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Re: Trying to get Fable Explorer/Shadownet to load .fmp correctly [message #70743 is a reply to message #70741] Tue, 07 October 2014 03:56 Go to previous messageGo to previous message
Sentinel Prime is currently offline  Sentinel Prime
Messages: 14
Registered: September 2014
I think you can change the .bbb files to a .stb (or something) extension, which can be loaded with ShadowNet.

Seems like we can only change so much now, as the graphics (meshes, textures etc) are stored in a .upk file now for the Unreal Engine, so swapping meshes wont work.

You could always change the files extension of the .fmp to a .bin and view it's content, then replicate the changes manually.
 
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