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Re: Smithing! [message #16350 is a reply to message #16138] Thu, 01 February 2007 09:33 Go to previous messageGo to previous message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
I checked out what Marco was talking about earlier... here's the results. Smile

A solid way to trigger a cutscene at will is by using the Silverkey generator used in Darkwood.

The basic idea:

1. Add some object (like a signpost) to a TNG, make it so that it can be targeted and perhaps gives user some feedback about what to do.

2. Add a duplicate of the previous object into TNG at the same location, but set its ObjectScale to slightly smaller. Also, set the ScriptName to TargetForKey.

Now when the user hits the object the CS_STANDING_STONE cutscene will be triggered. This works only once for one instance of the object that has the TargetForKey scriptname.

The bad side of this system is that the Darkwood silverkey thing is lost.


Busy!

[Updated on: Fri, 02 February 2007 02:59]

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