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Home » Fable TLC » Discussion » Definition Editing » changing a building into another type of building
Re: changing a building into another type of building [message #17556 is a reply to message #17555] Sat, 31 March 2007 09:55 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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andymac525 wrote on Sat, 31 March 2007 11:28

i didn't find anything on this doing a search. an example would be like to change a house into a tatoo shop. any help would be appreciated.



ooo fun question.

Gotta have a CShopDef first. That supplies items for shopping. Titles, Tattoos, Haircuts, etc etc.

If your going to add a def make sure it's in order in the BUILDING's cdef list. You can easily get this from another shop Wink.

If the BUILDING doesn't have a proper Simulation Entry then you'll need to Manually add a scripted creature to use the building as a Work/Home Building.

The CVillagePeopleDef in the VILLAGEs control the autospawned creatures. Wink

If this needs more explanation the IRC channel is the place to go.



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