Fable: The Lost Chapters Mod Scene
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Will this work? [message #15456] Fri, 29 December 2006 16:42 Go to previous message
The Ender is currently offline  The Ender
Messages: 2
Registered: December 2006
NewThing Object;
Player 4;
UID 18446741237373185831;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 47.73462;
PositionY 46.34692;
PositionZ 30.000000;
RHSetForwardX -0.015713;
RHSetForwardY 0.999877;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_KESHIRE_KATANA";
ContainerContents[1] "OBJECT_HERO_BOOTS_PLATINUM";
ContainerContents[2] "OBJECT_HERO_TROUSERS_PLATINUM";
ContainerContents[3] "OBJECT_HERO_SHIRT_PLATINUM";
ContainerContents[4] "OBJECT_HERO_GLOVES_PLATINUM";
ContainerContents[5] "OBJECT_HERO_HELMET_PLATINUM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

This code? And if so how do I implement it into the game. I want it in the picnic area.

It's also using a mod from here, does that make any difference to it working? The Katana...

I'm sorry if this is fairly straight forward, I'm just lost!
 
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