Fable: The Lost Chapters Mod Scene
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Re: Scripted Shopkeeper [message #27451 is a reply to message #24168] Mon, 17 September 2007 08:57 Go to previous messageGo to previous message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

i still did not really understand how to spawn a scripted shopkeeper.
in AE spawn a bodyguard and then change the following parts of his script into this:


DefinitionType "CREATURE_TRADER_STOCKED_SCRIPTED"

ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;

StartCTCShop;
StockItemDefsKeys[0] "OBJECT_KESHIRE_SICKLE";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
EndCTCShop;

[bla bla]

but there is no shopkeeper?


my life is hard:

Im German.
 
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