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Re: Question:Possibility of adding entirely new spells or more levels to skills [message #71146 is a reply to message #71144] Sat, 24 October 2015 16:16 Go to previous messageGo to previous message
veiledinmisery is currently offline  veiledinmisery
Messages: 3
Registered: October 2015
Thanks, I'll try messing with it and report back results. the
reason I asked is because I saw areas when looking at spells
to add more levels, and I wanted to know what I was getting
into before doing any editing(not looking forward to re-adding
mods/edits i've done).

the only issue I see is i'm not sure if they'll pop up in the
level up screen. I know with skyrim editing for example you
have to go through quite a few steps for something to show up
In UI. and i'm not sure how adjustable it is in this. that or
it'll outright crash.


EDIT: It Fucking works! the only problem I had was creating
new text files. but really, who needs them? it displays how
much it costs for the upgrade and that's all that matters.

Now for what I tested. I Altered the level entries you
mentioned above(I was testing health increases) by adding 16
total entries , and then I altered(also in Main_hero_Stats)
health per level(Also Adding 16 entires).

I might make it go somewhere between 50 - 1000, and
drastically reduce the amount it adds and costs


I'm not sure if you're supposed to ask this in the same thread
or not. but I have one last question. Is there a way to alter
the armor rating system, or maybe a way to create your own
through effects?(sounds very skyrim'y I know.)

what I'm looking to do is make armor rating directly effect
how much damage a given attack does rather than reducing it by
a percentage. e.g. if I have 50 armor rating and a weapon does
49, I want it to do 0 damage. I plan on doing something similar with toughness. I want to make a more realistic system
where weaker weapons have no effect on superior armor nor
bodies. I might also have to add an augment on all weapons
that reduces armor rating on hit depending on weapon. (e.g.
swords useless against armor, taking only minimal amounts away
from total. picks drastically weakening armor and maces
killing people in said armor.)

[Updated on: Sat, 24 October 2015 17:29]

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