Home » Fable TLC » Discussion » Definition Editing » Fable Multiplayer
Re: Fable Multiplayer [message #27963 is a reply to message #27791] |
Wed, 19 September 2007 20:35 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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ShadowX630 wrote on Wed, 19 September 2007 16:50 | Please.... for the love of God.... someone lock this!
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Or I can simply remove all the stupid bickering from this thread.
allong |
Now, as this is my first post please don't think I'm just an illiterate noob that would say "zomgz somone mack febel online!".
Now, I am aware that there was a thread (/Topic, whatever you call it) about if a multiplayer Fable was possible and some of you said no, well I am here with evidence of a multiplayer possibility.
GTA: San Andreas was mentioned in that topic and that's part of my evidence, GTA:SA was made single player and stayed like that until my good friends "kyeman" and "littlewhitey" discovered a way of de-compiling the GTA:SA files and inserting Winsoc dll's into the coding. Now, a quick explanation on the Soc.dll... It is a dll originally called "Simple Online Communication" that allows for online communication. Now, with that dll in hand and some basic coding inside the game files, it will provide the possibility to play Fable over a network whether it be WAN or LAN.
Please discuss...
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BlueTooth wrote on Tue, 31 July 2007 23:00 | You can wish as much as you want. The reality is that there is no one in this community talented enough to do anything useful with the exe. Those that are talented don't have enough interest. And those with interest soon find out the reality that the exe is a mess of code.
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With that said. If you happen to have assembly knowledge or know someone that does feel free to jump onto
irc.dynastynet.net/#fable
key:damnbots
And we can discuss some things.
sub_C05FD0 - zlib crc32 function
sub_CBFB7D - main scripts.bin script parser/engine (over 80kb of code in a SINGLE function...)
sub_CD52D0 - compiled script registering process( best place to add our own stuff into)
sub_5D1FC - hero stats function PC (maybe)
sub_5CE0E6 - hero stats display UI (maybe)
sub_409730 - Enum profile and game save files
sub_99AD80 - open file handler
sub_99A6A0 - open file
sub_4A21F0 - fablesav parser/loader
sub_40D350 - main profile loader, calls below
sub_40BCA0 - profile parser
sub_9F1D20 - boot.ini loader
We've also gone through a bunch of the quest code already and identified the base routines they use.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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Fable Multiplayer
By: allong on Wed, 19 September 2007 05:46
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Re: Fable Multiplayer
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Re: Fable Multiplayer
By: Keshire on Wed, 19 September 2007 20:35
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Re: Fable Multiplayer
By: allong on Wed, 19 September 2007 23:08
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Re: Fable Multiplayer
By: Keshire on Thu, 20 September 2007 00:12
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Re: Fable Multiplayer
By: allong on Mon, 24 September 2007 01:25
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Re: Fable Multiplayer
By: Keshire on Mon, 24 September 2007 02:54
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Re: Fable Multiplayer
By: Satan on Mon, 24 September 2007 08:35
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Re: Fable Multiplayer
By: allong on Wed, 26 September 2007 23:35
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Re: Fable Multiplayer
By: allong on Sun, 30 September 2007 22:27
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Re: Fable Multiplayer
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Re: Fable Multiplayer
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Re: Fable Multiplayer
By: chaos on Tue, 02 October 2007 20:10
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Re: Fable Multiplayer
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Re: Fable Multiplayer
By: Keshire on Wed, 03 October 2007 04:34
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Re: Fable Multiplayer
By: Keshire on Wed, 03 October 2007 04:40
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Re: Fable Multiplayer
By: allong on Wed, 03 October 2007 04:35
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Re: Fable Multiplayer
By: Keshire on Wed, 03 October 2007 04:37
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Re: Fable Multiplayer
By: allong on Wed, 03 October 2007 04:45
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Re: Fable Multiplayer
By: Sean_s on Wed, 03 October 2007 12:39
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Re: Fable Multiplayer
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Re: Fable Multiplayer
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Re: Fable Multiplayer
By: Keshire on Thu, 04 October 2007 20:50
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Re: Fable Multiplayer
By: Keshire on Thu, 11 October 2007 22:47
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Re: Fable Multiplayer
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Re: Fable Multiplayer
By: Keshire on Sat, 13 October 2007 07:35
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