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Re: Populating Maps [message #20829 is a reply to message #20816] Tue, 26 June 2007 15:28 Go to previous messageGo to previous message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I'm not sure how, but in theory you could make a new creature family that includes merchants, and an other of guards. Also, you could study other maps (like say Greatwood Cullis gate) to find what makes merchants and guards appear. I recommend you do the second one before the first one, as I don't think that merchants will be traveling from one gate to an other.

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