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Re: Easy Help Required! [message #70222 is a reply to message #70219] Wed, 02 April 2014 20:23 Go to previous messageGo to previous message
xxNick is currently offline  xxNick
Messages: 54
Registered: March 2014
Location: San Antonio, TX
If you're familiar with the game.bin then you're in good shape.

Most of this is in 10535. Or is it 10353. Memory's shoddy. CHeroMorphDef. The texture and effect morphs. You can remove the halo effects, the white hair morphs, will tattoos on the face.

Horns, that's half CHeroMorphDef too. You go bald when you go evil, the balding is all done in that same entry in the texture morphs.

The actual horns are going to be OBJECT_HERO_HORNS. Open the entry, check the CDefs for CAppearanceModifierDef. There's something in there that makes it only appear when you're evil, different horns at different levels of being evil. Toss out those arrays and you're good to go.

Edit, forgot that balding is also done in all the hair entries as well. It's very simple, just like the horns. Open the OBJECT_whatever hair entries, go to the CAppearanceModifierDef. It'll be like the horns except, well you want to keep the one that has all the hair and get rid of the other two. Then, change the large of the two range numbers to 1.1 - this means you need to be 110% evil for the hair to disappear. Since you can't be 110% evil, it's permanent. There's another way, changing the stat value... the one that tells it to make a change based on being evil. But I can't remember what it is or what you should change it to. If you want to do it that way, open the CAppearanceModifierDef of a clothing item and copy that one. It'll be the same.


[Updated on: Thu, 03 April 2014 02:41]

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