Fable: The Lost Chapters Mod Scene
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Re: Lock and key for doors? [message #55982 is a reply to message #25100] Fri, 29 January 2010 08:34 Go to previous messageGo to previous message
Torionel
Messages: 71
Registered: March 2009
Yes, it's possible to make lockable door.

You must open FinalAlbion.QST with notepad and set

"AddQuest("Q_PrisonEscapeRescueMother",FALSE);"

value from FALSE to TRUE.

Next you need spawn OBJECT_PRISON_CELL_DOOR_BARS_01 and set these values in it's script:

ScriptName CellDoorHero
CreateTC CTCActionUseScriptedHook
Targetable
CTCUsableScriptedHook: Usable

It 100% work. You don't need write Q_PrisonEscapeRescurMother Section in tng.

For open this door you'll need OBJECT_PRISON_CELL_KEY (i think you might change item for open anywhere in script.bin or just change model and description).

[Updated on: Fri, 29 January 2010 08:39]

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