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Home » Fable TLC » Discussion » General Mod Discussion » xxNick's Fable Rebalanced Mod (Discussion)
Re: Fable Formularies / Difficulty Rebalance [message #70176 is a reply to message #70175] Fri, 28 March 2014 20:47 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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All of these are quite doable.

Let's go down the list and see what entries need edited:


xxNick wrote on Fri, 28 March 2014 21:27


Resurrection phials

OBJECT_FAMILY


xxNick wrote on Fri, 28 March 2014 21:27


Potions

CBonusItemDef
OBJECT_FAMILY


xxNick wrote on Fri, 28 March 2014 21:27


Weapons

CStockItemDef
CWeaponDef
CObjectAugmentationsDef

Personally, I like how the legends get predefined augments. And if you want augments to take a larger role then you should make slots readily available, but the actual augment ruins harder to find (and remove from purchase).

xxNick wrote on Fri, 28 March 2014 21:27


Armor - standardize prices and armor ratings, "clothing" will be cheap and weak; chainmail/plate/platinum will be effective against physical attacks but weak against magic; will outfits will be effective against magic but weak against physical. And I'll figure something out for the rest.

CStockItemDef
CAppearanceModifierDef
ARMOUR (obviously)


xxNick wrote on Fri, 28 March 2014 21:27


Valuables

OBJECT_FAMILY (and adding new ones for unique creatures)
You'll have to search through the tng files to remove any that were manually added. (like in boxes, and barrels)



xxNick wrote on Fri, 28 March 2014 21:27


Enemies

This will be your tough one.
You'll probably be touching every def linked to the creature itself, and some sub-defs a level deeper.

But mostly the COMBAT_TYPE is the important one.


xxNick wrote on Fri, 28 March 2014 21:27


Market

CShopDef

You can really screw up the economy now that we know some of these properties.
Per shop:
Once a multiplier hits a minimum number it becomes wanted. That minimum is adjustable.
Attitude multipliers can be adjusted per attitude type. Smile



xxNick wrote on Fri, 28 March 2014 21:27


Quests

Most of that is CQuestCardDef, I don't remember offhand where the boasting stuff is.


xxNick wrote on Fri, 28 March 2014 21:27


Skills
These are pretty well known. Turncoat though might be a bit time consuming since resistances seem to be per creature I think.



xxNick wrote on Fri, 28 March 2014 21:27


Experience

Mostly CCreatureDef
CHeroExperienceDef (combo multi)





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Changed me. Killed me.
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