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Re: Fable Multiplayer [message #31700 is a reply to message #31586] Sat, 13 October 2007 06:32 Go to previous messageGo to previous message
sepheroth479 is currently offline  sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

BlueTooth wrote on Thu, 11 October 2007 22:47

An addendum to this. Since I had some thoughts on the matter.

A couple things that will need to be done is synchronizing.

Player Spawning
Player Position
Player Animation
And Possibly Player Input (for opening chests and such).


The function for the first&Second can probably be found by searching for the coordinates of the holysite that the player spawns at. Since it's essentially the marker.

The Third can probably be found by watching the file id's that get accessed from the graphics.big

The Fourth I'm sure should be easy to deal with as well.

From there what you want is a server/client hook that will spawn a player on each client and sync the position/action of the others.

So crack open your IDA Pro and get started. Wink



Oh my god did he just double post?

I looked up to him as a heroe..

WHYYY?????!?!?!!!?
 
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