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Home » Fable TLC » Discussion » Definition Editing » Character Appearance Editing question.
Re: Character Appearance Editing question. [message #14722 is a reply to message #14691] Sun, 19 November 2006 17:58 Go to previous messageGo to previous message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
First, Search button is your friend =)


1) You won't be able to make the summoner move because it uses a different skeleton to the hero, most bi-peds use the same skeleton so there usually no problem, but quite a few enemies, like balverines for example, though they look bi-pedal, they're in-fact not. just look at how they move.
I don't know how to fix this, nor do I know if anyone else does.


2) To make Weapon's invisible when they are sheathed is quite simple really.

Open Fable Explorer, go to the OBJECTS tab, expand it and search for

OBJECT_WEAPON_NAME_HERE

Double click that and then click the "Cdef" link in the new window.

Now all the Cdefs will expand on the right hand side, find the one that says CweaponDef, now click the "linktogamedef" link under it.

should bring up a new window, expand the new menu and search for
an entry called "weapon type string" directly UNDER that entry will be an item called 9151B4EC - UNKNOWN

click that and change the value from -1 to 0

Apply changes and save the bin files.



-1 is telling the game to basically keep the weapon visible when sheathed, 0 tells it to remove it when sheated.

Easy =)


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