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Easy adding weapons guide. [message #17286] Thu, 22 March 2007 06:45 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Here's a guide to add a weapon to your inventory using ONLY Fable Explorer.
Since a lot of people don't understand tng's or the FreeRoam app thought this can be handy.
Also this makes it easy to add new weapons to your inventory without having to spawn them.

You can use this method for meelee and ranged weapons.

This is how you do it:

Make a backup of your game.bin (fable/data/compiled defs/)

1. Start Fable Explorer (get it here).

2. Look for CREATURE in the scrollbar to your left.

3. Double-click CREATURE and scroll down until you find CREATURE_HERO (it's number 1470) and double-click it.

4. In the new window click on the [+] in the left panel and scroll down until you find Weapon 1 and click on it.

5. Now put the object ID of the weapon you want to add to your inventory. (In the case of Sword of Aeons it's 5526.)

6. Click 'Apply Changes' in the CREATURE_HERO window.

7. Then, in the top bar in Fable Explorer, click 'Actions' and 'Save mods and run Fable'

8. Wait till Fable starts.


Weapon ID's:
You can find the ID numbers of the weapons under OBJECT in the game.bin (it's in the same list as CREATURE from step 2).
Under OBJECT they are somewhere near the end (numbers 5474 - 5628).


Now under Weapon 1 there's also Weapon 2 and Weapon 3.
You can use the same method from Weapon 1 for Weapon 2, but Weapon 3 doesn't work.

Also you can repeat this proces, but you have to save after every time you change the weapon's ID's, or the weapons will disappear.

Have fun.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sat, 14 April 2007 16:24]

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