Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » General Mod Discussion » Cutscene Editing Guide (A list of commands for editing cutscene in Fable: TLC)
Re: Cutscene Editing Guide [message #71838 is a reply to message #71832] Thu, 15 September 2022 16:02 Go to previous message
Avarice is currently offline  Avarice
Messages: 39
Registered: July 2018
Location: Bowerstone Manor
Hello! Sorry for the slow reply, I am happy to hear that you're interested in the cutscene editing! I only recently got into trying it myself about a couple of months ago and I am having a lot of fun with the potential for editing the game! Bare in mind that we can not create our own cutscenes, however, you can edit an existing cutscene as much as you like (you can even just delete everything and start from scratch if you want, but the triggers for the cutscene will always be the same and depend on the quest). I also found out that there is actually a cap to how much you can put in a script, but from my experience it was something like 1000+ lines of text.

I am currently using ChocolateBox because I find it much more convenient to edit the cutscene scripts with, plus you can obviously edit the markers and NPCs that are available on a region. The scripts themselves can be found in Script.bin, there should be a one specifically for cutscenes called CCutsceneDef. If I am not mistaken, I believe this is how some people here managed to create the "Balverine Transformation mod" which uses the cutscene for the Silver Key that is stuck in a rock in Darkwood Lake.

Here is an example video of some cutscenes that I edited for a project I am working on:
https://www.youtube.com/watch?v=fM0POF67BTQ

Here is an example of a Fable cutscene script from the retail game (CS_OAKVALE_INTRO_FATHER):

PlayMusic MUSIC_SET_NULL
FadeOut 0.5,0
CameraPause FALSE
Hero.Teleport MK_OVI_ID_HERO,FALSE
Father.Teleport MK_OVI_ID_DAD
Father.LookToThing Hero,FOREVER
DoScriptFrame 1
DoCameraPreloading
DoScriptFrame 1
PlayAVI dream_sequence_comp.xmv
MuteSounds false
FadeOut 0.5,0
DoScriptFrame 2
Hero.PlayAnimation CS_WAKING_UP_LOOP,FALSE,FALSE,TRUE,FALSE
Hero.PlayAnimation CS_WAKING_UP_ON_STEPS,FALSE,FALSE,TRUE,FALSE
DoScriptFrame 4
StartTimeCode
PlayMusic MUSIC_SET_OAKVALE
NoLoadUseCamera CAM_OVI_ID_STANDUP
FadeIn
GamePause 1.6
Father.Speak Father,'TEXT_QST_048_FATHER_INTRO_10'
GamePause 1.0
Father.InteractiveSpeak Hero,'TEXT_QST_048_FATHER_INTRO_20',FALSE,'TEXT_QST_048_FATH ER_INTRO_30'
GamePause 1.2
UseCamera CAM_OVIF_SHOT2
GamePause 5.2
Hero.PlayAnimation CS_TIRED
GamePause 2.0
Father.DialogSpeak HERO,'TEXT_QST_048_FATHER_INTRO_60'
Hero.WaitTask FOO
Hero.SneakTo MK_OVIF_HERO4,0.0,FALSE,FALSE,FALSE
GamePause 1.0
Father.PlayCombatAnimation TURNING_AC90,FALSE,TRUE
GamePause 1.0
Hero.PlayAnimation CS_LOOK_LEFT,TRUE
Create CREATURE_OAKVALE_VILLAGER_FEMALE_NORMAL_MESH,MK_OVI_ID_VS1,V ILL1
VILL1.WalkTo MK_OVI_ID_VW1
GamePause 0.8
WaitActiveDialog
UseCamera CAM_OVIF_SHOT3
Hero.Teleport MK_OVIF_HERO4
Hero.PlayAnimation ST_IDLE_SUBTLE,FALSE,TRUE
Father.Speak Father,'TEXT_QST_048_FATHER_INTRO_70'
NoLoadUseCamera CAM_OVIF_SHOT4
Remove VILL1
Father.Speak Father,'TEXT_QST_048_FATHER_INTRO_80'
NoLoadUseCamera CAM_OVIF_SHOT3
Father.Speak Father,'TEXT_QST_048_FATHER_INTRO_90'
GamePause 0.2
NoLoadUseCamera CAM_OVIF_SHOT6START
Father.LookToThing Hero,FALSE
Father.DialogadSpeak Father,'TEXT_QST_048_FATHER_INTRO_100'
GamePause 0.5
NoLoadUseCamera CAM_OVIF_SHOT6
Hero.SneakTo MK_OVIF_HERO5,0.0,FALSE,FALSE,FALSE
GamePause 1.1
Father.LookInDirection 215
UseCamera CAM_OVIF_SHOT7
Hero.SneakTo MK_OVIF_HERO5,0.0,TRUE


Just another fan of the best game that was ever created...

[Updated on: Thu, 15 September 2022 16:07]

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