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Forum: Objects
 Topic: Drop Shipping Worldwide
Drop Shipping Worldwide [message #70769] Thu, 23 October 2014 05:57
Beataliu8w  is currently offline Beataliu8w
Messages: 1
Registered: August 2014
Since all our products come from Chinese factory directly,wholesale from china,wholesalers, we offer the lowest price on every China product showing on our website. No minimum quantity request and free shipping to worldwide! We also provide competitive prices for customers who regularly make orders or drop shipping. Buy wholesale China product with great discounts on TradeChoose now, it will be your best partner.
 Topic: Weapon effects and explosions
Weapon effects and explosions [message #69280] Tue, 06 August 2013 12:17
fable4624
Messages: 2
Registered: August 2013
This is my first mod so tell me if there is any problems.

This mod simply gives effects and explosions to the Katana Hiryu, The Bereaver, Solus Greatsword and the Sword of Aeons. Sorry but there is no picture of the katana hiryu
index.php?t=getfile&id=11230&private=0index.php?t=getfile&id=11232&private=0
index.php?t=getfile&id=11229&private=0

 Topic: Stopping Time
Stopping Time [message #67534] Tue, 06 November 2012 07:52
Attiman  is currently offline Attiman
Messages: 48
Registered: October 2011
Location: Holland
Hello guys,
I was thinking of a new mod which would stop time for a couple of seconds giving you time to aim with your bow. Smile

Requirements : The Spell ''Slow Time''

The Spell Slow time would slow the time a little bit.
But my Mod will Stop Time for a while.

  • Attachment: Stopped Time
    (Size: 0.68KB, Downloaded 239 time(s))

 Topic: Fireball_Shooting_YewLongBow
Fireball_Shooting_YewLongBow [message #67520] Sun, 04 November 2012 03:25
Attiman  is currently offline Attiman
Messages: 48
Registered: October 2011
Location: Holland
Hello Guys,
I've made a design on how to change the projectile from a normal arrow into a Fireball.
(Requirements : a Yew longbow should be in your inventory.)


if you don't know how to add weapons to your inventory you can click this link :
http://fabletlcmod.com/forum/index.php?t=msg&th=7219& ;amp ;amp ;amp ;start=0&

http://imgur.com/p4TTT <-This is how it will look like

I hope you like the mod.

[Updated on: Sun, 04 November 2012 03:36]

 Topic: Prison Bed Usable
icon7.gif  Prison Bed Usable [message #67278] Tue, 28 August 2012 19:14
Sparrow  is currently offline Sparrow
Messages: 452
Registered: March 2011
Location: Everywhere I Go

God

My 2nd mod of the day. I would like to call this series "Miscellaneous Improved Objects".
This object is a prison bed that is usable to the hero.
Spawn as "OBJECT_PRISON_BED_USABLE".
Thanks for all that download my mods. Very Happy

  • Attachment: PrisonBed.fmp
    (Size: 4.06KB, Downloaded 166 time(s))

[Updated on: Tue, 28 August 2012 19:14]


New to the forum? Look here before posting mods. Any questions may be publicly posted here. Please read the site rules before posting.
 Topic: Hobbe Cave Object
icon7.gif  Hobbe Cave Object [message #67277] Tue, 28 August 2012 19:07
Sparrow  is currently offline Sparrow
Messages: 452
Registered: March 2011
Location: Everywhere I Go

God

I thought it would be a massive improvement from the original crappy guild teleporters. So, as most of us know, you can't use buildings as teleporters. So I made the hobbe cave entrance into an object. Now you can teleport with it! Yay! In order for it to work, you need the shadow part of it to be visible so you can teleport. Spawn as "OBJECT_HOBBE_CAVE_ENTRANCE_OBJECT"

[Updated on: Sun, 02 September 2012 17:56]


New to the forum? Look here before posting mods. Any questions may be publicly posted here. Please read the site rules before posting.
 Topic: Kneel Expression
Kneel Expression [message #67001] Tue, 17 July 2012 22:51
Zyreq  is currently offline Zyreq
Messages: 282
Registered: July 2011
Location: New York City, Great Brit...
New expression. Title says all.
Spawn as:OBJECT_EXPRESSION_KNEEL_DUMMY
Report any problems to me.


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
 Topic: Guildmaster Boots
Guildmaster Boots [message #66983] Mon, 16 July 2012 00:02
Zyreq  is currently offline Zyreq
Messages: 282
Registered: July 2011
Location: New York City, Great Brit...
I've created a new object(Guildmaster boots) to accompany the unfinished; http://fabletlcmod.com/forum/index.php?t=msg&goto=24809& amp; amp; amp;#msg_24809
This is basically the villager boots with a retex...
Spawn as: OBJECT_HERO_BOOTS_GUILDMASTER


[Updated on: Mon, 16 July 2012 14:31]


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
 Topic: The Ten Kings' Blade
The Ten Kings' Blade [message #61830] Mon, 14 March 2011 15:25
asmcint  is currently offline asmcint
Messages: 1350
Registered: April 2010
Location: Behind the beef

Moderator
The winner of this vote, this is a new object made from the sabre you'll see low level bandits wield, as well as the guards from the Orchard Farm quest.
Name:Ten Kings' Blade
Damage:125(I don't do ungodly damage if you haven't noticed.)
Weight:Light
Available Augmentations:0(I think)
Initial Augmentations:0
Decription.(LONG WALL OF TEXT)


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
 Topic: Darksbane
Darksbane [message #61775] Thu, 10 March 2011 12:12
asmcint  is currently offline asmcint
Messages: 1350
Registered: April 2010
Location: Behind the beef

Moderator
This mod as the area posted in suggests, creates a new object. Specifically it makes a new sword called Darksbane, which I made out of the undead general's sword. Also included is a TNG which will put the weapon in the Tavern Cellar area.(That screenshot was taken when I did an improper mesh/texture linking. =/)Yes, it GLOWS IN THE DARK!!! MUAHAHAHA!
Damage=250
Augmentation slots=Forgot to check
Weight=Light
Animation Group=Light
Pwnsauce=Yes
EDIT:Oh, (Insert creative colorful swear here)I forgot to upload the FMP and TNG, sorry people, here they are now. Very Happy

[Updated on: Thu, 10 March 2011 15:29]


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
 Topic: Maze Glove
Maze Glove [message #58236] Sat, 03 July 2010 15:58
jwc2200  is currently offline jwc2200
Messages: 796
Registered: March 2008
Location: Texas

Administrator

This is an old re-color that is now a new object. Will gloves recolored to match the Maze suit for the hero found here:
http://fabletlcmod.com/forum/index.php?t=msg&th=934& start=0&

Screen shot:


Recolor Compilation #1

Recolor Compilation #2

Make Back-Ups
 Topic: Snowspire(White) Camo Suit
Snowspire(White) Camo Suit [message #58209] Fri, 02 July 2010 07:28
jwc2200  is currently offline jwc2200
Messages: 796
Registered: March 2008
Location: Texas

Administrator

Figured I would do a white camo to use when the hero gets to the Northern Wastes. The fmp creates new objects that need to be equipped as individual pieces. I set the stealthiness to just a bit more stealthy than the Assassin Suit. Spawn as(yes OBJECT needs to be there twice, forgot cbox did that):

OBJECT_OBJECT_HERO_SNOWSPIRE_CAMO_BOOTS
OBJECT_OBJECT_HERO_SNOWSPIRE_CAMO_GLOVES
OBJECT_OBJECT_HERO_SNOWSPIRE_CAMO_SHIRT
OBJECT_OBJECT_HERO_SNOWSPIRE_CAMO_SHIRT_HOODED
OBJECT_OBJECT_HERO_SNOWSPIRE_CAMO_TROUSERS

Screen shot:


Recolor Compilation #1

Recolor Compilation #2

Make Back-Ups
 Topic: Blood Sword
Blood Sword [message #57294] Sun, 23 May 2010 17:12
Cyanide  is currently offline Cyanide
Messages: 21
Registered: September 2009
Location: Da Evil carnival

The sword started as a pet project to get back in the game and it went wrong and wit help from John Doe it was fixed.
Its basically a simple offshoot remake of the final fantasy sword with the same name, given a fable background and what not. ENJOY.
I uploaded a .BIG file that lightens the texture its totally optional.

[Updated on: Mon, 24 May 2010 19:33]


Modding For A Better Yesterday
 Topic: Fierce Deity
Fierce Deity [message #52569] Tue, 07 July 2009 23:15
morerunes  is currently offline morerunes
Messages: 2150
Registered: June 2007
Location: My desk

Administrator

Wow, I really pumped this one out.

Took me about an hour.

-edit-

Update: New texture and shorter.

http://img190.imageshack.us/img190/6059/78200924931pm.th.jpghttp://img194.imageshack.us/img194/6433/78200924855pm.th.jpghttp://img5.imageshack.us/img5/1169/78200924915pm.th.jpghttp://img39.imageshack.us/img39/6982/78200924920pm.th.jpg

[Updated on: Wed, 08 July 2009 12:54]


"All of the work, and none of the play, will surely provide for a speedy decay"
 Topic: Devil skin tattoos
Devil skin tattoos [message #51845] Sun, 07 June 2009 10:31
pascaliedema  is currently offline pascaliedema
Messages: 27
Registered: May 2009
Location: Somewhere in Albion
This is my first mod, nothing special. It just give you a cooler look when you're evil. Go to a tattooist and apply it to your body. Put it in the ..\My Games\Fable\Tattoos folder.


*** Post corrected as I see fit. - JohnDoe ***

[Updated on: Sun, 07 June 2009 13:06] by Moderator

 Topic: Removable and alignment-based morphing Jack of Blades Mask
Removable and alignment-based morphing Jack of Blades Mask [message #49548] Thu, 05 March 2009 21:26
JohnDoe  is currently offline JohnDoe
Messages: 2988
Registered: October 2007

Administrator
Satan's mod, reuploaded.
It was lost in a frenzy of forum cleansing, much like OldBoy's first reskins. Thanks to Ralf of blades, we got it back.
Screenshots

[Updated on: Thu, 05 March 2009 21:30]


Friendly reminder that I hate you all. Obey or be destroyed.
 Topic: villager timberland boots
villager timberland boots [message #41760] Thu, 29 May 2008 13:29
Rocker-vii  is currently offline Rocker-vii
Messages: 10
Registered: May 2008
Location: western mass.
ive made some more tims!!! Surprised
hope u like em
they're not all that great but my fav is the dark villager tims as shown in the screenshot...
index.php?t=getfile&id=6206&private=0

 Topic: Jack Of Blades Outfit
Jack Of Blades Outfit [message #39675] Fri, 28 March 2008 19:06
crazybunny  is currently offline crazybunny
Messages: 173
Registered: July 2007
Description
This mod is finished, for I am not going to work on it anymore and I am pleased with it. I'm posting this because my email is flooded with people questioning how I do this and where to download it. This mod puts wearable Jack of Blades clothing, minus gloves, into the game, as complete new items of its own. It must be spawned in order to get it. Here are the object names:
OBJECT_HERO_TROUSERS_JACK
OBJECT_HERO_SHIRT_JACK
OBJECT_HERO_BOOTS_JACK


Bugs
This mod isn't perfect, but still functional and looks nice.
Bugs are:

Can see through small portion under hood

pants are not connected to leg bone correctly, resulting in the pants not following the leg (very very tiny though.Almost unnoticeable)

How to install
Open fable explorer, choose load fable mod package, and select JoB_Clothes.fmp. Next, use Albion Explorer or notepad and add or edit a chest's contents with the clothes. Here is a really good guide for thathttp://forums.projectego.net/spawning-chests-1771/. Then select 'Save mods and run Fable' in fable explorer. Go to chest and pick up new threads.Finally, go play fable with your jack of blades suit. I recommend apprentice gloves with the suit, it goes quite well.

Screen Shots

http://img237.imageshack.us/img237/1101/328200863700pmwq7.jpg


http://img237.imageshack.us/img237/5009/328200863953pmog3.jpg



 Topic: Flaming Exploding Chicken Launching Launcher Extrordinairre (aka Chicken Longbow)
Flaming Exploding Chicken Launching Launcher Extrordinairre (aka Chicken Longbow) [message #38726] Thu, 06 March 2008 12:04
morerunes  is currently offline morerunes
Messages: 2150
Registered: June 2007
Location: My desk

Administrator

Shoots Flaming Exploding Chickens. Spawn as OBJECT_CHICKEN_LONGBOW

See video for idea: http://youtube.com/watch?v=MzNIK9ZzMMM

UPDATE: load the regular one, then the patch

[Updated on: Thu, 20 March 2008 20:36]


"All of the work, and none of the play, will surely provide for a speedy decay"
 Topic: New Weapon : Marc's Katana
New Weapon : Marc's Katana [message #32418] Sat, 20 October 2007 04:27
white flam3z  is currently offline white flam3z
Messages: 14
Registered: September 2007
hi...this is my first mod Very Happy
May still have a few bugs but so far it works fine.
this is just a re-skined/re-sized katana

THe damage and augments are all high Very Happy
you can change it urslef if u want
Damage= 10000 lol ...i did it on the spot
Worth= 123456
Augments= predifined has 2 exp, 2 health and 2 mana.

index.php?t=getfile&id=4739&private=0

Spawn item as : OBJECT_MARC_KATANA

Hope its ok. Razz

[Updated on: Sun, 21 October 2007 16:41]

 Topic: G.W.A.S Presents - Hyōrinmaru!
G.W.A.S Presents - Hyōrinmaru! [message #28794] Mon, 24 September 2007 17:55
ShadowX630  is currently offline ShadowX630
Messages: 541
Registered: April 2007
Okay, this is Hyōrinmaru, Toushiro Hitsugaya's (the guy in my sig) zanpaktou from and ANIME show called Bleach!

Okay details:
Damage: 250
Augmentation Slots: 10
Price In Market (To Sell): 120,000

Okay, nice sword, very long though!

Screen Shots


In-Game Discreption


Here is the video I uploaded to Veoh!

And FMP, takes a while to load though...

EDIT: I just updated the FMP, JohnDoe gets credit for the fix!

29/11/07 - *** New update from JohnDoe added (JohnDoeHyorinmaru031207.fmp) - Satan ***

[Updated on: Sun, 19 October 2008 18:24] by Moderator

 Topic: New Weapon: Madness Axe
New Weapon: Madness Axe [message #28091] Thu, 20 September 2007 23:09
Marcopolo  is currently offline Marcopolo
Messages: 1293
Registered: January 2006
Location: north vancouver

ok so this is another oblivion port, now i'm getting into the madness weapons, this is obviously the madness war axe, nice simple one handed weapon, and no even theough the picture says it this axe no longer thinks of itself as an iron axe


http://fable.pe-ell.net/gallery/albums/Marcopolos-Tests/9_20_2007_7_48_09_PM.jpg


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
 Topic: Shadow Sword
Shadow Sword [message #20146] Tue, 12 June 2007 12:44
garjian  is currently offline garjian
Messages: 52
Registered: March 2007
i made this sword ages ago, and i started playing fable again and just found it, so i thought id share it Smile

its not overpowered, and i didnt make its own augmention thing, so thats not included Sad

please report any bugs Very Happy

index.php?t=getfile&id=2842&private=0
index.php?t=getfile&id=2843&private=0


http://i139.photobucket.com/albums/q318/garjian/Untitled-4-1.jpg
 Topic: a Polearm in Fable !
icon3.gif  a Polearm in Fable ! [message #17141] Sat, 17 March 2007 09:46
Gogetta  is currently offline Gogetta
Messages: 1
Registered: June 2006
Location: Germany
a 2h polearm, but the title is in german Wink
it looks pretty cool, you just have to add the fmp and put it in a chest
has 3 augmentation slots
the object name is : "OBJECT_WARLORD_POLEARM"
pics:Fixed mod available here.

[Updated on: Sat, 22 November 2008 13:07] by Moderator

 Topic: Necromancer Skull
Necromancer Skull [message #11065] Sat, 12 August 2006 15:40
groo  is currently offline groo
Messages: 448
Registered: May 2006
This is a new weapon that is being used in Fable: A Hero's Journey, I made it myself and until the mod comes out here it is!!!

  • Attachment: SKULL!!!!.fmp
    (Size: 5.95KB, Downloaded 1881 time(s))


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
 Topic: Prophet_01 Upper Robe
Prophet_01 Upper Robe [message #9322] Wed, 21 June 2006 01:49
Keshire  is currently offline Keshire
Messages: 1265
Registered: July 2005

Administrator
This is an example of how to use the CTextureReplacementDef.

You'll notice the defs have to be in the exact order I have them linked otherwise it doesn't work... Rolling Eyes

OBJECT_HERO_SHIRT_PROPHET_01

[Updated on: Wed, 31 March 2010 20:17] by Moderator



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: Tools
 Topic: Updated FE Def.xml
Updated FE Def.xml [message #70680] Mon, 15 September 2014 15:31
Keshire  is currently offline Keshire
Messages: 1265
Registered: July 2005

Administrator
I'll post Fable Anniversary specific defs here. If something throws a mismatch let me know and I'll take a look.

9/15/2014 - Added new unknown property to graphics list in CAppearanceModifierDef.

  • Attachment: def.xml
    (Size: 794.59KB, Downloaded 69 time(s))



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: General Mod Discussion
 Topic: Importing and adding new Creature/Clothing models
Importing and adding new Creature/Clothing models [message #70393] Fri, 30 May 2014 22:49
Swanky_e  is currently offline Swanky_e
Messages: 61
Registered: October 2013
Location: https://www.youtube.com/c...
So i was wondering if their is a way to add new Models to the game and also how to modify existing models using Blender , I did some googling about how to open Direct X files with Blender they said that you need version 2.5.2 of Blender i think ? it was a few months ago ill admit , well any way i went and


found the Blender download archive page thingy and Blender 2.5.2 was not available so i downloaded the closest one to 2.5.2 , Also my Blender is compiled with Python Ver 2.5.2 so is their a trick to opening Derect X files (i think thats the file type fable uses im a noob so don't quote me) in Blender or is it possible to make fable use files other than directX .

Also i was never able to open a Fable model in directX other than Morerunes Model, but i was able to open a few models inside a Program called deled am i just better off using deled sense it already accepts Derect X ?


Kite GT
Albion
Boy//or just Albion Boy for short// its like whouah its like thous guards didn't seem to happy we put frogs in their coffee
https://33.media.tumblr.com/3c80fb00576e27fe8fd6b48c6db59e5f/tumblr_nat7c9Wyeq1tisp9so1_500.jpg
 Topic: Help w/ Cbox!!!!
Help w/ Cbox!!!! [message #70160] Tue, 25 March 2014 15:45
LongbowLover  is currently offline LongbowLover
Messages: 5
Registered: January 2012
I wanted to use Cbox for chest spawning, however whenever I try to open Cbox, Windows says Cbox has stopped working. It did apply the freeroam part, but it won't actually load the program. I have downloaded .net 2.0 and Visual C++ SP1 and still nothing. I have even tried the 64-bit version, same end.
 Topic: Evil Points for Crimes
Evil Points for Crimes [message #70028] Thu, 30 January 2014 20:01
aliryn  is currently offline aliryn
Messages: 1
Registered: January 2014
It's easy to disable the crime mechanism in villages, but surely there's a way to disable the gaining of evil points for smashing people's barrels and ransacking their bookshelves?

I've found where evil points are calculated for attacking people, in their CREATURE file, but unfortunately, that's not at all what I want, and I can't find corresponding values in the OBJECT files, even though some of the entries do appear to be searchable/breakable (as opposed to just background items).

I've run more than enough searches through this site and through Google and I still can't find any reference to editing alignment points for actions other than attacking CREATUREs, so......I give up.

Help?

Thanks!

[Updated on: Thu, 30 January 2014 20:03]

 Topic: Premarital/Extramarital Sex
Premarital/Extramarital Sex [message #69966] Fri, 03 January 2014 22:34
Letter1  is currently offline Letter1
Messages: 1
Registered: January 2014
Not looking for any animations or stuff like that. Just the option to sleep with people out of wedlock like in Fable 2 and 3.
 Topic: jack of blades sword magic
jack of blades sword magic [message #69545] Fri, 20 September 2013 05:40
Kafie  is currently offline Kafie
Messages: 5
Registered: September 2013
Location: UK
i was wondering if someone could help me with replicating Jacks lightning beam he fires from the sword of aeons in the chamber of fate battle? anyone who could help me would be doing me a great favour Smile
 Topic: Infected people
Infected people [message #69325] Sun, 18 August 2013 11:41
OnlyABlade  is currently offline OnlyABlade
Messages: 29
Registered: April 2013
Hi, in the quest of the two traders, when you go to oakvale, one of the traders are infecket and transforms into a balverine
I can make an infected player? i want make a kid transform into a screamer
 Topic: Problem with Dragon
Problem with Dragon [message #69027] Wed, 10 July 2013 19:13
OnlyABlade  is currently offline OnlyABlade
Messages: 29
Registered: April 2013
Hi, I try make a Dragon pet making it more little and spawning it

But I spawn it and my game crases, I fin it http://fabletlcmod.com/forum/index.php?t=msg&th=1625& ;start=0&

But i don´t know if i need put the marker (see the link)
in the .lev file, and if I make it follow me, when i go to other region the game go to crash because dont are the marker in the region

If the pet not is posible i wan´t put the Mini dragons like an enemy in a region

Please help me
 Topic: Made a new weapon in 3ds max 9, but textures wont apply ingame
Made a new weapon in 3ds max 9, but textures wont apply ingame [message #68521] Sun, 09 June 2013 08:57
larzi  is currently offline larzi
Messages: 2
Registered: November 2009
Location: Norway

I made the mesh, imported a katana, linked all the helpers, unwrapped the uvw and used texporter to make a template for textures.

I created a new weapon entry, new mesh and a new texture entry for my weapon, and in CBox everything shows up correctly: I have a paddle-like weapon with a dark (marine) blue texture. Ingame it shows up as pretty much a realistic colour (it's light beige/brown).

Why doesn't the texture apply? I import it as DXT1 and set the alpha to 0.


EDIT: I even tried just linking another texture in the mesh, and it still doesn't apply in-game. Why is this happening? Is there something I'm not doing in the mesh properties?

[Updated on: Sun, 09 June 2013 09:09]

 Topic: Brain on summon help
Brain on summon help [message #68505] Sat, 08 June 2013 17:22
Dr3am3r21  is currently offline Dr3am3r21
Messages: 105
Registered: November 2012
Location: Greece
Hi guys Smile. So... Today I was wondering if someone could change the BRAIN of the summon to other brain... And if yes can someone please tell me how to do it?? Smile


Mod FTW!!! :D
Dreamer Designs
http://i42.tinypic.com/33ushnt.jpg
 Topic: Marrying poor girl in Lady Grey's quest
Marrying poor girl in Lady Grey's quest [message #67928] Wed, 20 March 2013 08:37
Andyzero  is currently offline Andyzero
Messages: 2
Registered: March 2013
I wooed Lady Grey and then married the Poor Girl who helps you, which cancels both the Marry Lady Gray questline and Expose Lady Gray questline.


Then I set the "V_ExposeMayor" and "V_ExposeMayorRhodri" in Albion.qst to TRUE and used Albion Explorer. This DID reset the quests, and when I finished them, I was Mayor of Bowerstone.....and the Poor Girl respawned. Even though I'm still married to her clone.

Notes I found interesting.

Variations of marrying the girl at different parts of the quest (I had her follow me after giving her a ring but not going to an owned house) until I agreed to be Mayor of Bowerstone, then the "respawn" takes over and she's unmarriable.

Killing the respawn poor girl in one save seemed to erase my married poor girl. (so same character ID) Doing it again in a different save didn't erase the Poor Girl I married, but then Poor Girl respawned immediately when I went back to North Bowerstone.

Married Poor Girl will not follow me to North Bowerstone, so I can't have them stand side by side; married poor girl still by entrance when I go back to South Bowerstone.
 Topic: Steam with windows 7 help
Steam with windows 7 help [message #67787] Wed, 23 January 2013 16:31
tyscifi  is currently offline tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
I have bought the steam version of fable and was wondering if the primer for windows 7 works. Would you just insert the directory of the steam game or will modding the steam version only work on xp.


"Smoke Meth, Hail Satan."
 Topic: FE CB cant spawn chests.
FE CB cant spawn chests. [message #67778] Fri, 18 January 2013 18:58
Zarkes  is currently offline Zarkes
Messages: 1
Registered: January 2013
I am having problems in Fable Explorer and Chocolate Box. I want to put an assassin shirt into a chest. I know exactly how to do it and I can spawn many items but here is my problem. When I use this particular item and others like it it refuses to select only that specific item.

For example I select OBJECT_HERO_SHIRT_STEALTH the program selects OBJECT_HERO_SHIRT_STEALTH but also _appearance, _inventory, _stock which crashes my game because you can only have one item per slot in a chest.


How do I get around this?
 Topic: A few simple questions
A few simple questions [message #67741] Tue, 01 January 2013 20:38
Mighty Hatman
Messages: 1
Registered: January 2013
Location: United Kingdom
How good are the modding tools for this game? I'd love to help bring back life into this community by using my skills to help out.

I have no idea what tools are available though so while I can create new models and textures for the game I have no idea what is supported.

Am I limited to just 3ds Max or Maya or some other program when creating objects to this? Can I create new locations within the game to create a completely new map? Can I place new NPCs within the game with their own voice, unique models and textures and conversations?

Am I, basically, able to add meaningful content to this game? If there are still people lurking around here who know this stuff please give me some idea what I would be working with because I would be most appreciative. I don't want to dig through 6+ years of forum to get all the information I need. I'll check up on this in a month or so given the current activity of the forum.
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