Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Packages » Balverine Hero Mod Release!  () 1 Vote
Re: Balverine Hero Mod Release! [message #33798 is a reply to message #26258] Tue, 13 November 2007 01:06 Go to previous messageGo to previous message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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* You will need to check the cutscene (script.bin > whatever the cutscene is called) and make sure it is applied properly.
If it does not contain the word balverine in there somewhere, it wasn't applied properly.
You can also check object names referenced in there with the object/creature references in FE.

* The other thing to do is open up the tng the signs are in and check the object names there against what fe has.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Tue, 13 November 2007 01:07]

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