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Re: Necromancer Headgear [message #58577 is a reply to message #23578] |
Fri, 16 July 2010 04:53 |
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hwayunhae
Messages: 3 Registered: July 2010
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I know it's been a month since this topic was posted to, but there seems to be some ongoing confusion about how to use the .x file that was posted on page 1. So. A picture tutorial (warning, oversized pictures):
Preparations:
BACK UP YOUR game.bin and graphics.big files. we're gonna be changing them.
1) Download the following files if you haven't done so already:
Separated Assassin Mask - by Keshire
Necromancer Headgear - by crazybunny
No-shoulderpads mesh - by gisaku
2)Open Fable Explorer and use file -> Load Fable Mod Package to load each fmp.
3) Go to Actions -> Save Mods and Run Fable (in case FE decides to be stupid and error when making your changes later).
4) Exit out of Fable and click okay on the popup from FE to return to editing.
Part 1:
1) doubleclick "graphics.big"
2) click the "+" next to MBANK_ALLMESHES
Part 2:
1) doubleclick MESH_HERO_ASSASSIN_MASK_01
2) on the window that comes up, click the tab labeled "materials"
3) on the materials tab, click on the only item there, labeled "mask_stealth"
4) take note of the numbers next to "Baste Texture ID" and "Max Texture Layers". You're going to need them soon.
5) Minimize or exit out of the assassin mask.
Part 3:
1) doubleclick on MESH_HERO_HELM_NECRO (WARNING: DO NOT load the .x file at this point)
2) click the materials tap, as we did on part 2.
3) click on the first option on this tab, labeled "hood".
4) again, make note of the Base Texture ID number and the number of max textures.
5) click on the button that says "load" (not import)
Part 4:
1) Navigate to where you saved necro helm.x, select it, and hit "ok" to load it into FE.
2) We're not done yet, but before you do anything else, go to Actions -> Save Mods and Run Fable (this will hopefully prevent the error that may occur when trying to apply changes to the mesh later)
3) When you reach your fable profile, exit out of the game and return to FE.
(no image...)
Part 5:
Load MESH_HERO_HELM_NECRO if you've somehow exited out of the dialog.
1) in the materials tab, click on "hood"
2) input the values you took note of in step 3 into the correct fields (make sure that max texture layers = 1).
3) Hit apply changes at the bottom of the dialog.
Part 6:
1) in the materials tab, click on "mask_stealth"
2) input the values you took note of in step 2 into the correct fields (make sure that max texture layers = 1)
3) Hit apply changes at the bottom of the dialog
4) Hit apply changes at the upper right of the dialog
5) If there was no error (crosses fingers) got to Actions -> Save Mods and Run Fable. Your mask should now be usable and lacking in the ugly shoulderpads.
Edit:
To use the helm in game, you must first spawn it. You can find a useful tutorial on spawning chests here, and a collection of links to tutorials and applications that are useful for modding here.
Phew. That should be everything.
Hopefully, this tutorial can help alleviate the confusion regarding how to use gisaku's mod for the necromancer headgear.
(for a modding newbie like me, applying .x files to existing objects ended up being way more complicated than it first appeared, which is why I decided to post a tutorial, even though the topic is so old. )
~ Matsu
[Updated on: Fri, 16 July 2010 06:25] Report message to a moderator
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Necromancer Headgear
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Re: Necromancer Headgear
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Re: Necromancer Headgear
By: RightNut on Wed, 08 August 2007 21:41
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Re: Necromancer Headgear
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Re: Necromancer Headgear
By: groo on Thu, 09 August 2007 08:49
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Re: Necromancer Headgear
By: chaos on Fri, 10 August 2007 13:21
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Re: Necromancer Headgear
By: gisaku on Fri, 28 December 2007 03:43
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Re: Necromancer Headgear
By: OldBoy on Fri, 28 December 2007 08:23
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Re: Necromancer Headgear
By: Noctus on Mon, 06 April 2009 17:55
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Re: Necromancer Headgear
By: gisaku on Sun, 30 December 2007 02:05
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Re: Necromancer Headgear
By: locke118 on Sat, 02 February 2008 22:35
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Re: Necromancer Headgear
By: JohnDoe on Sat, 02 February 2008 23:51
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Re: Necromancer Headgear
By: locke118 on Sun, 03 February 2008 00:28
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Re: Necromancer Headgear
By: JohnDoe on Sun, 03 February 2008 01:40
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Re: Necromancer Headgear
By: locke118 on Sun, 03 February 2008 16:38
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Re: Necromancer Headgear
By: JohnDoe on Sun, 03 February 2008 18:03
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Re: Necromancer Headgear
By: locke118 on Sun, 03 February 2008 18:25
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Re: Necromancer Headgear
By: gisaku on Thu, 05 June 2008 12:32
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Re: Necromancer Headgear
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Re: Necromancer Headgear
By: gisaku on Sat, 12 July 2008 09:42
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Re: Necromancer Headgear
By: Noctus on Wed, 19 November 2008 14:15
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Re: Necromancer Headgear
By: TagManDK on Sun, 04 January 2009 01:41
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Re: Necromancer Headgear
By: Noctus on Sun, 04 January 2009 08:44
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Re: Necromancer Headgear
By: TagManDK on Tue, 06 January 2009 09:55
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Re: Necromancer Headgear
By: Noctus on Tue, 06 January 2009 12:40
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Re: Necromancer Headgear
By: jimlo on Fri, 09 January 2009 06:57
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Re: Necromancer Headgear
By: Trevayne on Tue, 24 February 2009 14:30
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Re: Necromancer Headgear
By: MoopletX on Wed, 01 April 2009 13:59
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Re: Necromancer Headgear
By: Noctus on Wed, 01 April 2009 16:29
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Re: Necromancer Headgear
By: wasabii on Tue, 14 April 2009 09:25
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Re: Necromancer Headgear
By: wasabii on Tue, 14 April 2009 12:05
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Re: Necromancer Headgear
By: derkky on Thu, 11 February 2010 04:43
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Re: Necromancer Headgear
By: Evyldyn on Sun, 27 June 2010 07:45
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Re: Necromancer Headgear
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