Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable Anniversary » Development » Advanced » Unreal Editing Tools
Unreal Editing Tools [message #71464] Sun, 28 August 2016 05:55 Go to previous message
lawofzero is currently offline  lawofzero
Messages: 11
Registered: August 2016
Apologies if I put this in the wrong section but this requires hex editing so I thought it would belong here.

Files within 'WellingtonGame\CookedPC' can be edited using information from this Hex editing UPK files Tutorial
The main tool for viewing the contents of UPK and U files is UE Explorer and there are also some necessary extra tools.

Files in CookedPC need to first be decompressed with the Unreal Package Decompressor tool (they can also be completely extracted with the Extractor tool). Once you have a decompressed it can be viewed with UE Explorer.

I've been questioning whether trying to mod this Anniversary edition is even worth it but for those interested, here is something else to play around with.

Life has other plans for me at the moment so I can't make any promises but I hope to make some UI tweaks with this method, such as removing the 'autosave' startup screen and speeding up/removing that annoying book opening animation everytime you start up the game.

[Updated on: Sun, 28 August 2016 05:56]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Fable Explorer
Next Topic: Mac Debug Symbols
Goto Forum:
  


Current Time: Thu Apr 25 21:24:49 PDT 2024

Total time taken to generate the page: 0.01129 seconds