Fable: The Lost Chapters Mod Scene
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help please [message #14856] Sat, 25 November 2006 20:28 Go to previous message
igottheritetemp is currently offline  igottheritetemp
Messages: 7
Registered: November 2006
Location: new york

yeh im new to this so dont yell at me or call me a stupid 15 year old.

ive been trying to mod my fable to add and spawn new weapons but i cant figure it out... ive looked at a whole bunch of guides of how to do it but i still cant get it. im stuck at spawning. i tried making a chest in lookout point by the statue in the center containing the mod weapons. this is what the script looks like:
NewThing Object;
Player 4;
UID 18446741266256343521;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 84.942140;
PositionY 80.305420;
PositionZ 40.000000;
RHSetForwardX 0.994812;
RHSetForwardY -0.101731;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_LEGENDARY_ARQEBUS";
ContainerContents[1] "OBJECT_SWORD_AEONS";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

is there something wrong about this?
if not, well what do i do next to make the effects in the game?

[Updated on: Sun, 26 November 2006 09:31]

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