bytes   - Map X end
[4] bytes   - Map Y start
[4] bytes   - Map Y end
[1] byte    - Boolean? Always true
[4] bytes   - Map UID
[4] bytes   - Null, end of entry

Region Data Header
[4] bytes   - Number of region entries + 1

Region Data Entries
[4] bytes   - NumberOfContainedMaps
[4] bytes   - NumberOfSeenMaps
  [4] bytes - ContainedMap
  (Repeat for x number of entries, omit if 0)
  [4] bytes - SeenMap
  (Repeat for x number of entries, omit if 0)
[4] bytes   - RegionName string length
~string     - RegionName
[4] bytes   - NewDisplayName string length
~string     - NewDisplayName
[4] bytes   - RegionDef string length
~string     - RegionDef
[4] bytes   - MiniMapGraphic string length
~string     - MiniMapGraphic
[1] byte    - AppearOnWorldMap boolean
[1] byte    - Boolean? Always true
[1] byte    - Boolean? Always true
[4] bytes   - Float, MiniMapScale
[4] bytes   - Signed, MiniMapOffsetX
[4] bytes   - Signed, MiniMapOffsetY
[4] bytes   - Signed, WorldMapOffsetX
[4] bytes   - Signed, WorldMapOffsetY
[4] bytes   - MiniMapRegionExitTextOffset entries
  [4] bytes - MiniMapRegionExitText string length
  ~string   - MiniMapRegionExitText
  [4] bytes - MiniMapRegionExitTextOffsetX
  [4] bytes - MiniMapRegionExitTextOffsetY
  (Repeat for x number of entries, omit if 0)
JohnDoe, learning things (with some help) that have been rendered obsolete by others since June '06.
Call it selective seeing, but I didn't see this.

<Silver> you don't need the bwd

Edit: Included a structure library to be used for HW 4.23 (previous versions untested, later versions break offsets in structures). It was made out of complete boredom, and to learn more about hex structures (I hate floats so much). Anyway, have fun editing a completely obsolete and useless file.

Update: Replaced the structure twice, each had one download.
First upload had somewhat inefficient (and wrong) structure.
Second upload required editing certain values prior to use.
Third, and last upload, because I'm not spending anymore time on this useless file, has taken care of all that crap.

[Updated on: Mon, 07 April 2008 23:05]


Friendly reminder that I hate you all. Obey or be destroyed.
 Topic: help with bluetooth's custom shop
help with bluetooth's custom shop [message #37866] Sun, 10 February 2008 07:22
driftking7050  is currently offline driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
hi
when i tried using the scripted shop as the definition entry like it said on the page nothing appeared. do i have to link the cshopdef to an existing building or is there already a building its linked to? if there isn't how do i link the cshopdef?


http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
 Topic: JohnDoe's Item Spawning Guides
JohnDoe's Item Spawning Guides [message #37587] Sun, 03 February 2008 03:07
JohnDoe  is currently offline JohnDoe
Messages: 2985
Registered: October 2007

Administrator
.:: NOTES - DO READ

If you adamantly do not wish to use FreeRoam or can't use FreeRoam because you have an FE-compiled wad archive, you can import/export tngs using FE.

If you have successfully used the newer (zipped) version of AlbionExplorer or ChocolateBox, you may not need to do step 1 as these tools dump & rename the FinalAlbion.wad and edit the userst.ini.

If you're going to make one of those huge chests (there's no limit) I recommend you use this handy dandy tool to do it for you. It's easy to make mistakes, we all make them. This is just to help keep from making simple, yet hard to spot, mistakes.

For those who like text editing the TNGs, maybe I can turn you onto using the TNG Parser, a good tool to quickly navigate and edit the tng text.

.:: On to the guide

Prerequisites:
Eyes;
Brain;
The ability to read;
FreeRoam (link supplied); and
Text Editor.

List of decent text editors:

The easiest way to spawn chest is to use the FreeRoam App and edit the tng.
The other method is to extract the tng from the wad, make the edit, and import the tng back into the wad.
I'm going with the FreeRoam App, as it's faster and easier than the tng extract/import via FE method. This is all described in Step 1.
Step 2 involves, in detail, the actual tng editing that takes place using the text editor method.
Hijacking a chest is an easier, but limited, step 2.

Step 1
Step 2
Hijacking a chest
Non-chest spawning



I also have here a more in-depth look at item spawning. This is more advanced because it goes into great detail about CTCs, different types of scripts, etc. and such and so on. Read it if you want to learn more.
New Guide: JohnDoe's Item Spawning 101

[Updated on: Fri, 04 June 2010 04:29]


Friendly reminder that I hate you all. Obey or be destroyed.
 Topic: Time based Script (Using Statue Master)
Time based Script (Using Statue Master) [message #28946] Tue, 25 September 2007 12:36
Marcopolo  is currently offline Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

this was originally posted by tester and a few others over at the old lanpirates site, thought any of you who are into tng editing would like this being more simply layed out

here is a link to the wayback machine archive of that old thread

http://web.archive.org/web/20051107050809/fable.lanpirates.n et/forum/index.php?t=msg&th=497&start=0&rid=0


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
 Topic: Xbox Dragon Cliff
Xbox Dragon Cliff [message #25548] Thu, 30 August 2007 12:46
chaos  is currently offline chaos
Messages: 542
Registered: May 2006
Possible to take the old dragon cliff from the first fable?

Silver has messed with the STB right? Where has that lead?

I also saw some pictures in bluetooth's folder under pe_ell's gallery of level meshes.

So can the TNG and LEV be brought back and succesfully used or not? Can the STB from the first fable be used as a reference to put the data for dragon cliff in there?


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
 Topic: 2 more questions and thats it i hope
icon5.gif  2 more questions and thats it i hope [message #18405] Thu, 19 April 2007 09:16
garjian  is currently offline garjian
Messages: 52
Registered: March 2007
Does anyone know of a guide for custom meshes and textures for weapons? Confused

Why does the sky not change anymore [darkwood and Chapel of Skorm are normal, witchwood is incredibly bright Sad]
its something to do with the .wld file right?
so if i replace it, it should work right? [although reinstalling didnt work Confused]

[Updated on: Thu, 19 April 2007 10:12]


http://i139.photobucket.com/albums/q318/garjian/Untitled-4-1.jpg
 Topic: Holy Site List
Holy Site List [message #16698] Sun, 18 February 2007 23:34
Keshire  is currently offline Keshire
Messages: 1263
Registered: July 2005

Administrator
Because Marco is a tool.

AmbushScamHSP
AmbushTradersHSP
ArenaCellsArenaSideHSP
arenacellshsp
ArenaExitHSP
ArenaHOHHSP
ArenaHSP
ArenaInsideHSP
BanditCampBossHSP
BanditCampHSP
BanditCampPath2HSP
BanditCampPathEntranceHSP
BanditCampResHSP
BanditCompleteHSP
BarrowFields2HSP
BarrowFieldsHSP
BeardyBaldyHSP
BordelloHSP
BowerstoneBridgeHSP
BowerstoneJailHSP
BowerstonePoshHSP
BowerstoneSlums2HSP
BowerstoneSlumsHSP
BowerstoneSlumsWarehousesHSP
ChapelEvilHSP
DarkwoodHSP
DarkwoodTraderCampHSP
DDBanditTollHSP
DDBarrowFieldsHSP
DDBarrowFieldsHSP
DDBordelloHSP
DDGrannysHouseHSP
DDGreatwoodCavesHSP
DDHauntedHouseHSP
DDKnotholeGladeHSP
DDKnotholeHSP
DDLookoutPointHSP
DDNecropolisHSP
DesertedFarmHSP
DRAGONHSP
EndGameSecondHSP
ExecutionTreeHSP
FishermanHSP
FocalSitesHSP
FrescoDomeHSP
FS2HSP
GibbetWoodsHSP
GoodBattleHSP
GrannysHouseHSP
GraveyardCircleHSP
GraveYardHSP
GraveyardPathHSP
GraveyardSecretPassage1HSP
Greatwood3HSP
GreatwoodBanditTollHSP
GreatwoodHSP
GreatwoodLakeHSP
GreyBedroomHSP
GreyHallHSP
GuildArrivalHSP
GuildHSP
GuildTrainingHSP
GuildWoodsHSP
GuildWoodsTeleportExitHSP
GWTeleportHSP
HangingTreeHSP
HauntedCellarHSP
HauntedHouseCellarHSP
HauntedHouseHSP
HeroBarrelRoomHSP
HeroDuelAreaHSP
HeroDuelHSP
HeroGuildComplexInsideHSP
HeroHouseHSP
HeroTortureHSP
HobbeCave2HSP
HookCoastGatewayHSP
HookCoastHSP
KnotholeGladeHSP
KrakenChamberHSP
LookoutPointHSP
LostBayHSP
MemorialGardenHSP
MinionCampHSP
NearNecroHSP
NorthernWastes2HSP
NorthernWastes3HSP
NorthernWastesHSP
NOVStartHSP
NW3BronzeDoorHSP
NW3SnowspireHSP
OakVale2HSP
OakValeHSP
OracleHSP
OrchardFarmEvilHSP
OrchardFarmGoodHSP
OrchardFarmHSP
PicnicAreaHSP
prisonescapeHSP
PrisonHSP
PrisonPassageExteriorHSP
PrisonPathHSP
PrisonRaceStartHSP
PrisonSecretPassageExteriorHSP
PrisonSecretPassageHSP
PrisonTortureHSP
SingingStonesHSP
SnowspireHSP
starthsp
StartOakValeHSP
SwordInTheStoneHSP
TavernCellarHSP
TempFS4HSP
TempIan01HSP
WitchWood2HSP
Witchwood3HSP
WitchWood5FoiledHSP
WitchwoodCavernHSP
WitchwoodHSP
WitchwoodIanHSP

[Updated on: Sun, 18 February 2007 23:34]



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: Requests
 Topic: Right handed lightning
icon12.gif  Right handed lightning [message #70949] Fri, 15 May 2015 00:22
maxoku  is currently offline maxoku
Messages: 28
Registered: April 2015
Location: Poland
When hero holds bow then he's using right hand for lightning. I'd like him to use right hand for lightning even without bow and use left hand only when he's holding a weapon in right hand.
 Topic: Strange-ish request
Strange-ish request [message #70933] Sat, 02 May 2015 09:10
RJBW94  is currently offline RJBW94
Messages: 1
Registered: May 2015
If at all possible i'd like an outfit that makes the hero look like one of Gilgamesh's many incarnations from the Final Fantasy series. Any one will do, im not picky. Razz
 Topic: minimalistic magic effects
icon2.gif  minimalistic magic effects [message #70931] Thu, 30 April 2015 11:47
maxoku  is currently offline maxoku
Messages: 28
Registered: April 2015
Location: Poland
It would be nice If someone turn off or tune down at least sound that is heard while using physical shield. I'm using it all the time and the looping sound pisses me off Razz .

Could someone also make teleporters less flashy? And I mean a lot coz there are too much glowing and I hate it. I'll give an example: when I'm loading game in guild hero starts in teleporter and for a short moment it's not glowing that much only a little effect and after short time it's start with full effect. If could just stay only that first effect it would be great Very Happy .

I also wonder why divine wrath doesn't need good points like other spells like physical shield or healing and infernal wrath evil points. Could someone add that cost?

I also wonder why force push hurts allies and why they scare of non offensive spells like assassin's rush and physical shield and why are they scared of using spells when they won't hurt them like lightning for example Confused . Could that be fixed?

[Updated on: Thu, 30 April 2015 11:48]

 Topic: enlightning
icon10.gif  enlightning [message #70930] Wed, 29 April 2015 05:15
maxoku  is currently offline maxoku
Messages: 28
Registered: April 2015
Location: Poland
Could someone add a spell like enflame but with lightning instead of fire. I believe something like that was added in fable 2, but I really would like to have it here.

Could someone also remove fire effects from spells battle charge and berserker and eventually replace it with effects from another spells like lightning or assassin's rush and physical shield. It would be also nice if berserker wouldn't be that bulky lol Rolling Eyes

It could be nice if a little lightning effects could be add to physical shield and assassin's rush spells and maybe in divine wrath, like hero would be whole in sparks or something Razz .

[Updated on: Thu, 30 April 2015 11:49]

 Topic: General memory structure of Fable process?
General memory structure of Fable process? [message #70612] Wed, 27 August 2014 13:32
zeekums  is currently offline zeekums
Messages: 2
Registered: August 2014
I'm attempting to make an inventory trainer, and I'm trying to get an idea using Cheat Engine of how memory is laid out in-process by finding static addresses to certain structures in memory.
However, I cannot seem to find many resources on doing this for fable specifically, and I don't think that any source code for Fable trainers were releaased.
If anyone is willing to discuss this with me, I'd love to talk on Skype or IRC or something.
 Topic: Sound files
Sound files [message #70510] Mon, 21 July 2014 15:03
Nabooru  is currently offline Nabooru
Messages: 1
Registered: July 2014
Hello, So my problem is that i have to do a project in gaming class and i told my professor ahead that i picked Fable. Thing is now my professor says i can't change it. My game cds recently got damaged due to lending it to a friend. Crying or Very Sad I was wondering if it's possible, Can i please have a copy of the extracted sound files like the NPCs, monsters and sound effects from the game? This project is due this Friday and waiting for my order to come in will take a bit long. Please, any help will be appreciated.
My e-mail is polululuna@gmail.com Thank you.
 Topic: Lady Grey likes Evil Char's
Lady Grey likes Evil Char's [message #70433] Mon, 23 June 2014 06:28
Silva  is currently offline Silva
Messages: 24
Registered: June 2014
Loving this site and all the work you put into Mods guys, recently picked up Fable again for PC in the Steam Sales and i'm finding a whole new love for the game again.

Right, my request, I could be wrong (not played in a while) but if you marry Lady Grey, i'm sure, like other marriages, she prefers Good aligned players to keep her happy (which doesn't make complete sense). Again, I could be wrong, and i've never played TLC, only Vanilla Fable, so if someone can correct me if i'm wrong that would be appreciated.

If i'm right, and she prefers good alignment over evil, is there a way to mess with Fable Explorer so that she prefers Evil characters?

Any help would be fantastic, thanks Smile
 Topic: Silver eyes (assistance please)
icon1.gif  Silver eyes (assistance please) [message #69860] Tue, 10 December 2013 15:02
Izzac  is currently offline Izzac
Messages: 12
Registered: December 2013
I been working on this HD Silver eye layout and I can't figure out what's wrong with It.;

The eyes are completely black when I load It up.

I am very intermediate with FE and Gimp so I know I did everything right.

Any suggestion's?

"DTX1 Alpha 0: Maximized adjusmtments to eye center.:"

Saved as a BMP.


UPDATED! FIXED! : Download here: http://fabletlcmod.com/forum/index.php?t=msg&goto=69861& amp;#msg_69861

I used a online converter to fix the issue and loaded a new game.

in game shot:

index.php?t=getfile&id=11381&private=0

[Updated on: Tue, 10 December 2013 15:41]

 Topic: Loki Mask
Loki Mask [message #69305] Fri, 16 August 2013 11:00
plopk45  is currently offline plopk45
Messages: 61
Registered: October 2009
Hi guys I recently started to mod fable, however I have found that creating weapons for fable is my limit. I have attempted to make masks and hats, however this has proven to be very tricky to do and without allot of guides on the subject its hard for me to pick it up. However it would be awesome if someone could make this particular mask for me and import it into fable.

I have zipped up a model of the mask along with the .mtl and the texture. The model is in .obj format. I have also included a screenshot of what the mask would look like in game, I just temporarily replaced another model.

I realise these things take time, and if anyone would be awesome enough to do this I would greatly appreciate it.

Thanks for a great forum


http://i1019.photobucket.com/albums/af315/lindamason5/jackofblades_zpse75c43d3.png image, by plopk45
 Topic: madness chicken kicking
madness chicken kicking [message #69152] Fri, 19 July 2013 12:35
Chief ADFP
Messages: 47
Registered: December 2006
Location: Northern Florida parts

oak ville> chicken kicking

like to swap out the chicken with female kids and sound they making

there a plus to this madness the kids run off and the guards come running after you, its outlaw to beat-up on the kids only with in this contest of chicken kicking

don't know what ssi or listing it be change out the chicken for female kids with the sound track they use as will

as for the plus only a id mainly

using FE 4.1

[Updated on: Fri, 19 July 2013 12:37]


"Ati-Drivers/software"
My "CPUZ-Stats"[/size]

 Topic: batman( ears put on bandit cap )
batman( ears put on bandit cap ) [message #67911] Fri, 15 March 2013 02:45
stillfable2013  is currently offline stillfable2013
Messages: 19
Registered: March 2013
Location: ipswich
Hi I'm working on doing batman armour but I need sumone to add ears to the bandit cap. I have been trying to use 3ds and blender but its very hard even with tutorials.

If any one can help. I will give credit when I release the mod

Thank you for reading


“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”
 Topic: helm with horns
helm with horns [message #67892] Tue, 12 March 2013 15:18
stillfable2013  is currently offline stillfable2013
Messages: 19
Registered: March 2013
Location: ipswich
Hi I don't know if any one has made this or even people making mods for fable but . I would loke a helmet that you van still see the horns like holes an the horns come out.

Thanks for your time


“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”
 Topic: Lady Grey Demon Door
Lady Grey Demon Door [message #67782] Tue, 22 January 2013 04:43
jeffmiester  is currently offline jeffmiester
Messages: 1
Registered: January 2013
I did the quest to expose Lady Grey and become mayor myself, but I forgot the one demon door will only open if you marry her. I am a completionist, and I want the demon door to open. I tried to redo the quest by making the quest playable again, but the guild seal and cullis gates stop working.

Is there a way to either:
1. Mod the demon door to open without being married to Lady Grey.
or
2. Reactivate the Guild Seals and Cullis gates after they crash.
 Topic: Screenshot Needed
icon5.gif  Screenshot Needed [message #67772] Wed, 16 January 2013 05:30
Tion Blaze  is currently offline Tion Blaze
Messages: 65
Registered: May 2012
Location: South Africa
Hey my Computer is having issues taking screenshots so I'm Asking For someone to upload a screenshot of this re texture of the Neutral Leather Shirt Please and Thank you. Very Happy


Check out My Blog:
fablemodding.blogspot.com/
 Topic: Bleach Anime idea.
Bleach Anime idea. [message #66387] Wed, 18 April 2012 19:20
Kronic  is currently offline Kronic
Messages: 6
Registered: July 2011

So, I'm a big fan of bleach, so far I've come across one of Ichigo's hollow masks, Hitsuguya's sword, and Renji's sword. Buuuuutttt...... I'd like to see Ichigo's bankai like in the final arc (most resent mangas.) I would do it myself, but I to be honest have no idea how to do any of that stuff, and when I try making a simple sword in blender I somehow screw it up =/ so, anyone up to the challenge? I shall try to make his new bankai'd sword. index.php?t=getfile&id=10617&private=0

 Topic: balvorne mod (factions )
balvorne mod (factions ) [message #66115] Sat, 17 March 2012 13:25
itsduncan  is currently offline itsduncan
Messages: 12
Registered: January 2011
ive been trying to edit the factions and CEnemyDef's for some time to try to stop eveyone attacking when your a balvorne could someone talk me through how to do it
-thanks
 Topic: Alignment for Divine Wrath
Alignment for Divine Wrath [message #65842] Mon, 20 February 2012 23:55
daldec  is currently offline daldec
Messages: 9
Registered: February 2012
Can someone tell me how can I change the spell so it reacts like heal life, that only if you have good alignment you can max it out? Same with the other spell, Unholy power, when you are evil alignment you can max it out, like the berserk spell. Hope anyone can help me, thanks in advance.
AND how can I remove the resurrection phials of the game too, at least not the item, just the effect so you can't resurrect and to remove the number in the red heart of the health bar. Please help.
FOR THE KNOWN of everybody, I searched before I ask, but these are the only topics I found and are useless: http://fabletlcmod.com/forum/index.php?t=msg&goto=24431& amp; amp; amp; amp; amp;&srch=max+berserk#msg_24431 , http://fabletlcmod.com/forum/index.php?t=msg&goto=46288& amp; amp; amp; amp; amp;&srch=alignment+berserk#msg_46288, please help me.
EDIT: I FOUND THE WAY TO MAKE IT... if anyone want to know here is the method:
1) For the alignment modifier for the spells you have to go to HERO_ABILITY then to the spell you want to choose, for example the divine fury, you click on HERO_ABILITY_SKILL_DIVINE_WRATH_SPELL and in the 6613D645-unknown there is 0, I change it to 0.5 and with the unholy power in the same category "6613D645" I put -0.5. So for the divine fury you have to be good to max it out and for the infernal wrath you have to be evil.
2) To disable the resurrection phials, that is for people like me who want the game more difficult.. you go to OBJECT, then click in the 4312 that is OBJECT_RESURRECTION_PHIAL and there click on object, then delete the Cdef that says CResurrectionItemDef and there you have, even if you have phials you won't resurrect any more, so be careful with your health and put attention to the guildmaster "your heath is low" hehe. If you want to disable the phials from the traders, so they don't sell you any phial enter the entry that says CStockItemDef, the first entry in it must say 500 that is the default value, in the other entries, I think it said all unknown put them to 0, so any trader can't sell you the phials and if you get one from the drop of an enemy or from a treasure you can sell them to a trader. Hope this mini tutorial helps and sorry if not.
Found the way to disable the phials from the drops of enemies.
PS: If moderator or admin want to delete the topic, go on but if you want it to stay as a tutorial, that will be good too. Thanks.

[Updated on: Wed, 22 February 2012 21:36]

 Topic: FE compatible Dragon Soul
FE compatible Dragon Soul [message #65244] Sun, 13 November 2011 13:52
charrzarr  is currently offline charrzarr
Messages: 202
Registered: June 2009
Location: Behind You, then in front...
I have been away for awhile and no longer have internet at home so working on mods is very difficult. that said i was wandering if someone could make a Fable Explorer compatible fmp of the Dragon Soul http://fabletlcmod.com/forum/index.php?t=msg&goto=59566& amp;#msg_59566
I have attempted this but due to my limited internet access, i have been unable to acquire the appropriate tutorials in a way that i could have access to them while working on the fmp(which will be when i am WITHOUT internet)
I would be very grateful if this request were fulfilled and since the Dragon Soul was my Brainchild and design/mesh I believe my permission should be sufficient(unfortunately i still haven't managed to get down how to make a blender model work with fable)


If all else fails, slap 'em with a fish.
 Topic: Guard Hat Retexture
Guard Hat Retexture [message #64771] Thu, 22 September 2011 19:24
Crowmock  is currently offline Crowmock
Messages: 43
Registered: August 2011
Location: Arkansas
Hi, me again. Just wondering if anyone would be interested in a little project I was thinking of. I was listening to Songs of the Civil War and began thinking to myself that the guard hat would make a good Union/Confederate cap. If you'd be interested I'd like to see a retexture of the guard hat to remove the back flap thing and to perhaps make it a little greyer for the Confederacy and also one blue for the Union. Or if you'd like, make two separate guard hats one Union the other Confederate. If it works out I might just plan on making a small mod based around it (With credits to you if you let me use it.) anyway, if you want to then I'd appreciate it.


"You have the easiest job in the world privates. Just be at the right place, at the right time, in the right uniform."
 Topic: Bigger nastier horns
Bigger nastier horns [message #64731] Sun, 18 September 2011 03:49
Pink Floyd  is currently offline Pink Floyd
Messages: 3
Registered: September 2011
Location: Sweden
Hi I was wondering if someone here would be kind enough to make a mod that makes the evil horns bigger, darker and overall more evil?


Thanks Smile
 Topic: help
help [message #62467] Tue, 19 April 2011 05:43
oO0Nick0Oo  is currently offline oO0Nick0Oo
Messages: 98
Registered: January 2011
Location: Greece

can pls someone put that in a fmp or .big file whithout to cause that crazy pixelesion?? put it at aeon's swordindex.php?t=getfile&id=9889&private=0

  • Attachment: aeon.bmp
    (Size: 768.05KB, Downloaded 2484 time(s))

[Updated on: Tue, 19 April 2011 05:44]


By Nick the Dreamer. Comment :D :) :P (_( ({}) (_(
][_, {[]} ][_,
 Topic: the sword of the devil mower
the sword of the devil mower [message #62462] Mon, 18 April 2011 17:49
Ccharley  is currently offline Ccharley
Messages: 17
Registered: March 2011
Location: France

hello or good evening all
was a big fan of evil sword ^ ^
I wonder if anyone can make such a sword with the same texture?

thank you to all who read and pay attention to that message and the request =)

good day / good night

[Updated on: Mon, 18 April 2011 17:54]

 Topic: Port from xbox request
Port from xbox request [message #62023] Thu, 31 March 2011 09:19
asmcint  is currently offline asmcint
Messages: 1350
Registered: April 2010
Location: Behind the beef

Moderator
I was wondering if someone could port Ailia's Sword of Freedom Back from the xbox to the pc. I don't know what it looks like, because the link on that page for the pc version is destroyed, because the sword no longer exists on the site for the PC, but it sounds awesome and I'd love to see what it's like. Confused


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
 Topic: Bone Sabre
Bone Sabre [message #61413] Thu, 10 February 2011 11:10
asmcint  is currently offline asmcint
Messages: 1350
Registered: April 2010
Location: Behind the beef

Moderator
I would like to request the "Bone Sabre" from Fate. In the image below you see my character wielding two of them. I just need a properly helpered model and texture, but if you feel like it pre-fmpize it.

  • Attachment: Bone Sabre.png
    (Size: 886.88KB, Downloaded 2564 time(s))


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
 Topic: Sword Hilts
Sword Hilts [message #61351] Sun, 06 February 2011 13:01
asmcint  is currently offline asmcint
Messages: 1350
Registered: April 2010
Location: Behind the beef

Moderator
I'm wanting to make some magic swords, but I can't do any form of modelling, nor can I make my own textures.I need someone to make a pair of sword hilts, a one hand hilt with a plain crossguard, and a two hand with a spiky curved crossguard. I also need an outline for textures so I can have a base to make the coloring look how I need it. Just draw outlines of all the different parts.And of course whoever makes the hilts(I need them already helpered), will get credited for making the mesh when I release the swords, in a package with enchanted pumpcrossbows. Very Happy


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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