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Respawning Bodyguard [message #20022] Sat, 09 June 2007 22:45 Go to previous message
Holy_Avenger is currently offline  Holy_Avenger
Messages: 87
Registered: April 2007
Location: Light within the Darkness
I don't know how to make your own bodyguard respawn. Actually, I manage to create a minion - bodyguard in Oakvale East, I did it, but he didn't respawn. The one who respawn is the real Oakvale mercenary. I don't understand how to change the respawning system script. Anybody can help me? Please here it is the script:

============================================================ ==========================================
XXXSectionStart V_BodyGuard;

NewThing AICreature;
Player 2;
UID 18446741874686300692;
DefinitionType "CREATURE_MINION_WARDOG";
ScriptName BodyGuard;
ScriptData "_GOOD1";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 36.156738;
PositionY 109.888916;
PositionZ 16.33424;
RHSetForwardX -0.608449;
RHSetForwardY -0.793585;
RHSetForwardZ 0.0;
RHSetUpX 0.000548;
RHSetUpY -0.00042;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed -1334292695;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_name "OBJECT_HERO_TITLE_DEATHBRINGER";
EndCTCHero;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 350.0;
OverridingBrainName BRAIN_BODY_GUARD;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 2628.156738;
InitialPosY 1997.888916;
InitialPosZ 16.33424;
EndThing;

NewThing Marker;
Player 4;
UID 18446741874686300691;
DefinitionType "MARKER_BASIC";
ScriptName M_BodyGuardRespawn;
ScriptData "_GOOD1";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 35.016846;
PositionY 108.991211;
PositionZ 16.242132;
RHSetForwardX -0.600218;
RHSetForwardY -0.799829;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
EndThing;

XXXSectionEnd;
============================================================ ==========================================

If you know how, please change the respawning script. Thanks in Advance


I'm right here............
Skeeeeeeiith!!!
 
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