Fable: The Lost Chapters Mod Scene
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Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20132 is a reply to message #20000] Tue, 12 June 2007 04:12 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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HPNT stands for helper point.

In your modelling app. weapon_pos_a will be at the base of the weapon. weapon_pos_b will be at the tip. The game draws a line between them to determine hit detection.

If they don't exist create them.

As an example load a weapon in your app.

Pretty simple and self explanatory stuff.



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