Fable: The Lost Chapters Mod Scene
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Re: Can I go to the filter maps? [message #20487 is a reply to message #20486] Wed, 20 June 2007 16:07 Go to previous messageGo to previous message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I don't know where you put the holy site marker. But try doing this(read carefully).

Put this in place of...The guild demon door region exit point for example. Make sure you don't load a save that is in that region though.


NewThing Thing;
Player 4;
UID 666667668765;
DefinitionType "REGION_EXIT_POINT";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 37.865479;
PositionY 33.999023;
PositionZ 51.766006;
RHSetForwardX 0.999994;
RHSetForwardY 0.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.000846;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDRegionExit;
Active TRUE;
Radius 2.5;
MessageRadius 6.5;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap FALSE;
EntranceConnectedToUID 5555555296069;
EndCTCDRegionExit;
EndThing;




Then put this in the Northern Wastes 3 filler 08.


NewThing Thing;
Player 4;
UID 5555555296069;
DefinitionType "REGION_ENTRANCE_POINT";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 33.049072;
PositionY 34.119141;
PositionZ 52.287064;
RHSetForwardX -0.997557;
RHSetForwardY 0.069772;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDRegionEntrance;
EndCTCDRegionEntrance;
EndThing;



I'm not sure if this will work, I've never tried before...


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