Fable: The Lost Chapters Mod Scene
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Home » Fable Anniversary » Development » Tools » Launching an 'editor'?
Launching an 'editor'? [message #70669] Mon, 15 September 2014 02:59 Go to previous message
Dafini is currently offline  Dafini
Messages: 5
Registered: September 2014
I am aware of the Anniversary Editor launch issue, running into that myself...

Saw someone on this forum found a workaround. Assumed it was the UDK itself, tried that, no luck opening the UPK files in the WellingtonGame files.

Anyone know of this workaround? Google isn't much help here.

Did however manage to extract some meshes with umodel, and rigged something to a skeleton... itching to see if any sort of editor will assist repackaging.
 
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