Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Level Scripting » Can I go to the filter maps?
Re: Can I go to the filter maps? [message #20483 is a reply to message #20482] Wed, 20 June 2007 15:55 Go to previous messageGo to previous message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Try using this first.

NewThing Object;
Player 4;
UID 18446741436727267468;
DefinitionType "OBJECT_BW_SIGNPOST_PLAQUE_01";
CreateTC "CTCActionUseScriptedHook";
ScriptData "Go here?";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 16.815190;
PositionY 99.196780;
PositionZ 23.506260;
RHSetForwardX 0.624366;
RHSetForwardY -0.781132;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCActionUseScriptedHook;
Usable TRUE;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap TRUE;
VersionNumber 1;
ForceConfirmation TRUE;
TeleportToRegionEntrance TRUE;
EntranceConnectedToUID PUT MARKER'S UID HERE;
SoundName "";
AnimationName "";
ReplacementObject 0;
EndCTCActionUseScriptedHook;
Health 1.0;
EndThing;


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
 
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