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Re: Help with the bodyguard example on the wiki... [message #14710 is a reply to message #14701] Sun, 19 November 2006 14:10 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

This should work for guildexterior.tng (or something like that, can't check it, cause I don't have fable on my pc at this time...)

NewThing AICreature;
Player 2;
UID 19446741874686313888;
DefinitionType "CREATURE_MINION_WARDOG";
ScriptName BodyGuard;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 16.0;
PositionY 130.0;
PositionZ 26.5;
RHSetForwardX -0.999384;
RHSetForwardY 0.034923;
RHSetForwardZ 0.0;
RHSetUpX -0.000027;
RHSetUpY -0.000772;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed -1334292695;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_name "OBJECT_HERO_TITLE_DEATHBRINGER";
EndCTCHero;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 9999.0;
OverridingBrainName BRAIN_BODY_GUARD;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3281.412109;
InitialPosY 4118.064453;
InitialPosZ 24.63022;
EndThing;


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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