General memory structure of Fable process? [message #70612] |
Wed, 27 August 2014 13:32 |
zeekums
Messages: 2 Registered: August 2014
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I'm attempting to make an inventory trainer, and I'm trying to get an idea using Cheat Engine of how memory is laid out in-process by finding static addresses to certain structures in memory.
However, I cannot seem to find many resources on doing this for fable specifically, and I don't think that any source code for Fable trainers were releaased.
If anyone is willing to discuss this with me, I'd love to talk on Skype or IRC or something.
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