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Re: A Collection of Questions [message #27378 is a reply to message #27375] Sun, 16 September 2007 19:07 Go to previous messageGo to previous message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

deathsvisage wrote on Sun, 16 September 2007 22:00

mybye look in all boxes theres not that many ill edit these when i find


Huh? I'm not sure what you mean. I think you're telling me to search through all the cdef. But which cdefs I'm not sure.

Please, at the very least punctuate your sentences - and thanks for looking for them.

deathsvisage wrote on Sun, 16 September 2007 22:11


OK I THINK ITS A UNKOWN IS PERCIVEDTHINGDEF
IF NOT JUST CHANGE VANARABLE TO MELLE AND DAMAGEDABLE GOT I THINK IT IS IN PERCIVEDTHING DEF ITS THE ONLY THING THAT WOULD MAKE SENCE



Gah, caps, gah.

From a little playing with the number I don't think it is... but perhaps I'm wrong.

Currently, that unknown would be giving a wasp 300 armor. That's seems a little high.


Hokay, so ...

As above where are monsters armor rating stored?


Now to my confusion:
The interaction of the CAppearenceModDef armor rating, ARMOUR DamageTypeResponse, and the actual damage taken.

The way I understand it so far is:

Hero is wearing Leather Armor (armor rating 449 or .89)
The hero is then hit by a sword damage type 0.
Leather has a .75 in that entry in it's ARMOUR->DamageTypeResponse
Thus against damage type 0 leather armor has an effective armor rating of 1.12?

And so when the hero is struck with a sword that deals 2.0 damage it will be reduced by 1.12?

[Anyone?]


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[Updated on: Tue, 18 September 2007 05:41]

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