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Re: Dialogue.LUT files [message #50771 is a reply to message #50369] Sat, 18 April 2009 13:02 Go to previous message
Silverback is currently offline  Silverback
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Registered: July 2005
Location: Illinois

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That tool extracts .Luts. The labeling you are referring to, doesn't work like that. They are paired with Text.big entries. Lionhead adds a "SND_" prefix to the Text.Big entry name and does a CRC of that string. That 32-bit value is then placed/retrieved into a file (one of the other bins). The value is placed in ascending order based on value. That way, they can do a Binary Search on the file and retrieve it relatively quickly (O(log n)). Once the value is found it is paired with a 32 bit ID value that exists right next to the key value. It then uses the Text.Big entry once more to specify what file it exists in. It then goes through that file's table and matches ID's together and a offset is produced.

That is the procedure you'll need to do if you wish dump all the sounds with names. If you just want the sounds all dumped, there are tools that specifically rip information based on RIFF header information and will work just fine. The Shadow Net build allows you to dump the values one by one. You have to open the Text.Big entry to see the sound data. That was the only way incorporating sounds into that design made sense to me when I was trying to get it going. Shame it wasn't finished, but that is all there is.
 
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