Fable: The Lost Chapters Mod Scene
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Re: red (glowing) eyes on good alignment [message #69996 is a reply to message #69995] Sun, 19 January 2014 19:02 Go to previous message
jwc2200 is currently offline  jwc2200
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Registered: March 2008
Location: Texas

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You should to go to the DE980516 area and find the evil eye entry, make note of the AppliedTexture ID number. Then find the good eye entry and put that number in the AppliedTexture space of the good eye. That will make it so that when you are good the evil eye texture will show instead of the blue eyes.

 
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