Home » Fable TLC » Discussion » General Mod Discussion » xxNick's Fable Rebalanced Mod (Discussion)
Re: Fable Formularies / Difficulty Rebalance [message #70176 is a reply to message #70175] |
Fri, 28 March 2014 20:47 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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All of these are quite doable.
Let's go down the list and see what entries need edited:
xxNick wrote on Fri, 28 March 2014 21:27 |
Resurrection phials
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OBJECT_FAMILY
xxNick wrote on Fri, 28 March 2014 21:27 |
Potions
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CBonusItemDef
OBJECT_FAMILY
xxNick wrote on Fri, 28 March 2014 21:27 |
Weapons
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CStockItemDef
CWeaponDef
CObjectAugmentationsDef
Personally, I like how the legends get predefined augments. And if you want augments to take a larger role then you should make slots readily available, but the actual augment ruins harder to find (and remove from purchase).
xxNick wrote on Fri, 28 March 2014 21:27 |
Armor - standardize prices and armor ratings, "clothing" will be cheap and weak; chainmail/plate/platinum will be effective against physical attacks but weak against magic; will outfits will be effective against magic but weak against physical. And I'll figure something out for the rest.
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CStockItemDef
CAppearanceModifierDef
ARMOUR (obviously)
xxNick wrote on Fri, 28 March 2014 21:27 |
Valuables
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OBJECT_FAMILY (and adding new ones for unique creatures)
You'll have to search through the tng files to remove any that were manually added. (like in boxes, and barrels)
xxNick wrote on Fri, 28 March 2014 21:27 |
Enemies
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This will be your tough one.
You'll probably be touching every def linked to the creature itself, and some sub-defs a level deeper.
But mostly the COMBAT_TYPE is the important one.
xxNick wrote on Fri, 28 March 2014 21:27 |
Market
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CShopDef
You can really screw up the economy now that we know some of these properties.
Per shop:
Once a multiplier hits a minimum number it becomes wanted. That minimum is adjustable.
Attitude multipliers can be adjusted per attitude type.
xxNick wrote on Fri, 28 March 2014 21:27 |
Quests
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Most of that is CQuestCardDef, I don't remember offhand where the boasting stuff is.
xxNick wrote on Fri, 28 March 2014 21:27 |
Skills
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xxNick wrote on Fri, 28 March 2014 21:27 |
Experience
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Mostly CCreatureDef
CHeroExperienceDef (combo multi)
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 28 March 2014 19:27
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Re: Fable Formularies / Difficulty Rebalance
By: Keshire on Fri, 28 March 2014 20:47
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 28 March 2014 21:17
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Re: Fable Formularies / Difficulty Rebalance
By: asmcint on Sat, 29 March 2014 08:39
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Re: Fable Formularies / Difficulty Rebalance
By: Keshire on Sat, 29 March 2014 09:46
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 29 March 2014 12:09
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Re: Fable Formularies / Difficulty Rebalance
By: asmcint on Sat, 29 March 2014 18:10
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 29 March 2014 18:30
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Re: Fable Formularies / Difficulty Rebalance
By: Swanky_e on Sat, 29 March 2014 21:55
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 29 March 2014 22:13
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Re: Fable Formularies / Difficulty Rebalance
By: asmcint on Sun, 30 March 2014 10:18
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sun, 30 March 2014 14:07
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Re: Fable Formularies / Difficulty Rebalance
By: Swanky_e on Mon, 07 April 2014 23:19
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Tue, 08 April 2014 01:19
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Wed, 09 April 2014 20:54
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 12 April 2014 19:51
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Re: xxNick's Fable Rebalanced Mod (Discussion)
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Sun, 13 April 2014 16:00
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sun, 13 April 2014 16:54
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: asmcint on Sun, 13 April 2014 18:22
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Wed, 16 April 2014 12:22
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Keshire on Wed, 16 April 2014 12:26
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Thu, 17 April 2014 23:31
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 18 April 2014 00:14
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Fri, 18 April 2014 02:01
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 18 April 2014 02:29
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Thu, 24 April 2014 05:43
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Re: xxNick's Fable Rebalanced Mod (Discussion)
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