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Re: Eyes for good alignment? [message #69963 is a reply to message #69908] Fri, 03 January 2014 01:22 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
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I'm a little rusty, but I think if you use shadownet FE, open game.bin and edit 10535 - CCreatureMorphDef you can add an entry to the DE9B0516 texture morph list.

For good, I think it uses 6, 6, 0, 2 for the unknowns as shown in the image I attached. Try adding a new entry into that list with the base eye texture and the replacement one and that should do it.

- edit -

So it seems that fable explorer has trouble displaying all of the entries at once there, and it will make it more difficult to add this. One option would be to simply replace one of the texture alterations (such as evil arms) with a good eye replacement. Or, if you don't mind doing a bit of fooling around with a hex editor it should be relatively easy to splice in the extra entry. If you want me to take a crack at it let me know, just give me a cool texture to use.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Fri, 03 January 2014 01:28]

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