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Re: Necromancer Headgear [message #58577 is a reply to message #23578] Fri, 16 July 2010 04:53 Go to previous message
hwayunhae is currently offline  hwayunhae
Messages: 3
Registered: July 2010
I know it's been a month since this topic was posted to, but there seems to be some ongoing confusion about how to use the .x file that was posted on page 1. So. A picture tutorial (warning, oversized pictures):


Preparations:
BACK UP YOUR game.bin and graphics.big files. we're gonna be changing them.

1) Download the following files if you haven't done so already:
Separated Assassin Mask - by Keshire
Necromancer Headgear - by crazybunny
No-shoulderpads mesh - by gisaku

2)Open Fable Explorer and use file -> Load Fable Mod Package to load each fmp.

3) Go to Actions -> Save Mods and Run Fable (in case FE decides to be stupid and error when making your changes later).

4) Exit out of Fable and click okay on the popup from FE to return to editing.

Part 1:
1) doubleclick "graphics.big"

2) click the "+" next to MBANK_ALLMESHES



Part 2:
1) doubleclick MESH_HERO_ASSASSIN_MASK_01

2) on the window that comes up, click the tab labeled "materials"

3) on the materials tab, click on the only item there, labeled "mask_stealth"

4) take note of the numbers next to "Baste Texture ID" and "Max Texture Layers". You're going to need them soon.

5) Minimize or exit out of the assassin mask.



Part 3:
1) doubleclick on MESH_HERO_HELM_NECRO (WARNING: DO NOT load the .x file at this point)

2) click the materials tap, as we did on part 2.

3) click on the first option on this tab, labeled "hood".

4) again, make note of the Base Texture ID number and the number of max textures.

5) click on the button that says "load" (not import)



Part 4:
1) Navigate to where you saved necro helm.x, select it, and hit "ok" to load it into FE.

2) We're not done yet, but before you do anything else, go to Actions -> Save Mods and Run Fable (this will hopefully prevent the error that may occur when trying to apply changes to the mesh later)

3) When you reach your fable profile, exit out of the game and return to FE.

(no image...)

Part 5:
Load MESH_HERO_HELM_NECRO if you've somehow exited out of the dialog.

1) in the materials tab, click on "hood"

2) input the values you took note of in step 3 into the correct fields (make sure that max texture layers = 1).

3) Hit apply changes at the bottom of the dialog.



Part 6:
1) in the materials tab, click on "mask_stealth"

2) input the values you took note of in step 2 into the correct fields (make sure that max texture layers = 1)

3) Hit apply changes at the bottom of the dialog

4) Hit apply changes at the upper right of the dialog

5) If there was no error (crosses fingers) got to Actions -> Save Mods and Run Fable. Your mask should now be usable and lacking in the ugly shoulderpads.



Edit:
To use the helm in game, you must first spawn it. You can find a useful tutorial on spawning chests here, and a collection of links to tutorials and applications that are useful for modding here.

Phew. That should be everything.

Hopefully, this tutorial can help alleviate the confusion regarding how to use gisaku's mod for the necromancer headgear.
(for a modding newbie like me, applying .x files to existing objects ended up being way more complicated than it first appeared, which is why I decided to post a tutorial, even though the topic is so old. Confused )

~ Matsu


http://img193.imageshack.us/img193/228/matsusig.png

[Updated on: Fri, 16 July 2010 06:25]

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