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Re: Character Appearance Editing question. [message #14912 is a reply to message #14722] Tue, 28 November 2006 21:43 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Leviathan-Ran wrote on Sun, 19 November 2006 19:58


1) You won't be able to make the summoner move because it uses a different skeleton to the hero, most bi-peds use the same skeleton so there usually no problem, but quite a few enemies, like balverines for example, though they look bi-pedal, they're in-fact not. just look at how they move.
I don't know how to fix this, nor do I know if anyone else does.



You'd need to export and re-rig the model to the player's skeleton. Or replace all the player's animations with the summoner's (via the CappearanceDef or the Graphics.big)

Silver has the app that will read and let you edit the CappearanceDef. It's structure can't be read by FE.

Not many people understand how to do the whole animated model thing in 3ds max though. It's tricky with the shoddy directX support.



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