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Re: New Weapon: Dawnfang [message #29425 is a reply to message #29422] Wed, 26 September 2007 19:41 Go to previous messageGo to previous message
sepheroth479 is currently offline  sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

I can add anything i want to a already existing chest. That is if it's programmed into the game. I wonder though how would i add custom weapons to a chest? I get a fable exe error when i open a chest with a custom weapon. I'll tell you exactly what I do please tell me if I am missing something.

I'll use Shadow's HYORINMARU FMP. I download his fmp. I then directly open FE then i Directly go to File>Load fable mod package> Then i choose HYORINMARU>


Then i go to DemonDoor_Guild.

NewThing Object;
Player 4;
UID 18446741874686296063;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HYORINMARU";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

After i add that i save changes then I continue to FE and click save mods and run fable.

I then go to the demon door in the guild and open the chest it shows me opening the chest but then freezes and says Fable.exe error.

Did i miss something?
Please tell me if i did.

[Updated on: Wed, 26 September 2007 19:45]

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