Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Level Scripting » help with chest spawning
help with chest spawning [message #23436] Tue, 07 August 2007 01:10 Go to previous message
Fable freak is currently offline  Fable freak
Messages: 36
Registered: May 2007
Location: USA
can someone tell me what I'm doing wrong here? The chest isn't appearing in the picnic area...nor is my other chests...I generated a UID,everything is correct...what's the problem? Confused

NewThing Object;
Player 4;
UID 18446741387386611863;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 48.214110;
PositionY 47.500000;
PositionZ 30.000000;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_TROPHY_JOB_MASK_01";
ContainerContents[1] "OBJECT_LEGENDARY_BOW";
ContainerContents[3] "OBJECT_TROPHY_DRAGON_SCALE_01";
ContainerContents[4] "OBJECT_HERO_HORNS";
ContainerContents[5] "OBJECT_EXPRESSION_PICKPOCKET_DUMMY";
ContainerContents[6] "OBJECT_SEVERED_HEAD";
ContainerContents[7] "OBJECT_LUTE";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

[Updated on: Tue, 07 August 2007 01:10]

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