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Home » Fable TLC » Discussion » General Mod Discussion » xxNick's Fable Rebalanced Mod (Discussion)
Re: xxNick's Fable Rebalanced Mod (Discussion) [message #70270 is a reply to message #70267] Tue, 08 April 2014 01:19 Go to previous messageGo to previous message
xxNick is currently offline  xxNick
Messages: 54
Registered: March 2014
Location: San Antonio, TX
I'm still trying to work out that magical formula, the butter zone for the perfect combat experience. I'm good at math, that's the easy part. Trying to turn combat style, health and weapons, number of enemies, and sensory ability of enemies (being able to smell you sneaking behind a barrel from across the map, for example) into variables that you can plug into a sensible and objective equation and extracting from that equation a single number that determines difficulty is the hard part.

In the meantime. I've created a new bandit type. His appearance cycles all bandit meshes and textures, he blocks all incoming attacks except flourish, his combat is varied but ineffective. I think all those combat sequences I tossed in has his priorities all messed up. He packs an obsidian cleaver and ebony pump crossbow, and I gave him some more back bone, so he's taller than the player. He needs to be nerfed a bit, as is he can barely be attacked, he swings like a lawnmower and a fight with more than one of these guys at a time breaks combat in the other direction. Need to tweak those combat sequences a bit, get him sorted out so he's not running and dodging instead of attacking. After I'm done tweaking him, he'll serve as a base from which I can mass produce tiers 1-5 grunt and archer bandits and replace the ones in the stock game.

Still trying to understand all the ways in which bandits, or any randomly appearing creatures, spawn. Something must determine whether it's going to be wasps, trolls, bandits, hobbes, whatever spawning in that region at that moment. That'll be a key piece in changing how and where certain things happen.


[Updated on: Sat, 12 April 2014 21:44]

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