Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Level Scripting » Summoned Army, would it work?
Re: Summoned Army, would it work? [message #23500 is a reply to message #23499] Tue, 07 August 2007 22:53 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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HodgePodge wrote on Wed, 08 August 2007 00:35

I went prehistoric on this thing's ass and just changed every differing variable, and it did absolutely nothing. Razz


Well that sucks. I was going to suggest setting "ScriptNameOfAllGeneratedCreatures ENUM *NOTE* Left blank in base scripts" to the Henchmen scriptname to see what happens. Smile

I can't remember if generators are stored in the save game or not. If it is I can see if the variables are being stored with the CTC.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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