Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Hair and Tattoo Scariness/Attractiveness
Re: Hair and Tattoo Scariness/Attractiveness [message #36509 is a reply to message #36508] Sun, 06 January 2008 02:27 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The easiest way is to hijack a CBonusItemDef.

Things like potions and foods have CBonusItemDefs, find an object of the sort (example, OBJECT_TOFU) and find the CBonusItemDef that goes with it in the CDefs. Just change the values for attractiveness, scariness and etc. to whatever you want, apply changes, save mods and run fable.

In game, find the object you changed (example, if you changed OBJECT_TOFU, get some tofu) and eat/drink/buy (if it's a book) it.
 
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