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Re: Fable Multiplayer [message #30811 is a reply to message #27791] Thu, 04 October 2007 20:50 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
If I have to cleanse this thread of stupidity again people will be banned. This would be the second warning.

If you don't have Coding or Assembly knowledge then keep your opinions to yourself.

http://fabletlcmod.com/forum/index.php?t=msg&goto=44
Quote:


1. If a topic makes no sense to you, do not ask broad questions about it. We have a lot of developer posts that will make no sense to someone who doesn't know how to program or has not taken the time to explore the game files.



The topic at hand is "How to do it", not if it can be done.

Fable treats the player as a special NPC. The exe will assign the player a special script type, and a special movement type. It's very likely that both can be hooked into and controlled. It's just a matter of finding the sub-routines and writing the network code.

The work required to hook the quest scripts is not for a few individuals. You'd need a fairly knowledgeable team of people.

This all relies on how good your knowledge of assembly is.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Thu, 04 October 2007 20:54]

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