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Re: A Collection of Questions [message #26490 is a reply to message #26486] Tue, 11 September 2007 21:17 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Grog_McGee wrote on Tue, 11 September 2007 22:00


  1. Where are item costs stored
  2. What effects Item cost
  3. Where is the effect of Toughness stored
  4. Where is the accuracy multiplier stored
  5. how does armor modify damage taken
  6. Is there a simple and quick way of removing Ages of [whatever] potions
  7. Is CScriptDef where the boast wagers are stored
  8. If I reduced the renown earned from quests by say a factor of 10 would that completely mess the game up
  9. On the subject of quests, do they give you experience in addition to the experience that you earn when killing monsters during the quest
  10. Could Mana Levels (Or whatever they're called) be modded to say instead of increase the length of the bar increase the recharge time
  11. In SCRIPT_DEF: What do Experience Small, Medium, Large, Extra Large, Heroic do




I love good questions. I rate them on if I have to actually open FE to look.
  1. CStockItemDef
  2. There are unknown modifiers in the CShopDef for each item that effect markup/down, as well as it's unknown where the guile modifier is located.
  3. It's unknown where toughness is located. But if I had some concrete numbers I could probably track it down.
  4. See 3
  5. It's a straight up damage reduction I beleive. Internally it's percentage based. http://fabletlcmod.com/wiki/doku.php?id=def_editing:amour_ty pes
  6. Nope. Your stuck to it. Do a folder search for the term and you'll be able to find every tng it's in.
  7. Correct. Seperated into cost and reward.
  8. Not really, but quests have renown pre-requisites that seem to be stored in the CQuestCardDef. As well as a hardcoded script for the lengendary renown demon door.
  9. No. Just Renown, Gold, and Objects. Other than the 2 instances where your mother and sister directly give exp. Which is in the actual cutscene script I beleive.
  10. Mana per level is in the HERO_STATS. There's an unknown modifier array right under that, that I never identified. Could be recharge rate. Not sure.
  11. Pretty sure it's how much exp is needed for the different orb sizes.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Tue, 11 September 2007 21:26]

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