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Re: A Collection of Questions [message #27780 is a reply to message #27378] Tue, 18 September 2007 21:24 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Grog_McGee wrote on Sun, 16 September 2007 21:07


Hero is wearing Leather Armor (armor rating 449 or .89)
The hero is then hit by a sword damage type 0.
Leather has a .75 in that entry in it's ARMOUR->DamageTypeResponse
Thus against damage type 0 leather armor has an effective armor rating of 1.12?

And so when the hero is struck with a sword that deals 2.0 damage it will be reduced by 1.12?

[Anyone?]


Sounds about right.

AppearanceModifier gives a percentage of the total armour.

If Your wearing 100 percent armour (AppearanceModifier)
If Your taking 100 percent of the Damage (ARMOUR)
You'll take 100 percent of the damage (CWeaponDef)
In-game, you'll have an Armor Class of 500. (Why? The hell if I know)

TABLES!!!
100 Armour
100 Type

100 Damage
500 Armour Class

50 Armour
100 Type

100 Damage
250 Class

50 Armour
50 Type

50 Damage
500 Armour Class


So appearance modified the percieved Armour Class.
Damage type modifies the actual damage taken.

Or so I've seen. Smile



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