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Re: A Collection of Questions [message #26609 is a reply to message #26486] Wed, 12 September 2007 20:17 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Creating Augs:

Currently there are 10 augments. 2 aren't being used (Bandit[256] and Hobbe[512] slayer)

http://fabletlcmod.com/wiki/doku.php?id=def_editing:augment_ ability_bits

You can see if the game will accept any higher bits (such as 1024 and 2048).

Once you create the augmentdef, assign it to an object. And then assign that object to a weapon (see legendary weapons for an example).

To give creatures a weakness to that aug, use the augment number in the Armour entry. It essentially reduces their armour class versus that weapon. So you could concievably give the augment a 0 damage increase. But the weapon will still do more damage.

In summary.

New game.bin->OBJECT->OBJECT_NEW_AUGMENT->CAugmentationDef

Modify game.bin->OBJECT->OBJECT_WEAPON_OF_YOUR_CHOICE->CObjectAugmentationsDef

and you can use 256,512, or attempt to see if the game will accept 1024, 2048, etc.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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