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Re: A Collection of Questions [message #26493 is a reply to message #26491] Tue, 11 September 2007 22:21 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Grog_McGee wrote on Wed, 12 September 2007 00:06


  1. I'm assuming that what you are saying is that it is not currently known what each of the unknowns refers to game wise.
  2. What would constitute concrete numbers?
  3. So I would have to use one of the other editors? Could I make them say give base 10 experience?
  4. I'm not so sure about the EXP that Mom gives you after the prison. In SCRIPT.DEF: 438AC964-PrisonEscapeExperienceFromMother has value 40000 (near the bottom).
  5. Dang I was hoping that would be some kind of global experience do hicky that I could use to lower all experience from monsters...




  1. Correct. Nobody has tested them to see what exactly they change. If it's labeled 'Unknown' thats exactly what it is.
  2. http://www.gamebanshee.com/fable/walkthrough.php Gamebanshee has some concrete numbers about a number of things. Such as exp, damage from spells and weapons, etc. The only thing they haven't helped me on is giving me numbers for stat increases. Nor has any walkthrough or guide I've found. And I don't want to do it myself. Thats a lot of testing involved.
  3. Yes. example: game.bin->OBJECT->OBJECT_WILL_POTION->CBonusItemDef->WillExperianceGiven
  4. That sounds right. It's also storing exp numbers for beating bosses.
  5. That's going to be another sucky one. Exp and Renown is stored PER creature in their CCreatureDef. Your best best is to increase the exp and renown costs if you want a quick change.. Both are stored in the HERO_STATS.



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