| Forum: General Mod Discussion |
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| Topic: Nostro Armor and sword playable mod |
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| Nostro Armor and sword playable mod [message #68390] |
Fri, 24 May 2013 06:03 |
Aztec2012 Messages: 11 Registered: May 2013 |
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Hi
I am not finding mod Nostro Armor and sword playable this is great armor. Anybondy knows about it?
Thanks
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| Topic: Marrying poor girl in Lady Grey's quest |
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| Marrying poor girl in Lady Grey's quest [message #67928] |
Wed, 20 March 2013 08:37 |
Andyzero Messages: 2 Registered: March 2013 |
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I wooed Lady Grey and then married the Poor Girl who helps you, which cancels both the Marry Lady Gray questline and Expose Lady Gray questline.
Then I set the "V_ExposeMayor" and "V_ExposeMayorRhodri" in Albion.qst to TRUE and used Albion Explorer. This DID reset the quests, and when I finished them, I was Mayor of Bowerstone.....and the Poor Girl respawned. Even though I'm still married to her clone.
Notes I found interesting.
Variations of marrying the girl at different parts of the quest (I had her follow me after giving her a ring but not going to an owned house) until I agreed to be Mayor of Bowerstone, then the "respawn" takes over and she's unmarriable.
Killing the respawn poor girl in one save seemed to erase my married poor girl. (so same character ID) Doing it again in a different save didn't erase the Poor Girl I married, but then Poor Girl respawned immediately when I went back to North Bowerstone.
Married Poor Girl will not follow me to North Bowerstone, so I can't have them stand side by side; married poor girl still by entrance when I go back to South Bowerstone.
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| Topic: Steam with windows 7 help |
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| Topic: FE CB cant spawn chests. |
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| FE CB cant spawn chests. [message #67778] |
Fri, 18 January 2013 18:58 |
Zarkes Messages: 1 Registered: January 2013 |
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I am having problems in Fable Explorer and Chocolate Box. I want to put an assassin shirt into a chest. I know exactly how to do it and I can spawn many items but here is my problem. When I use this particular item and others like it it refuses to select only that specific item.
For example I select OBJECT_HERO_SHIRT_STEALTH the program selects OBJECT_HERO_SHIRT_STEALTH but also _appearance, _inventory, _stock which crashes my game because you can only have one item per slot in a chest.
How do I get around this?
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| Topic: A few simple questions |
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| A few simple questions [message #67741] |
Tue, 01 January 2013 20:38 |
Mighty Hatman Messages: 1 Registered: January 2013 Location: United Kingdom |
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How good are the modding tools for this game? I'd love to help bring back life into this community by using my skills to help out.
I have no idea what tools are available though so while I can create new models and textures for the game I have no idea what is supported.
Am I limited to just 3ds Max or Maya or some other program when creating objects to this? Can I create new locations within the game to create a completely new map? Can I place new NPCs within the game with their own voice, unique models and textures and conversations?
Am I, basically, able to add meaningful content to this game? If there are still people lurking around here who know this stuff please give me some idea what I would be working with because I would be most appreciative. I don't want to dig through 6+ years of forum to get all the information I need. I'll check up on this in a month or so given the current activity of the forum.
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| Topic: Titles and armor |
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| Titles and armor [message #67709] |
Tue, 11 December 2012 02:34 |
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Axenotgood Messages: 1 Registered: December 2012 |
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I am new to modding fable tlc in fact I only started a couple of hours ago :)I have viewed this site for the past month also and enjoy the community and I was wondering in fable explorer is their a way to tie jack of blades title to job mask...? thank you in advanced
Axentogood
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| Topic: Tutorial - How to change Expirience Costs on Skills |
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| Topic: language problem |
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| language problem [message #67104] |
Thu, 02 August 2012 12:52 |
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Final-Z Messages: 33 Registered: April 2012 Location: always near my keyboard..... |
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There's something strange with my lang folder. The game's every dialogue / text is in french, yet the only language displayed there is english. Whenever I open the .big files related, Fable explorer says it's all french. Is it normal?
If possible, i'd like to change my game's language to english, because french voices are... Annoying -><-
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| Topic: Alternative Soundtrack v1.0 |
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| Topic: The Real Estate Business (Houses Question) |
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| Topic: Berserk Help. |
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| Berserk Help. [message #66850] |
Fri, 15 June 2012 00:41 |
anon30303 Messages: 1 Registered: June 2012 |
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Hello all. I have searched the entire internet several times over for the solution to my problem but have came up empty every time, I've spent at least 5 hours messing with Shadownet/FableExplorer trying to solve it myself and I fear I'm about to lose my mind...
All I want to do is remove the sounds that the berserked hero makes. The breathing, the "RAWWWAAHHH"s, and if possible, the cooldown in between transitions. All I've been able to find is several people say "It's in the CEntitySoundDef", yet give no entry number or reference of any kind. I have personally tried deleting and marking EVERY ENTRY to zero in CEntitySoundDef, but still get the yelling and the breathing noises. Any help would be GREATLY appreciated.
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| Topic: regarding fable shop trainer |
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| regarding fable shop trainer [message #66574] |
Wed, 02 May 2012 05:31 |
pascaliedema Messages: 26 Registered: May 2009 Location: Somewhere in Albion |
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ok. i followed the instructions for the trainer but whenever i try to fill in the value and the quantity i don't get a chance at all to fill it in because it always resets to 0. also when i go back ingame nothing changed only that the shopkeeper doesn't have aynthing in his inventory at all anymore. anyone knows how to fix this?
[Updated on: Wed, 02 May 2012 05:42]
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| Topic: Mod for making the horns an equipable hat? |
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| Mod for making the horns an equipable hat? [message #66012] |
Wed, 07 March 2012 18:51 |
oo7mohawk@hotmail.com Messages: 4 Registered: March 2012 Location: Great Falls, Montana |
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is it possible to make the horns an equipable armor? i have done some messing around in shadownet built FE, but i am not sure if it will work. Any input is welcome.
EDIT: nevermind, i just changes the meshes for the whorewig, since i never liked that one anyways.
[Updated on: Wed, 07 March 2012 19:56]
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| Topic: Linux Tip |
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| Linux Tip [message #65725] |
Thu, 02 February 2012 22:49 |
SirDakkalot Messages: 1 Registered: February 2012 Location: Poquoson, VA |
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So as far as I can tell, when trying to apply an FMP with Wine, I'll get an error along the lines of file not found or some such. Unless I did something else without realising it that caused my no aging mod to work, this error means nothing and the mod will apply as normal. Just a helpful hint.
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| Topic: New Fable Experience |
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| New Fable Experience [message #65680] |
Thu, 19 January 2012 19:39 |
Sigilstone17 Messages: 1 Registered: January 2012 |
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I played the living hell out of Fable on Xbox and now I have it for computer but I don't want it be the same thing I played on console. Any tips on what mods I should download to improve and diverisfy my playthrough?
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| Topic: [Help]Modding fists and a couple of other things lol |
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| [Help]Modding fists and a couple of other things lol [message #64208] |
Wed, 03 August 2011 11:52 |
IloveFableModding Messages: 4 Registered: August 2011 |
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Hey guys, I'm new here. I just got into fable modding and I really love it. Fable has been my favorite game ever since ocarina of time and I have finished this game about 17 times already legit and 3-4 times naked with boasts abusing the archer glitch haha .
(TL;DR I like fable)
Anyways if some pro modder could help me I would like to:
Make my fists do damage to rocktrolls and enemies that have harder skin
Make my fists block as if a greatsword/greatmace would, since if you block with fists it automatically hits you
I already know how to increase damage/have played around a bit with chocobox/fableexplorer. And I have checked the previous threads about it but I still couldn't find anything
If you guys know how to make bow charge faster and make the berserk spell not knockdown, it would be awesome.
Thanks in advance
[Updated on: Wed, 03 August 2011 14:47]
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| Topic: ¿Changing language? |
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| ¿Changing language? [message #63976] |
Fri, 08 July 2011 12:39 |
Kaleion Messages: 1 Registered: July 2011 Location: Mèxico |
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Hello guys I'm new here and I wanted to know if there is a way to change the language. I have the game on spanish and I want to play it on the original language, I was thinking of a no CD mod so I'm able to replace the spanish language files that are on the CD for english ones. So can this be done? and if so how? Or if there is any other way, if not I guess I'll have to re-buy the game on english
[Updated on: Fri, 08 July 2011 13:01]
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| Topic: OogaBoogaBooga |
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| Topic: RAINBOW LIGHTNING??? |
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| RAINBOW LIGHTNING??? [message #63793] |
Wed, 29 June 2011 20:05 |
Soric Messages: 41 Registered: February 2011 |
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i was wondering if it would be possible to make the individual bolts of lighting different colors? if so how would i do so?
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| Topic: new item pack 2.5 |
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| new item pack 2.5 [message #63630] |
Thu, 23 June 2011 19:26 |
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tyscifi Messages: 381 Registered: March 2011 Location: oakvale tavern |
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i know many people get this but i cant get it to work i get the attempter to read or write protected memory error, and i have tried to load it like 10 times heres a link http://fabletlcmod.com/forum/index.php?t=msg&goto=59964& amp; amp;&srch=item+pack+2.5#msg_59964 and i have looked around, all i found was try to load it again
[Updated on: Thu, 23 June 2011 19:29]

Humankind cannot gain anything without first giving something in return. To obtain,
something of equal value must be lost
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| Topic: Cbox file corruption? |
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| Topic: The magic weapon set |
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| The magic weapon set [message #63529] |
Sun, 19 June 2011 19:25 |
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tyscifi Messages: 381 Registered: March 2011 Location: oakvale tavern |
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ok, so i am planning on making an awesome weapon set, but i have some questions, but first here is the sword
ok, are you able to set a certain level of magic that you have to have to use a weapons properly?
would anyone be willing to help, and are there any changes i should make to the mesh. but since i dont have an fmp for people to test, i will post in general mod disscussion. these will be magic themed, but i will see if i can make them have different textures deppending on alignment. {new weapons, not edit} I need people who can make/ edit textures, make meshes, and can put these things in fable.
[Updated on: Sun, 19 June 2011 19:29]

Humankind cannot gain anything without first giving something in return. To obtain,
something of equal value must be lost
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| Topic: CameraMode value tests. |
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| CameraMode value tests. [message #62678] |
Sun, 01 May 2011 14:48 |
nicomon Messages: 190 Registered: November 2007 Location: Zearth |
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All of these are done with a DollyLength of 0. Some may act differently with a different value, namely 3.
0 - crash. Somehow used by CAMERA_PROJECTILE_WEAPON_CAM without crashing.
1 - crash
2 - crash
3 - "Odd" behavior, to say the least. Probably acts mostly normal with a longer DollyLength, as it is used by even more cameras than 17.
4 - First Person, but the camera doesn't follow the hero. Used by CAMERA_FIRST_PERSON.
5 - crash
6 - crash
7 - crash
8 - crash
9 - crash
10 - crash
11 - Moves the camera inward slightly from the previous view, and locks it's position around the hero. Camera still follow the hero, though. Used By ZTarget cameras.
12 - crash
13 - Same as 4, but from the ground, and a changeable angle.
14 - Similar to 3, except changing the DollyLength does nothing.
15 - crash
16 - crash
17 - This is what the camera uses by default. Nothing special.
18 - crash
19 - crash
20 - crash
21 - crash
22 - crash
23 - crash
24 - crash
25 - crash
feel free to test other values a report there effects here.
I divided by zero and survived.
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| Topic: Unlisted ini options |
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| Unlisted ini options [message #61065] |
Wed, 05 January 2011 09:21 |
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Keshire Messages: 1175 Registered: July 2005 |
Administrator
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Unlisted:
UseRetailSaveGameSystem
UseDemandPaging
UseHighDetailQuadTree
SetTimeOfDay
SetDaySpeed
Don't exist in the exe:
//Don't mess
SetRunScripts(true);
SetPlayCD(false);
SetPlayIntro(false);
SetSound(true);
SetFullscreen(true);
SetForcePrimaryDevice(true);
SetSkipFrontend(FALSE);
SetMaxTextureSize(2048);
SetCompressedTextures(true);
SetDefinitionValidation(false);
SetUseOldWeaponTrails(false);
//****** Select your resolution
SetResolution(1024, 768, 16);
SetZBufferDepth(32);
SetTripleBuffering(BFALSE);
PresentImmediate FALSE;
ShowDevFrontEnd FALSE;
AllowDebugProfile FALSE;
SetMaxAnisotropy(4);
SetMaxAnimatedMeshDist(64);
SetMaxStaticMeshDist(128);
MaxThingDrawDist 128;
SetPlatform2DGain(0.6);
Stuff I'm unsure of:
SetLightScene
SetOrientationFromDirection
SetOrientationFromGame
ShowCursor
ShowEnemyHealth
ShowReadingWindow
ShowTargetedThingHealth
ie: AddQuest("ShowTargetedThingHealth", FALSE);
ShowTargetedThingsHealth
ShowTargetingStatus
ShowWindow
It'd be interesting if these worked...
Enable2D
Enable2DAnimatedMeshes
Enable2DPrimitives
Enable2DSprites
Enable2DStaticMeshes
EnableAnimatedMeshes
EnableBlackScreenSubtitles
EnableChangingPrimitives
EnableCreatureAutoPlacing
EnableDecals
EnableDithering
EnableFlareSprites
EnableFollowersEnemyProxy
EnableGroupDecals
EnableIME
EnableLandscape
EnableLines
EnablePrimitives
EnableRepeatedMeshes
EnableScreenEffectColourFilter
EnableScreenEffectDisplacementRenderer
EnableScreenEffectGlowRenderer
EnableScreenEffectOutlineGlow
EnableScreenEffectRadialBlurRenderer
EnableShadows
EnableSky
EnableSounds
EnableSprites
EnableSpriteTrails
EnableStaticMeshes
EnableWater
EnableWeaponTrails
EnableWeather
EnableWindow
EnableZS
EnableZSprites
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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| Topic: Where can I download the Conquest v2 mod? |
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| Topic: change the sky?? |
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| change the sky?? [message #60474] |
Sat, 27 November 2010 06:45 |
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TheresaFable2 Messages: 46 Registered: November 2010 Location: SPAIN |
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hello, i'm spanish and i don't speak english very well.
I'm -:JaCkOfBlAdEs:- of www.fablemod.forosactivos.com
I have a doubt of the sky.
I'm doing a fable mod the mod changes the world of Albion in Fable TLC for the world of Albion in Fable 2.
My question is: how do you change the sky?
I hope you understand my English
If you know the answer to my question tell me please
Thanks
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| Topic: Fireball Arrows - Dragon Breath - Help Please |
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| Fireball Arrows - Dragon Breath - Help Please [message #58769] |
Wed, 04 August 2010 22:52 |
Slyker Messages: 1 Registered: August 2010 |
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I was editing my master longbow to shoot the same projectile as JoB did when he was a dragon. Like, the dragon breath. Basically it came out as 3 fireballs. then i disappear, and i have to unsheath my melee weapon to reappear, but theres a catch.... and i only get one shot out of my bow before i disappear. then any time i take it back out, i vanish again. anyone have any clue why it does this?
Edit: NVM. i fixed it. i had forgotten that i changed the reload stats on the bow as well. silly me. ps. ITS AWESOME! now its time to test how much damage i can cause with this beast weapon. HAHAHAHA.
[Updated on: Wed, 04 August 2010 23:32] "Its not the amount of years in your life that matters, its the amount of life in your years."
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| Topic: Maze Outfit Problem |
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| Topic: Platium armor |
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| Platium armor [message #56841] |
Tue, 13 April 2010 19:03 |
rey_taker Messages: 1 Registered: April 2010 |
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can someone please upload the original Platinum armor Set's textures
edit:wrong place sorry
I didn't read the rules and so I was banned for three days.
[Updated on: Wed, 14 April 2010 03:11] by Moderator
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| Topic: A Modder's General Refrendum |
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| A Modder's General Refrendum [message #49734] |
Mon, 09 March 2009 17:04 |
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The New Fabled Ravrn Messages: 500 Registered: April 2008 |
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Okay, let's get this straight. This was started before my break
and probably needs some work. I have two sections done,
which are just the first two. I might be adding to it and I
looked over many big guides, similar to this, at the time so I
tried to use verbal directions, but easy. Pictures probably won't
ever be in here...because I'm lazy and don't have the time.
At my current enthusiasm, this won't be done anytime soon, and,
I'm reading it to re-learn how to do these things anyway...
Try to enjoy!
Swapping the Hero's Model
<Requires FableExplorer (FE)>
Overview: So you've beaten the game, once, twice, 35 times? Playing as the same Hero is boring over and over isn't it? Don't you want to play as Thunder, or Jack Of Blades? Well, you can't. Haha! Just kidding, you can. Just follow these simple steps.
1.Open up FE
2.In the game.bin, search for the section "CREATURE"
3.Click the "+" option, and scroll down the the Hero (1470)
4.Again, click the "+" option and this time, scroll down to the "Graphic" section
5.See the "Model ID (or something similar)"? Good, now minimize it
6.Follow the same steps for the character you want to be,in here, we'll be using Thunder
7.In the "CREATURE" section of the "game.bin" scroll down until you see RIVAL_HERO_THUNDER(_TLC)
8.Click the "+" option once more and scroll down the the "Grpahic" section again
9.Find the "Model ID (or something similar)" and copy that number [7666](crtl + c = copy, crtl + v = paste) and exit out of Thunder's entry
10.Open up the Hero entry again (1470 if you exited it) and go to the "Graphic" section yet again.
11.Go to the "Model ID (or something similar)" and copy over the Hero's ID (4299).
When you "Save mods and run Fable" your hero will be Thunder, but for this to work properly, you have to be wearing nothing, have a "Clean Shave", "Remove Tatoos", and be "Bald".
Swapping a Weapon's Model
<You Need FE For this>
Overview: Follow these simple steps to get your Iron Longsword to look like any other weapon.
[NOTE]The Summoner's Sword doesn't have the correct "helpers" and so the Hero holds it wrong. Don't bother with this model.
1.Very similar to Swapping the Hero's Model, open the game.bin
2.Scroll down the the OBJECT(S) section
3.Scroll donw to the weapons (near the bottom, just look until you see "Iron" and whatnot)
4.Click the "+" option upon opening it
5.Scroll donw to the "Graphic"section and find the "Model ID"
6.Minimize
7.Find your weapon, in here, we'll be using Nostro's Sword, so scroll down a little further until you see it
8.Click the "+" option and scroll down to the "Graphic" section again
9.Copy that ID
10.Exit Nosto's Sword, and Maximize the Iron Longsword again
11.Paste the ID over the current one
12.Lastly, since Nostro's Sword is much bigger (though not all weapons are) go to the "Scale" part of the "Graphic" section of the Iron Longsword. Enter "0.8" instead of "1"
You now have Nostro's Sword (Without the name + description
Swapping the Hero's Eye
<FableExplorer is needed!!!>
1.(Follow steps 1-4, but go to EyeGraphic, just under "Graphic"
2.Minimize the box
3.Find another eye you may be interested in
4.Follow the same steps towards finding it
5.Copy and paste it back on the HERO's and SHAMWOW! It's there.
NOTE: Some eyes are big and silly when on the hero so resizing and bone work may be needed
NOTE: Sorry if this section is short at the moment, I will go back over it later
Asking Questions
Using the "Private Message" function, "PM" me a question. I'll usually answer it fast, but i'm not on 24/7 you know! I might not know the answer right away, because i've forgotten it, and i might not even know the answer.
FableExplorer
The basis of all mods. Everything is done here that isn't tng. editing, or bone editing.
AlbionExplorer
Basically an EagleEyeView of Albion. Better for the new modders to tng. editing.
ChocolateBox
This is the tng. editor in a 3D view. For the advanced users though, don't try this.
[Updated on: Thu, 26 March 2009 17:07]
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| Topic: Renaming Creaturehub |
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| Renaming Creaturehub [message #49065] |
Mon, 09 February 2009 12:37 |
A_symmetry Messages: 6 Registered: January 2009 |
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Hey I'm working on an interesting mod for the creatureshub area. Its coming along nicely. There's one thing I need to know. How can I change the name of the creatureshub into something else? I cant find the text file anywhere. I've also looked in my .wld, .bwd, and .gtg files to try and find it. But I haven't had any luck. Any help from the modding vets would be great.
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| Topic: Experience Orb |
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Experience Orb [message #48962] |
Wed, 04 February 2009 14:51 |
Ladymame Messages: 1 Registered: January 2009 Location: Texas |
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I'm trying to extend the time before the experience orbs dissappear. I finally found the file under THING, but I havn't a clue which value to change. I'm reluctant to just fiddle around indesriminately. Any help would be most appreciated. Thanks.
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| Topic: Shields |
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| Shields [message #48876] |
Fri, 30 January 2009 05:34 |
jp_b46 Messages: 70 Registered: January 2009 |
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it is posible to make shields?. I saw one in a picture, i think it was nostro's shield. and it worked as a ranged weapon (where is that mod?).its posible to make a Shield category? or no make an armor that already have a shield? (i already did it, but its just the model, and i dont know if it could work)
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| Topic: INCREASING TEMPLE AGE DECREASING |
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| INCREASING TEMPLE AGE DECREASING [message #47802] |
Sun, 07 December 2008 16:10 |
Rialdaran Messages: 7 Registered: December 2008 |
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Where can i find the Cdef's to increase the amount of years taken off at AVo's Temple? I Want To Increase From 6 To About 20 or so, can anyone tell me?
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| Topic: Ok i have tried a thousand times |
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| Ok i have tried a thousand times [message #46503] |
Mon, 20 October 2008 18:27 |
Crazywhitevampire Messages: 3 Registered: October 2008 |
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I cant get armor on to fable any advice
Its form the fable exploer. it wont let me get it form the program to the gamme
[Updated on: Mon, 20 October 2008 18:40]
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| Topic: Gol and Maia Clubs |
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| Gol and Maia Clubs [message #43705] |
Sun, 06 July 2008 18:15 |
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The New Fabled Ravrn Messages: 500 Registered: April 2008 |
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New weapons that use the unsued guard clubs (1&2, #3 in Orkon's club).
210 attack. Cannot release it in the proper section as i don't have screenies.
[Updated on: Sun, 06 July 2008 18:17]
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| Topic: Jack of Blades Mask Template |
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| Jack of Blades Mask Template [message #43523] |
Thu, 03 July 2008 01:20 |
Kale_Nakamaru Messages: 27 Registered: June 2008 |
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Okay I like to create a mask of my own... only problem i don't know how to create the proper FMP file for one... pluse how can you use Jack's mask as the base model... if someone could post me the template of the texture and if I post it up for someone to make a .fmp out of it... or if someone can make me a little guide to how to make the .fmp file...
thanks,
Kale
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| Topic: An Okay New Weapon Tutorial |
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| Topic: Retexturing |
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| Topic: How to use Xbox Mods |
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