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Re: Deleting Sub Meshes? [message #70450 is a reply to message #70446] Tue, 24 June 2014 13:43 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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You can add a new texture entirely to link to it, yes. Make a new entry by taking the texture you want to edit, and rename its entry. Once you've done that, load it into an FMP, and do not save and run Fable. Instead exit out of FE, then load the FMP. Now you'll have a new entry at the bottom of your Textures.big. Load your pure alpha texture into that entry, then link the submeshes you want to be invisible to that texture.

Hope I was clear enough, I tend to have a problem explaining this stuff, especially without FE up and running to use as a reference.


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