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Re: Hero save fix for xbox anyone? [message #10026 is a reply to message #10025] Sat, 15 July 2006 00:19 Go to previous messageGo to previous message
Silverback is currently offline  Silverback
Messages: 170
Registered: July 2005
Location: Illinois

Cow Tipper
I do have a corrupted save in my possession. What people say is that if you save a ton of times it corrupts your save. This is of course not fully true. I haven't had the full time to rip this save apart but from early reading it seems that the size of this save is the problem. 1.44 MB is the initial decompression size of the second chunk in the save I have. All this data is still compressed with a weaker zlib. This is compared to a 200kb save that I usually have, you can see the dramatic difference.

Thanks to someone over at Lionhead boards there is a temp fix. This concept is applied to xbox just as well.
http://allboards.lionhead.com/showpost.php?p=2135120&pos tcount=39

What I assume is happening is when it tries to merge the Quest Save with the Hero Save it simply cannont merge the two together due to a file size problem with the Hero Save file being so large. If this is the case it will be a fun fix indeed. The Xbox is also signed so just a little bit more fun Wink

If you are using a modded dash on your Xbox you should be able to ftp into the box. A few Tuts here: http://xbox-scene.com/xbox-tutorials.php?p=481|482|#482

I know, I still don't have a definite answer on the save issue. In time I guess... Rolling Eyes

::Edit:: found the culprit in the save I have. Bowerstone Slums decompresses to around 90mb all of it being contained in CTCHeroReceiveItems (all text of objects etc). So um yeah...yikes

[Updated on: Sat, 15 July 2006 01:21]

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