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Re: A Collection of Questions [message #26610 is a reply to message #26609] Wed, 12 September 2007 20:30 Go to previous messageGo to previous message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

BlueTooth wrote on Wed, 12 September 2007 23:17

Creating Augs:

Currently there are 10 augments. 2 aren't being used (Bandit[256] and Hobbe[512] slayer)

http://fabletlcmod.com/wiki/doku.php?id=def_editing:augment_ ability_bits

You can see if the game will accept any higher bits (such as 1024 and 2048).

Once you create the augmentdef, assign it to an object. And then assign that object to a weapon (see legendary weapons for an example).

To give creatures a weakness to that aug, use the augment number in the Armour entry. It essentially reduces their armour class versus that weapon. So you could concievably give the augment a 0 damage increase. But the weapon will still do more damage.

In summary.

New game.bin->OBJECT->OBJECT_NEW_AUGMENT->CAugmentationDef

Modify game.bin->OBJECT->OBJECT_WEAPON_OF_YOUR_CHOICE->CObjectAugmentationsDef

and you can use 256,512, or attempt to see if the game will accept 1024, 2048, etc.


Thanks


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