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Forum: Mods
 Topic: FXAA Disabler
FXAA Disabler [message #70694] Sat, 20 September 2014 13:29
haekb  is currently offline haekb
Messages: 1
Registered: September 2014
Location: Canada
Download Link: https://www.dropbox.com/s/4h4ftbdjh9yyzoo/fxaadisabler.zip?d l=0
Mirror: http://www.nexusmods.com/fableanniversary/mods/1/?
Screenshots: http://imgur.com/a/vCjND#0

Readme:

FXAA Disabler
By Jake

---

Disables FXAA from the game's post processing chains. Because some people find it blurs the game , and others just want to inject their own post processing.

This requires the free modding dlc, found on the game's steam store page. And it requires you to run the Modded game (available by picking it when you launch the game with the modding dlc installed) for it to work. (As it lets the game load loose files.)

Just extract WellingtonGame into the Fable folder.

Have fun
 Topic: Shrek over the Adult Hero
Shrek over the Adult Hero [message #70691] Thu, 18 September 2014 06:24
Dafini  is currently offline Dafini
Messages: 5
Registered: September 2014
The swamp is one with the hero, and so is green, and love, and life.

Replaces the Older hero with Shrek.
Found that potentially if you make the hero fatter, shrek too gets a bigger gut... interesting for me at least.

Included in the .zip is the upk replacer, and a backup. to restore the mod, delete the file it replaced, and remove the .backup in the .backup.upk extension

To install, place and merge the folder in your Fable Anniversary folder inside of Steam directory, on your computer.

https://dl.dropboxusercontent.com/u/19304675/shrekadult.zip
 Topic: Shrek over Young Hero
Shrek over Young Hero [message #70690] Thu, 18 September 2014 04:21
Dafini  is currently offline Dafini
Messages: 5
Registered: September 2014
Went right ahead and made something stupid, but it works.

Replaced the Young hero with Shrek...

... soon to come is the adult version for all your shrekkening needs

Included in the .zip is the upk replacer, and a backup. to restore the mod, delete the file it replaced, and remove the .backup in the .backup.upk extension

To install, place and merge the folder in your Fable Anniversary folder inside of Steam directory, on your computer.

https://dl.dropboxusercontent.com/u/19304675/Shrek%20the%20Y oung%20Hero%20of%20some%20sort.zip
 Topic: Arena Mod
Arena Mod [message #70689] Thu, 18 September 2014 01:12
010101  is currently offline 010101
Messages: 1
Registered: September 2014
Location: Germany
With this Mod you can fight in the Arena infinite times.
Put the FinalAlbion.qst in the Fable Anniversary folder usually "C:\Program Files\Steam\SteamApps\common\Fable Anniversary" or "C:\Program Files (x86)\Steam\SteamApps\common\Fable Anniversary" and overwrite the old file. Now you can go to the Arena and fight again.

[Updated on: Thu, 18 September 2014 01:19]

Forum: Mods
 Topic: Concept Art
Concept Art [message #70693] Fri, 19 September 2014 09:16
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
A while back I googled concept art for melee weapons and created a bunch of models for the original fable TLC based on those. I think it'd be nice to do something like that again for Anniversary.

I'm going to be posting some inspiration for myself while I'm sitting here at work. Very Happy

Toggle Spoiler

[Updated on: Fri, 19 September 2014 11:57]



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: Tools
 Topic: Fable Explorer changes suggestions
Fable Explorer changes suggestions [message #70692] Thu, 18 September 2014 09:27
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
So FE is going to need some changes done to it. The asset links within the bin files aren't going to cut it anymore since a lot of the data has been moved to Unreal Engine.

Does anyone have any suggestions for what they'd like to see done as far as community tools go?



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 Topic: Updated FE Def.xml
Updated FE Def.xml [message #70680] Mon, 15 September 2014 15:31
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
I'll post Fable Anniversary specific defs here. If something throws a mismatch let me know and I'll take a look.

9/15/2014 - Added new unknown property to graphics list in CAppearanceModifierDef.

  • Attachment: def.xml
    (Size: 794.59KB, Downloaded 31 time(s))



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: Tools
 Topic: Chocolate Box x64
Chocolate Box x64 [message #67830] Tue, 19 February 2013 02:13
DrVooDoo  is currently offline DrVooDoo
Messages: 7
Registered: May 2009
Whether there CBox with native x64-code.
Original 32bit give error with buffer overflow.
 Topic: ChocolateBox for Mac
icon7.gif  ChocolateBox for Mac [message #67297] Sun, 09 September 2012 05:27
LoopLoop
Messages: 4
Registered: July 2012
Requirements:
  • Fable TLC game
  • Intel processor
  • X11( downloadable, but it usually is already installed)
  • 370 mb available (I used Mono framework instead of .NET, because it's smaller)

After installing, you have to point your Fable Directory to ChocolatBox. When you open it the first time, navigate through the folders and select FableTLCData.
My Computer>Z>Applications>Fable TLC>FableTLCData
Ported via Wine. Razz
Feel free to report any problems regarding the compatibility, not bugs related to the program itself, as it is not created by me.

ChocolateBox.dmg
*EDIT* Sorry, here's the fixed link
https://docs.google.com/open?id=0B9xGIH2jm80GR2Q5UTMtLUJ5SWc

Screenshot

[Updated on: Sun, 09 September 2012 08:01]

 Topic: ShadowNet Build for Mac
icon7.gif  ShadowNet Build for Mac [message #67295] Sat, 08 September 2012 10:11
LoopLoop
Messages: 4
Registered: July 2012
Requirements:
  • Fable TLC game
  • Intel processor
  • X11( downloadable, but it usually is already installed)
  • 850 mb available (sorry, I couldn't shrink the Wine bundle, I did my best)

Well, you just have to install it, then go to
 /Applications/Fable TLC/FableTLCData/data/CompiledDefs
, backup all files, open ShadowNet, firstly load names.bin and you're ready to mod!

The port has been made via Wine.
It may take a little to start up the first time... Razz
Good luck! Very Happy

ShadowNet.dmg
https://docs.google.com/open?id=0B9xGIH2jm80GWFJrSEFnQU9BQ3M


Screenshot:

  • Attachment: ShadowNet.jpg
    (Size: 277.40KB, Downloaded 548 time(s))

 Topic: CQuestCardDef titles
CQuestCardDef titles [message #67091] Sat, 28 July 2012 16:50
Zyreq  is currently offline Zyreq
Messages: 282
Registered: July 2011
Location: New York City, Great Brit...
I made this document by hand. This will help you navigate to quests easier in CQuestCardDef instead of having to open up entries to find the name. The CQuestCardDef is where you can change quest rewards, renown, gold,etc.
THINGS YOU SHOULD KNOW BEFORE YOU ASK QUESTIONS!
The 5 digit number on the left side- This is the ID of the CQuestCardDef
The text after the 5 digit number- Obviously what quest it is.
Text in parentheses- Helpful info


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
 Topic: ATTENTION - Rules on posting.
ATTENTION - Rules on posting. [message #61034] Mon, 03 January 2011 04:53
JohnDoe  is currently offline JohnDoe
Messages: 2988
Registered: October 2007

Administrator
Very quick set of rules for posting in this forum.
Don't. Only post here if you are releasing a tool.
Do not post here to complain about a tool or anything else of the sort.
If you have a problem with a tool, you can discuss it in the Tools Discussion forum.

That is all, enjoy your day.

[Updated on: Mon, 03 January 2011 04:54]


Friendly reminder that I hate you all. Obey or be destroyed.
 Topic: Scripted Trader for Albion Explorer
Scripted Trader for Albion Explorer [message #37192] Fri, 25 January 2008 14:04
driftking7050  is currently offline driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
Hi all

made a new entry for albion explorer to add bluetooth's scripted trader to the world more easily

Special Thanks to: Bluetooth for making this mod
and
Sean S for fixing some issues

 Topic: B-Morph 1.3
B-Morph 1.3 [message #37096] Mon, 21 January 2008 20:16
morerunes  is currently offline morerunes
Messages: 2150
Registered: June 2007
Location: My desk

Administrator

Use this program to modify the bones files usually located at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Bones

I will make more detailed instructions later, but basically just check your boxes, then enter your values, click apply x, apply y, and apply z, then go to file>>save as, and save over the bones file you wish to overwrite. Or you can open an existing one, and make changes, then save it again.

You'll need the latest version of latest runtime

alright, hopefully this one works. I also included a zip archive for those who don't like the installer

[Updated on: Mon, 16 June 2008 06:22]


"All of the work, and none of the play, will surely provide for a speedy decay"
 Topic: Albion Explorer Templates
Albion Explorer Templates [message #36304] Tue, 01 January 2008 19:25
morerunes  is currently offline morerunes
Messages: 2150
Registered: June 2007
Location: My desk

Administrator

Send templates to me via pm and I'll update this post.

New Templates

Creature Generator
Creature
Custom Shopkeeper


Just replace the original templates folder in the AE root directory

UPDATE: Added Scripted Shopkeeper

UPDATE: Got rid of scripted shopkeeper and added Custom Shopkeeper

You'll need this to use the custom shopkeeper.

  • Attachment: templates.zip
    (Size: 11.36KB, Downloaded 1036 time(s))

[Updated on: Wed, 02 January 2008 20:53]


"All of the work, and none of the play, will surely provide for a speedy decay"
 Topic: lev list
lev list [message #25275] Mon, 27 August 2007 19:06
morerunes  is currently offline morerunes
Messages: 2150
Registered: June 2007
Location: My desk

Administrator

here is a list of all the .lev files in case somebody needs it, I made it for me to use, and decided to post it.

  • Attachment: lev list.txt
    (Size: 10.10KB, Downloaded 644 time(s))


"All of the work, and none of the play, will surely provide for a speedy decay"
 Topic: PC Controller Mapping Applications
PC Controller Mapping Applications [message #22036] Thu, 19 July 2007 05:32
chaos  is currently offline chaos
Messages: 542
Registered: May 2006
I DID NOT make these. I'm just posting them here so users can find them easier.

ImBobbo wrote on Thu, 07 September 2006 12:58

It looks like I'm a little late, but I've finished a Fable: TLC profile for those of you using ControlMK.

It basically follows the same controls as the Xbox version. Tell me what you think.

NOTE: I mapped this configuration using a 360 gamepad, so I can't guarantee it will work with anything else.


ahtisinthehouse wrote on Wed, 12 April 2006 11:27

I am using an xbox controller to playit
The program i use is ControlMK. it works fine.



http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
 Topic: Fable Teleporting Calculator
Fable Teleporting Calculator [message #21193] Tue, 03 July 2007 04:26
chaos  is currently offline chaos
Messages: 542
Registered: May 2006
This won't work for the newer areas in the northern wastes since this is for the first Fable, but it is still very useful.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
 Topic: TNG parser v1
TNG parser v1 [message #17310] Fri, 23 March 2007 07:20
OldBoy  is currently offline OldBoy
Messages: 1128
Registered: October 2005
Location: Groningen

Administrator

This is the TNG parser, it can be used to edit tng's.
It can be handy for people who don't know how to work Albion Explorer.

This is not a Beta, and no more work is being done on it.

Credits go to Manic who made this tool.

For questions about tng's and scripting, look for answers here.

As I didn't make this tool, don't come to me for support.
Don't bother sending pm's about it to Manic either, he's not active anymore as far as I can tell.
It's pretty straightforward so there should be no need for it anyway.

  • Attachment: tng_parser.exe
    (Size: 188.00KB, Downloaded 1483 time(s))

[Updated on: Fri, 23 March 2007 10:00]


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 Topic: AlbionExplorer
AlbionExplorer [message #6929] Thu, 09 March 2006 09:44
BayStone  is currently offline BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Sun, 25 May 2008


This application is thus declared abandoned.



Thu, 18 October 2007 09:26


* Objects
- duplication
- context menus
- ownership

* Bug fixes
* Automatic WAD extraction might also work



Wed, 07 February 2007 02:16


Basic help



Wed, 17 January 2007 02:09


* Log file
* New minimap load system
* Couple of bug fixes
* Less memory usage, not much, but anyway

Sorry for the all the DLL mess ups.

http://img242.imageshack.us/img242/2143/aeau7.th.jpg



Fri, 26 May 2006 02:34


Added couple of fixes and the "To ground" system is now object based.



Mon, 22 May 2006 04:16


* Mouse wheel zoom
* Scrolling with the middle mouse button (wheel click)
* Saving system changed a little bit
* Ground level control (for objects that are above the ground level)
* Save changes menu item for the tng files (in world editor tree view)

Notice! The ownership system has some problems. If you change the ownership information of an object via the text editor, you need to close the editor window, save changes and open it again before the ownership information is used.

EDIT: Noticed there was some floating point issues that may have caused some problems in previous versions. So, updated the app.



Mon, 17 April 2006 08:21


The main feature this time is multiple selection. Object selection area is done with the mouse drag and Alt key. Adding selections to previous selections is done with Ctrl.



Mon, 27 March 2006 00:03


Added the needed rotation/ownership feature and couple of other things.



Sun, 19 March 2006 15:01


* Loading windows
* Ownership
* Better modification control
* icons xml



Fri, 17 March 2006 15:51


* UID finder



Thu, 16 March 2006 12:51


* Regions/maps support
* Import TNG
* TNG Wizard
* Custom templates
* Icons
* Minimaps, though it needs a bit of work from you.
* By default it uses your installed Fable files, so back them up before using or use the MyPath setting from the ini file.
* Objects appear only after certain zoom level.



About the attachments:

AEResources.zip contains the various icons, templates and minimaps. AlbionExplorer.zip contains just the application.

[Updated on: Tue, 21 October 2008 23:37] by Moderator


Busy!
Forum: Advanced
 Topic: CKS/DEP Formats
CKS/DEP Formats [message #70682] Mon, 15 September 2014 15:48
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
Not sure what these are used for, but they are pretty simple to parse.

CKS
4 bytes - version? (4)
4 bytes - Number Files

---Files
null terminated string
12 bytes - time stamp?
4 bytes - CRC?


Dep
4 bytes - BDEP
4 bytes - version? (101)
4 bytes - number names (from header/names.bin)

---Names
4 bytes - unknown (84)
4 bytes - index number
null terminated string
4 bytes - padding? (0x0000)

[Updated on: Mon, 15 September 2014 15:48]



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: General
 Topic: Keshire Let's Play - Fable Hard Mode
Keshire Let's Play - Fable Hard Mode [message #70652] Fri, 12 September 2014 19:28
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
In case anyone wants to watch me rage at the new Fable. I started recording this shortly after it was added in beta. So some sections were harder/easier than the release. Razz

https://www.youtube.com/playlist?list=PL7QzWUW67CBoKpd4FbhMQ hc_kDwFMBe7U



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: Work In Progress
 Topic: Problem with Adding tattoos.
Problem with Adding tattoos. [message #67695] Mon, 03 December 2012 12:16
Bboy  is currently offline Bboy
Messages: 1
Registered: December 2012
Welcome everyone.
I have a problem with adding tattoo. I did everything it what on guides in the Internet but i cant to add them.
I need a Mod package with my tattoo. I give you Link to my tattoos.
Thanks for all.

  • Attachment: tatuazz.bmp
    (Size: 768.05KB, Downloaded 98 time(s))

 Topic: Female Hero Swap and my HowTo
Female Hero Swap and my HowTo [message #65515] Sun, 25 December 2011 12:45
noabody  is currently offline noabody
Messages: 1
Registered: August 2011
Hello all, this is my first time playing with (modding?) Fable and I wanted to do a player character "HERO" swap. I followed the other guides and sorta came up with my own method (who doesn't) which I've chronicled here.

There are a number of steps made easier by using my template and the shadownet version of Fable Explorer.

My Hero Swap steps


Getting started, make a backup


About making the FMP


More detail on the steps I followed


Notes/Caveats


Resources


Version History


About the attachments

[Updated on: Thu, 05 January 2012 06:30]

 Topic: Noname Mod (cause i didnt make the name yet).........
Noname Mod (cause i didnt make the name yet)......... [message #64032] Thu, 14 July 2011 00:24
henryirvin  is currently offline henryirvin
Messages: 39
Registered: June 2011
Location: Batulicin
this is just a screenshot of my lookout point. i just adding trees, mushrooms, etc. just look at screenshot. if u like it, i will continuing this project, if u dont, i still make it for my own (lol, kidding)............ this is it.................

[Updated on: Thu, 14 July 2011 02:10] by Moderator

 Topic: Soul edge
Soul edge [message #60521] Tue, 30 November 2010 00:07
Scythe of Blades  is currently offline Scythe of Blades
Messages: 96
Registered: November 2010
Location: Where you would least exp...
this isnt the version of the sword i was planning on doing but all my other meshes messed up, i still need help with my other mesh i posted in the requests section, but for the time being im making this, expect it done within a day or soindex.php?t=getfile&id=9392&private=0


I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
 Topic: Earthen Plate Armor
Earthen Plate Armor [message #60101] Sun, 07 November 2010 13:45
asmcint  is currently offline asmcint
Messages: 1350
Registered: April 2010
Location: Behind the beef

Moderator
After being inspired by Airtrooper's recent retexture of Archon's Platinum Battle Armor( http://fabletlcmod.com/forum/index.php?t=msg&th=8202& ;amp ;amp ;amp ;amp ;amp ;start=0&) I have decided to make a new object, which will be known as the Earthen Plate Armor. So far I have completed the breastplate texturing, and will do the shoulderpads next. Here is a screenshot of my progress, and I do hope when I finish and put this in the Objects section, that people will download the completed mod.
EDIT:Shoulderpads are now complete, here's a screeny
EDIT2:Gauntlet texture is now complete, screenshot below:
EDIT3:The texture for the leggings is now complete, please enjoy this screenshot.
EDIT4:The boots are now completed, and once again here is the screenshot of how the texture looks.

[Updated on: Wed, 24 November 2010 06:43] by Moderator


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
 Topic: Twinblades Sword - (Replaces Stick)
Twinblades Sword - (Replaces Stick) [message #58843] Wed, 11 August 2010 22:48
John McCain  is currently offline John McCain
Messages: 41
Registered: June 2010
Moderator's note: until this is fixed, if ever, get a new object fmp of T/B's sword here:
http://fabletlcmod.com/forum/index.php?t=msg&th=6658& ;start=0&

Basically its the bereaver with Twinblade's sword mesh, and it replaces the Stick, so you pretty-much still have your bereaver AND you have your Sword of Strength


I'm going to get pictures in a sec.

BTW its my first weapon so there's probably going to be issues here and there, but i changed EVERY stat in the cDEFs to match the Bereaver.

P.S. I forgot how to spell Bereaver, if I'm spelling it wrong, let me know. Laughing

P.S.S. Going to Game stop Aug. 15th to trade in a few 360 Games for a new Fable TLC. this time I'm going to start learning how to make my own G-Damn Mods so I can repay all you F-ing talented Modders. I hope to be able to contribute stuff worth downloading in the near future.

Edit: do not download! So far this stick weapon still only does 20 damage, which is simple to fix, but for some reason, it DOES NOT make contact with enemy's (or at least it didn't when I tried it on the training dummy). also it is not two handed for some reason, yet it looks fine one handed I guess...

BTW, BUY A NEW STICK IF YOU DON'T HAVE ONE OR SPAWN IT IN YOUR INVENTORY!!!!!

[Updated on: Sat, 23 October 2010 12:23] by Moderator

 Topic: My first sword
My first sword [message #55903] Mon, 25 January 2010 20:35
drakonium  is currently offline drakonium
Messages: 12
Registered: January 2010

It still needs a texture to show the little details seen when it in a 3d program.

[Updated on: Mon, 25 January 2010 20:46]

 Topic: bandit with summoner sword
icon7.gif  bandit with summoner sword [message #51732] Thu, 04 June 2009 02:53
big-weegonlygamers  is currently offline big-weegonlygamers
Messages: 18
Registered: June 2009
Location: room
this is a test mod from a bindit with summoner sword(note to all:its a test edit:it works some bandits wield the blade :d and i have screen shots john i hope you like it im going to make every bandit wielding it

[Updated on: Thu, 04 June 2009 12:12] by Moderator

 Topic: Make the game no fun
icon14.gif  Make the game no fun [message #33603] Sat, 10 November 2007 14:58
morerunes  is currently offline morerunes
Messages: 2150
Registered: June 2007
Location: My desk

Administrator

This is a mod dedicated to noobs. I will make mods that make the game overly easy, to the point where you can run through in five minutes (with another mod I am gonna make that is). For this first part, no screenshots since all it does is make it so everything that drops gold drops 9,999,999 pieces of gold. I will be making these mods while I wait for things to do in Conquest v2 and for a texturer for gwas.


"All of the work, and none of the play, will surely provide for a speedy decay"
 Topic: Ghostly swords mod.
Ghostly swords mod. [message #31900] Mon, 15 October 2007 13:36
sepheroth479  is currently offline sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

This mod lets you summon dread wing minions in place of the ghost swords!

 Topic: Throwing Disc Mesh and Texture
Throwing Disc Mesh and Texture [message #25298] Mon, 27 August 2007 22:49
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
Since so many people seem to be having issues. Here is the model and texture. It should be fairly easy to rebuild.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 Topic: New and Improved Jack mod (XBOX)
New and Improved Jack mod (XBOX) [message #24810] Tue, 21 August 2007 21:29
Dark3r_Hunter  is currently offline Dark3r_Hunter
Messages: 27
Registered: May 2007

Hey, I'm releasing my first full game mod... Enjoy

I'm releasing my mod early so i can get some bug testors.

New and Improved Jack

Well i can't give you screenies because my xbox can't screencap

Features
********
- The Hero is Jack of Blades. [Complete]
- The Berserker spell makes you a giant. [Complete]
- Hero Sounds like Jack when he attacks. [0%]
- All morphing removed from the game to make Jack as perfect as possible. [40%]
- The Fireball spell is now replaced with Jack's dragon fireball. [Complete]
- Loads of animations replaced. [0%]
- All Weapons apart from Iron class weapons now sheath invisible. [Complete]
- Sword of Aeons is now huge to compliment berserk and is now starting weapon. [Complete]
- The 'in game' Jack of Blades has been replaced with Scythe and Scythe has been replaced with a naked hero, since scythe plays a very small roll in the game. [80%]
- Summon hornet is now Wasp Queen and does alot of damage. [Complete]
- Fists now do 999 damage!!! [Complete]
- Kids are now killable. [Complete]
- Physical Shield gives all of the effects of jacks aura. [0%]
- Bones have been switched with Twin Blades so you are bigger [Complete]
- Rock Trolls are BIGGER!!!! [Complete]
- Arena is always open. [Complete]
- increased how far the the camera can go. [Complete]
- You can spawn legions of followers to fight for you. [0%]

To get full use of this mod, use http://fabletlcmod.com/forum/index.php?t=msg&th=1509& ;amp ;amp ;start=0&
and Big Rob's http://fabletlcmod.com/forum/index.php?t=msg&th=1436& ;amp ;amp ;start=0&

You look really cool in full dark plate armor too.... it really compliments the mod

{Credits}
- Leviathan-Ran, for the help and the idea
- Morerunes, for all of the encouragement and still helping me along
- Hunter, for having the same name as me and making FE
- Silverback, for the xbox def file
- Big Rob, for the DemonDoor guild.tng
- the2ndbestman, for the inventory mod
- jake_da_snake, for the xbox version of the inventory mod
- whoever made fable explorer


----------Bugs------------------
- Inernal Wrath and Devine Fury break your save so don't even get them.
- If you use the sword of aeons while fighting whisper in training as a kid, the game usually will freeze.... but you can use the cutlass butane against her.
- If you go into the Demon Door that tests you against hobbes while you are doing the Trader Escort mission, when you come out they will be gone and you have to reload the save

[Updated on: Thu, 23 August 2007 12:19]


----------------------------------
-{Current Projects}-
New and Improve Jack mod (XBOX)
----------------------------------
-{Finished Projects}-
Giant Berserk (xbox
Doom Bringer Berserk(xbox)
----------------------------------
 Topic: Forum Rules
Forum Rules [message #9106] Wed, 14 June 2006 21:18
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
Do Not Post in this forum unless:

1)You have a Fable Mod Package to test.
2)Screenshots of an upcoming Mod.

If it is a Finalized Package say so.

Happy Modding.

[Updated on: Fri, 18 August 2006 01:11]



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: Site News (read-only)
 Topic: Forum Reorganization
Forum Reorganization [message #70650] Fri, 12 September 2014 07:48
Keshire  is currently offline Keshire
Messages: 1257
Registered: July 2005

Administrator
I've reorganized the forums in preparation for the release of Fable Anniversary here in a few hours. I've added a section for discussion and development of said version.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Forum: General Discussion
 Topic: Changing the rank from the icetroll in a savegame
icon11.gif  Changing the rank from the icetroll in a savegame [message #70643] Sat, 06 September 2014 19:44
Schlichter  is currently offline Schlichter
Messages: 6
Registered: March 2009
Location: Germany
hello,
how can i change the rank from my summonable icetroll? i edited it to 1 or 4,73 and he killed some bandits and banditkings but nothing happend... Sad i want a white balverine (i changed the rank to 100) but i wont a new game...

thanks for helping Very Happy
 Topic: Modding might have a small jump start agian!
Modding might have a small jump start agian! [message #70161] Tue, 25 March 2014 16:03
AnderZ312  is currently offline AnderZ312
Messages: 30
Registered: August 2010
Fable is $1.50 today on steam, if you tell your friends and all that we might be able to give the community a good jump start. Also if you haven't bought it and you're using a naughty version of Fable now's your chance to get an official copy Very Happy


http://fc08.deviantart.net/fs71/f/2011/183/1/5/15fb2863efd82e9e2dd427fdbce3748f-d3ktb0l.jpg
 Topic: wanted to translate Fable TLC Application Suite for my language .... how can I do?
icon7.gif  wanted to translate Fable TLC Application Suite for my language .... how can I do? [message #70037] Wed, 05 February 2014 22:49
kyle Back  is currently offline kyle Back
Messages: 1
Registered: February 2013
wanted to translate Fable TLC Application Suite for my language .... how can I do?
 Topic: Epic fable evil pics
Epic fable evil pics [message #70027] Wed, 29 January 2014 16:25
MysticSorrow  is currently offline MysticSorrow
Messages: 25
Registered: August 2012
Location: Connecticut
https://www.dropbox.com/sh/7ffn7epbjr6bnvt/gKoDqRkr0d

These are awesome captures that I got randomly. And I hope to get the same ones soon in fable anniversary!! Favorite spell is seen frequently. Btw.


#Experience is a wonderful thing. It enables you to recognize a mistake when you make it again.
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