Fable: The Lost Chapters Mod Scene
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Re: Packages in Unreal Editor? [message #70667 is a reply to message #70665] Sun, 14 September 2014 10:20 Go to previous message
ZunaSW is currently offline  ZunaSW
Messages: 2
Registered: September 2014
Thank you, Keshire, for answering. I can full load the packages now ^^

About the export-import thing. I think you are probably right. Going to test somethings right now, but this is what I tested with 3ds Max:

1. Exporting from Unreal to 3ds Max as .obj works fine, but for some reason, I can't export armors as .obj, just weapons.

2. Exporting as .fbx works, but it doesn't maintain the size of the meshes. The problem you said, probably.

3. I tried to import a test weapon, but I can't make it work. I did this with 3ds Max. Imported a weapon as .obj in Max, resized my test weapon, and exported it as .fbx, as I said, couldn't make it work. It was a replacement, but I don't know if I did it right. Have I to replace a normal weapon changing the name of mine and saving the package? Or how can I do that?

At least, seems this is more "safe modding" than with Fable TLC hehe : )
 
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