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Re: Fable Multiplayer [message #29453 is a reply to message #28680] Wed, 26 September 2007 23:35 Go to previous messageGo to previous message
allong is currently offline  allong
Messages: 9
Registered: September 2007
Location: Geelong, Australia
Satan wrote on Tue, 25 September 2007 01:35



Possibly I would think. But given how the game is already I have to think that it would get messy very quickly.


So theres a possibilty of injecting code ?

How would that be done though, memory/address editing or some sort of internal code rewriting? Because if this were to be possible externally, you could just simply inject position codes for the player and NPC's... Right?


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