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Dual Wieldin [message #13286] Mon, 09 October 2006 16:04 Go to previous message
ChaosWolfs is currently offline  ChaosWolfs
Messages: 1
Registered: October 2006
I haven't played with Fable Explorer that much, but to a point where I know what I'm doing. Fastlearner.

Two days ago, I was playing around with the weapons and how the character holds it. I switched my testing sword to the left hand when shealthe. This resulted in the fact that I was able to take out a sword and a crossbow and beat the opponents to death. It was pretty awesome. The animations seemed to fit, except on the flourish.

I spent a day trying to change the crossbow model to a sword and everytime, the model wouldn't show in game. I finally managed to do so yesterday, but I'm hoping to reduce the amount of steps it took me to do so.

http://img212.imageshack.us/img212/6081/1082006124116pmkb0.th.jpg
http://img61.imageshack.us/img61/2347/1082006124130pmtk9.th.jpg
http://img61.imageshack.us/img61/5871/1082006124134pmkz2.th.jpg

I have encountered numerous problems with dual wielding.
You cannot shealthe your weapon if its' "shealthe" spot is in your left or right hand. With this issue, you cannot open chests (it will try to shealthe your weapon and it will pretty much stay stuck there), you cannot enter bowerstone or a few other towns without being committed of a crime (of holding a weapon), and that the second sword would disappear from your inventory once you shealthe the weapon. Although, this never happened when the graphic was left at a bow.

Also, dual wielding does not increase your damage. It currently only takes the damage of one sword while the other sword's damage is completely ignored. Thus, with these issues, dual wielding is currently only to show off, atleast for me =D

I would like to take the time to fix these issues, but I only have knowledge in Fable Explorer. I have no clue how to make another file within Fable Explorer to use as a Dummy/Test Item and I have no clue how to do scripting within Fable.

BTW: First Post =D
 
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